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	<title>Comments on: sex bots</title>
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		<title>By: dustin</title>
		<link>http://hackaday.com/2005/03/25/sex-bots/comment-page-3/#comment-4582</link>
		<dc:creator>dustin</dc:creator>
		<pubDate>Mon, 15 Oct 2007 20:20:29 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2005/03/25/sex-bots/#comment-4582</guid>
		<description>since your idea and code consists of java, and your trying to create a senario of reproduction and we are dealing with computers here, what if one of your bots gets a viral infection and makes the other bots unable to find a recieving mate and it corrupts your code begins writing its own and sudenly takes the bots apart and combines each into one big bot. LMAO  But your idea with the sexbot is very intersting and funny .</description>
		<content:encoded><![CDATA[<p>since your idea and code consists of java, and your trying to create a senario of reproduction and we are dealing with computers here, what if one of your bots gets a viral infection and makes the other bots unable to find a recieving mate and it corrupts your code begins writing its own and sudenly takes the bots apart and combines each into one big bot. LMAO  But your idea with the sexbot is very intersting and funny .</p>
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		<title>By: Blebbz</title>
		<link>http://hackaday.com/2005/03/25/sex-bots/comment-page-3/#comment-4581</link>
		<dc:creator>Blebbz</dc:creator>
		<pubDate>Sun, 19 Aug 2007 21:23:58 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2005/03/25/sex-bots/#comment-4581</guid>
		<description>If there where say 250 of the robots in a large area, with the challenges, you could potentially end up with a group of robots capable of communicating to eachother as we speak, and getting unique and very complex personalities. Also there should be a way that the bots die, like if they fall upside down, they are disabled, and that is where the bots could truly reproduce. Instead of sharing their information/genes/memes they could pass this on to the once dead robots. However for these bots to become truly advanced, they should be bipeds, and humanesque. This way we can easily tell the level of intelligence from the tasks that they carry out. The base robots would have to themselves be very advanced though, orelse they wouldn&#039;t even be able to move. Also they should have re-charge points. Eventually you should have the most advanced and unique things around, with intelligence which rivals ourselves.</description>
		<content:encoded><![CDATA[<p>If there where say 250 of the robots in a large area, with the challenges, you could potentially end up with a group of robots capable of communicating to eachother as we speak, and getting unique and very complex personalities. Also there should be a way that the bots die, like if they fall upside down, they are disabled, and that is where the bots could truly reproduce. Instead of sharing their information/genes/memes they could pass this on to the once dead robots. However for these bots to become truly advanced, they should be bipeds, and humanesque. This way we can easily tell the level of intelligence from the tasks that they carry out. The base robots would have to themselves be very advanced though, orelse they wouldn&#8217;t even be able to move. Also they should have re-charge points. Eventually you should have the most advanced and unique things around, with intelligence which rivals ourselves.</p>
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		<title>By: computer_tom</title>
		<link>http://hackaday.com/2005/03/25/sex-bots/comment-page-3/#comment-4580</link>
		<dc:creator>computer_tom</dc:creator>
		<pubDate>Sat, 29 Jul 2006 22:12:25 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2005/03/25/sex-bots/#comment-4580</guid>
		<description>i need the code!!!!!!!!!!!!  please    :&#039;(</description>
		<content:encoded><![CDATA[<p>i need the code!!!!!!!!!!!!  please    :&#8217;(</p>
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		<title>By: Zeke Mihelcic</title>
		<link>http://hackaday.com/2005/03/25/sex-bots/comment-page-3/#comment-4579</link>
		<dc:creator>Zeke Mihelcic</dc:creator>
		<pubDate>Tue, 25 Jul 2006 03:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2005/03/25/sex-bots/#comment-4579</guid>
		<description>Jason, I have been trying to write the code to do this, but can&#039;t figure out how. Could we discuss this with each other through email? You can reach me at zekemihelcic@gmail.com</description>
		<content:encoded><![CDATA[<p>Jason, I have been trying to write the code to do this, but can&#8217;t figure out how. Could we discuss this with each other through email? You can reach me at <a href="mailto:zekemihelcic@gmail.com">zekemihelcic@gmail.com</a></p>
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		<title>By: lance miller</title>
		<link>http://hackaday.com/2005/03/25/sex-bots/comment-page-3/#comment-4578</link>
		<dc:creator>lance miller</dc:creator>
		<pubDate>Tue, 11 Apr 2006 05:56:43 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2005/03/25/sex-bots/#comment-4578</guid>
		<description>The initial story, and a lot of the comments has set my pants on fire.
I&#039;ve pre-purchased 2 lego nxt&#039;s that are shipping in July 2006. From there I hope to get mine to do something similiar to your project.
Haven&#039;t decided if its going to be in NQC, or something else. Another
comment mentioned 50+ legos transferring code....and I&#039;m thinking along those lines. I&#039;ve created a website for an eventual effort towards this in the Seattle area--&gt;http://www.r-any-intelligent-nxt-legos-in-seattle-today.org/

My ideas on your project being like the Tierra evolving software project was posted here--&gt;http://www.r-any-intelligent-nxt-legos-in-seattle-today.org/2006/04/genetic_recombination_project.php

Thanks for the initial story.</description>
		<content:encoded><![CDATA[<p>The initial story, and a lot of the comments has set my pants on fire.<br />
I&#8217;ve pre-purchased 2 lego nxt&#8217;s that are shipping in July 2006. From there I hope to get mine to do something similiar to your project.<br />
Haven&#8217;t decided if its going to be in NQC, or something else. Another<br />
comment mentioned 50+ legos transferring code&#8230;.and I&#8217;m thinking along those lines. I&#8217;ve created a website for an eventual effort towards this in the Seattle area&#8211;><a href="http://www.r-any-intelligent-nxt-legos-in-seattle-today.org/" rel="nofollow">http://www.r-any-intelligent-nxt-legos-in-seattle-today.org/</a></p>
<p>My ideas on your project being like the Tierra evolving software project was posted here&#8211;><a href="http://www.r-any-intelligent-nxt-legos-in-seattle-today.org/2006/04/genetic_recombination_project.php" rel="nofollow">http://www.r-any-intelligent-nxt-legos-in-seattle-today.org/2006/04/genetic_recombination_project.php</a></p>
<p>Thanks for the initial story.</p>
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		<title>By: jenn</title>
		<link>http://hackaday.com/2005/03/25/sex-bots/comment-page-3/#comment-4577</link>
		<dc:creator>jenn</dc:creator>
		<pubDate>Sat, 25 Feb 2006 15:04:14 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2005/03/25/sex-bots/#comment-4577</guid>
		<description>i like the idea of roving &quot;drone-bots&quot; and a computer &quot;queen-hub&quot;. why not mirror the physical values of &quot;roving&quot; and &quot;stationary&quot; in the code while you&#039;re at it-- the drones change, the hub remains the same....
on another note, is anybody else reminded of code of the lifemaker?</description>
		<content:encoded><![CDATA[<p>i like the idea of roving &#8220;drone-bots&#8221; and a computer &#8220;queen-hub&#8221;. why not mirror the physical values of &#8220;roving&#8221; and &#8220;stationary&#8221; in the code while you&#8217;re at it&#8211; the drones change, the hub remains the same&#8230;.<br />
on another note, is anybody else reminded of code of the lifemaker?</p>
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		<title>By: molten metal 21</title>
		<link>http://hackaday.com/2005/03/25/sex-bots/comment-page-3/#comment-4576</link>
		<dc:creator>molten metal 21</dc:creator>
		<pubDate>Tue, 07 Feb 2006 23:15:15 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2005/03/25/sex-bots/#comment-4576</guid>
		<description>dude this is pretty awsome. Just reading through all of the comments i thought of an idea that goes along with a challenging terrain. I doubt it would be possible with legos though, most likely microcontrolers or something.But, here it is. Each robot should have the possibility  to alter itself (by servos mounted on the robot just for the purpose of changing itself) such as shifting the location of sensors and irs, only slightly though to start. this would alter their perception and the way they manouvered. Also you could change motor speed, possibly gear ratios (harder to do), height of chassis, lenght of wheel base. So you build the first two or however many and incorporate just about everything else everbody has said above and when they mate they exchange the code and DATA detailing their PHSYICAL characteristics. So in theory after mating and passing on (dead) the new data would be loaded and the robot would literally change physically and mentally(program). You could get fat bots, skinny bots, tall bots, bots with the optimal placement of sensors (after evolving), and bots evolved best for that environment. The posibilitys are endless. The data is only loaded when the bots are born then it is just saved untill robot sex and the best physical characteristics along with programing would be past on.</description>
		<content:encoded><![CDATA[<p>dude this is pretty awsome. Just reading through all of the comments i thought of an idea that goes along with a challenging terrain. I doubt it would be possible with legos though, most likely microcontrolers or something.But, here it is. Each robot should have the possibility  to alter itself (by servos mounted on the robot just for the purpose of changing itself) such as shifting the location of sensors and irs, only slightly though to start. this would alter their perception and the way they manouvered. Also you could change motor speed, possibly gear ratios (harder to do), height of chassis, lenght of wheel base. So you build the first two or however many and incorporate just about everything else everbody has said above and when they mate they exchange the code and DATA detailing their PHSYICAL characteristics. So in theory after mating and passing on (dead) the new data would be loaded and the robot would literally change physically and mentally(program). You could get fat bots, skinny bots, tall bots, bots with the optimal placement of sensors (after evolving), and bots evolved best for that environment. The posibilitys are endless. The data is only loaded when the bots are born then it is just saved untill robot sex and the best physical characteristics along with programing would be past on.</p>
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		<title>By: esto</title>
		<link>http://hackaday.com/2005/03/25/sex-bots/comment-page-3/#comment-4575</link>
		<dc:creator>esto</dc:creator>
		<pubDate>Tue, 15 Nov 2005 13:15:46 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2005/03/25/sex-bots/#comment-4575</guid>
		<description>The sex robot is a nice concept,nd am thinking of doing the project in sch....so pls ca u send me all necessary information,components 2 use and many other things u know i&#039;ll need 2 carryout the project.
Nice concept!</description>
		<content:encoded><![CDATA[<p>The sex robot is a nice concept,nd am thinking of doing the project in sch&#8230;.so pls ca u send me all necessary information,components 2 use and many other things u know i&#8217;ll need 2 carryout the project.<br />
Nice concept!</p>
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		<title>By: vIPER</title>
		<link>http://hackaday.com/2005/03/25/sex-bots/comment-page-3/#comment-4574</link>
		<dc:creator>vIPER</dc:creator>
		<pubDate>Tue, 19 Jul 2005 17:55:18 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2005/03/25/sex-bots/#comment-4574</guid>
		<description>nice thing about adapting in an environment....its like natural selection.. the bad ones would become &quot;extinct&quot; in your case the ones driving into a corner and never turning back..while the good ones would spread their better genes</description>
		<content:encoded><![CDATA[<p>nice thing about adapting in an environment&#8230;.its like natural selection.. the bad ones would become &#8220;extinct&#8221; in your case the ones driving into a corner and never turning back..while the good ones would spread their better genes</p>
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		<title>By: cam</title>
		<link>http://hackaday.com/2005/03/25/sex-bots/comment-page-3/#comment-4573</link>
		<dc:creator>cam</dc:creator>
		<pubDate>Mon, 18 Jul 2005 01:01:03 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2005/03/25/sex-bots/#comment-4573</guid>
		<description>Well i&#039;m going to a camp this week with some lego robots (and we&#039;re learning java, some C++) etc, but the language they have there is called &quot;Lego TC LOGO&quot; never heard of it before, but could somebody write a program that would basically have our robot beam code to other bots, then have them start doing this?  I&#039;m not qutie sure how it would work, in this language...  but it&#039;d be funny to take over everyone else&#039;s lego bots (especially since they would all be built differently, could cause some interesting code evolution).

Email me, cam.tenny@gmail.com</description>
		<content:encoded><![CDATA[<p>Well i&#8217;m going to a camp this week with some lego robots (and we&#8217;re learning java, some C++) etc, but the language they have there is called &#8220;Lego TC LOGO&#8221; never heard of it before, but could somebody write a program that would basically have our robot beam code to other bots, then have them start doing this?  I&#8217;m not qutie sure how it would work, in this language&#8230;  but it&#8217;d be funny to take over everyone else&#8217;s lego bots (especially since they would all be built differently, could cause some interesting code evolution).</p>
<p>Email me, <a href="mailto:cam.tenny@gmail.com">cam.tenny@gmail.com</a></p>
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		<title>By: RANDALL</title>
		<link>http://hackaday.com/2005/03/25/sex-bots/comment-page-3/#comment-4572</link>
		<dc:creator>RANDALL</dc:creator>
		<pubDate>Fri, 27 May 2005 15:53:10 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2005/03/25/sex-bots/#comment-4572</guid>
		<description>I know that in pro robot development, a useful technique they use is to run &quot;genetic&quot; programs, where, by combining different programs, thousand of times, you can get the best way to perform a task.

It&#039;s like if you&#039;re learning to walk, you try over and over, and kept the knowledge or perform the task &quot;walk&quot; that result better.

The next step maybe be to run a simulator, and combine the genes a population of X bots, then, let it run in the night and, in the morning, you&#039;ll get the results and choose the smartest bots.</description>
		<content:encoded><![CDATA[<p>I know that in pro robot development, a useful technique they use is to run &#8220;genetic&#8221; programs, where, by combining different programs, thousand of times, you can get the best way to perform a task.</p>
<p>It&#8217;s like if you&#8217;re learning to walk, you try over and over, and kept the knowledge or perform the task &#8220;walk&#8221; that result better.</p>
<p>The next step maybe be to run a simulator, and combine the genes a population of X bots, then, let it run in the night and, in the morning, you&#8217;ll get the results and choose the smartest bots.</p>
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		<title>By: Kyle</title>
		<link>http://hackaday.com/2005/03/25/sex-bots/comment-page-3/#comment-4571</link>
		<dc:creator>Kyle</dc:creator>
		<pubDate>Wed, 25 May 2005 05:32:43 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2005/03/25/sex-bots/#comment-4571</guid>
		<description>Just an idea - a tutorial for doing this with  reuglar pic and DC motors - no mindstorms. I mean - how&#039;s that for evolution Everyone gets there own body. One can be a beer can that could roll over, one cound be a long flat box, etc,etc. Just an idea.</description>
		<content:encoded><![CDATA[<p>Just an idea &#8211; a tutorial for doing this with  reuglar pic and DC motors &#8211; no mindstorms. I mean &#8211; how&#8217;s that for evolution Everyone gets there own body. One can be a beer can that could roll over, one cound be a long flat box, etc,etc. Just an idea.</p>
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		<title>By: DexterBelgium</title>
		<link>http://hackaday.com/2005/03/25/sex-bots/comment-page-3/#comment-4570</link>
		<dc:creator>DexterBelgium</dc:creator>
		<pubDate>Tue, 10 May 2005 16:28:02 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2005/03/25/sex-bots/#comment-4570</guid>
		<description>Nice project. Suggestion for solving the &quot;extinction/population size&quot; problem: use two physical bots, give them each a starting genome out of a database on the pc (say starting database of 20). Bot one gets 3 &quot;rounds&quot; (of for instance, a minute) of &quot;lifespan&quot;, if it has not reproduced within that time, it dies: i.e. it&#039;s genome is deleted from the database. Bot two gets one round/minute, if it has not reproduced, it does not die, but goes back into cold storage on the pc, and is replaced by another of the 20 on the pc (at random). &quot;Babies&quot; get uploaded into the pc, and then used in the same way. The round time gets determined by the number of genomes in the database (i.e. the amount of &quot;competition&quot;), so 10 genomes left would make 2 minute rounds, 30 genomes, only 30 sec rounds. What do you guys think?</description>
		<content:encoded><![CDATA[<p>Nice project. Suggestion for solving the &#8220;extinction/population size&#8221; problem: use two physical bots, give them each a starting genome out of a database on the pc (say starting database of 20). Bot one gets 3 &#8220;rounds&#8221; (of for instance, a minute) of &#8220;lifespan&#8221;, if it has not reproduced within that time, it dies: i.e. it&#8217;s genome is deleted from the database. Bot two gets one round/minute, if it has not reproduced, it does not die, but goes back into cold storage on the pc, and is replaced by another of the 20 on the pc (at random). &#8220;Babies&#8221; get uploaded into the pc, and then used in the same way. The round time gets determined by the number of genomes in the database (i.e. the amount of &#8220;competition&#8221;), so 10 genomes left would make 2 minute rounds, 30 genomes, only 30 sec rounds. What do you guys think?</p>
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		<title>By: Tommy</title>
		<link>http://hackaday.com/2005/03/25/sex-bots/comment-page-3/#comment-4569</link>
		<dc:creator>Tommy</dc:creator>
		<pubDate>Fri, 06 May 2005 02:18:53 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2005/03/25/sex-bots/#comment-4569</guid>
		<description>GJ man these things are awsome, but i was wondering if your could type up how you could do this?? if you can that would be great thanks.</description>
		<content:encoded><![CDATA[<p>GJ man these things are awsome, but i was wondering if your could type up how you could do this?? if you can that would be great thanks.</p>
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		<title>By: Mr. Sparkle</title>
		<link>http://hackaday.com/2005/03/25/sex-bots/comment-page-3/#comment-4568</link>
		<dc:creator>Mr. Sparkle</dc:creator>
		<pubDate>Tue, 03 May 2005 23:37:33 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2005/03/25/sex-bots/#comment-4568</guid>
		<description>There are lots of games out there like RoboCom and c-robots that you might like.  The point is essentially programming a robot to kill the other robot and multiply so you dominate the gameboard.  A little less benign (unless your robots like it rough) but pretty fun.</description>
		<content:encoded><![CDATA[<p>There are lots of games out there like RoboCom and c-robots that you might like.  The point is essentially programming a robot to kill the other robot and multiply so you dominate the gameboard.  A little less benign (unless your robots like it rough) but pretty fun.</p>
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