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	<title>Comments on: Mirror grinding machine</title>
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		<title>By: Squirepuck</title>
		<link>http://hackaday.com/2006/09/26/mirror-grinding-machine/comment-page-1/#comment-76533</link>
		<dc:creator>Squirepuck</dc:creator>
		<pubDate>Thu, 28 May 2009 14:31:39 +0000</pubDate>
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		<description>Looks like it has potential for those doing a lot of heatsink lapping.</description>
		<content:encoded><![CDATA[<p>Looks like it has potential for those doing a lot of heatsink lapping.</p>
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		<title>By: hazardmike</title>
		<link>http://hackaday.com/2006/09/26/mirror-grinding-machine/comment-page-1/#comment-22189</link>
		<dc:creator>hazardmike</dc:creator>
		<pubDate>Fri, 22 Jun 2007 21:59:01 +0000</pubDate>
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		<description>Utter cock about  f/4 etc. What you mean is lambda/4 where lambda is the wavelength of light used for measuring the surface departure from a parabola. lambda/20 is considered very good. lambda/4 is passable. F/4 means the focal length of the mirror is four times the diameter - just like on any camera. &lt;br&gt;PS  I have a mirror-o-matic grinding machine, they can be just as random as a human and don&#039;t need to give a patterened surface. Its all in the tools and who uses them.&lt;br&gt;</description>
		<content:encoded><![CDATA[<p>Utter cock about  f/4 etc. What you mean is lambda/4 where lambda is the wavelength of light used for measuring the surface departure from a parabola. lambda/20 is considered very good. lambda/4 is passable. F/4 means the focal length of the mirror is four times the diameter &#8211; just like on any camera. <br />PS  I have a mirror-o-matic grinding machine, they can be just as random as a human and don&#8217;t need to give a patterened surface. Its all in the tools and who uses them.</p>
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		<title>By: wii-key</title>
		<link>http://hackaday.com/2006/09/26/mirror-grinding-machine/comment-page-1/#comment-22188</link>
		<dc:creator>wii-key</dc:creator>
		<pubDate>Sun, 01 Oct 2006 21:03:30 +0000</pubDate>
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		<description>#3 &quot;are mirror machines that useful&quot; - much more useful than making your own lenses!</description>
		<content:encoded><![CDATA[<p>#3 &#8220;are mirror machines that useful&#8221; &#8211; much more useful than making your own lenses!</p>
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		<title>By: Byron</title>
		<link>http://hackaday.com/2006/09/26/mirror-grinding-machine/comment-page-1/#comment-22187</link>
		<dc:creator>Byron</dc:creator>
		<pubDate>Fri, 29 Sep 2006 05:52:43 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/09/26/mirror-grinding-machine/#comment-22187</guid>
		<description>Solid concept, but there is a reason telescope mirrors are made by hand -- machines are too regular, whereas humans are random and flawed.  the problem with a machine is that it develops patterns which can induce surface irregularities.  the random error and deviation of a hand-polished surface averages out to a near-perfect surface.  this is, of course on a near-undetectable scale, but when it comes to fine optics, even nanometers of surface deviation can mean the difference in a focused star and a blob of light. Mirror surfaces are often graded in f/# numbers, corresponding to fractions of a wavelength of light. An average commercial mirror might be f/4 or 1/4 wavelength surface deviation, whereas a very high-end morrir might be between f/10 and f/20.  Hubble used to be f/2 back when it was broken, but it is now f/50-ish. Most modern mirrors (from Celestron or Meade, for example) are machine surfaced and ground, but finished and tunes by hand.  This machine is prettymuch ideal for roughing aout a surface, but a hand-polish at the end would be crucial to obtain that last bit of perfection.  Still, it beats the hell out of hand-grinding an entire surface from the glass blank.</description>
		<content:encoded><![CDATA[<p>Solid concept, but there is a reason telescope mirrors are made by hand &#8212; machines are too regular, whereas humans are random and flawed.  the problem with a machine is that it develops patterns which can induce surface irregularities.  the random error and deviation of a hand-polished surface averages out to a near-perfect surface.  this is, of course on a near-undetectable scale, but when it comes to fine optics, even nanometers of surface deviation can mean the difference in a focused star and a blob of light. Mirror surfaces are often graded in f/# numbers, corresponding to fractions of a wavelength of light. An average commercial mirror might be f/4 or 1/4 wavelength surface deviation, whereas a very high-end morrir might be between f/10 and f/20.  Hubble used to be f/2 back when it was broken, but it is now f/50-ish. Most modern mirrors (from Celestron or Meade, for example) are machine surfaced and ground, but finished and tunes by hand.  This machine is prettymuch ideal for roughing aout a surface, but a hand-polish at the end would be crucial to obtain that last bit of perfection.  Still, it beats the hell out of hand-grinding an entire surface from the glass blank.</p>
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		<title>By: Frank Powell</title>
		<link>http://hackaday.com/2006/09/26/mirror-grinding-machine/comment-page-1/#comment-22186</link>
		<dc:creator>Frank Powell</dc:creator>
		<pubDate>Thu, 28 Sep 2006 03:58:46 +0000</pubDate>
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		<description>Saw something like this when I was a little guy in 1959.&lt;br&gt;An old record player/changer was used to turn the mirror blank and the arm that stabilized the next records to drop had a cam in it to give a secondry side/ side movement.</description>
		<content:encoded><![CDATA[<p>Saw something like this when I was a little guy in 1959.<br />An old record player/changer was used to turn the mirror blank and the arm that stabilized the next records to drop had a cam in it to give a secondry side/ side movement.</p>
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		<title>By: Phugedaboudet</title>
		<link>http://hackaday.com/2006/09/26/mirror-grinding-machine/comment-page-1/#comment-22185</link>
		<dc:creator>Phugedaboudet</dc:creator>
		<pubDate>Thu, 28 Sep 2006 00:49:03 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/09/26/mirror-grinding-machine/#comment-22185</guid>
		<description>when i used to manufacture optics we did the same sort of thing but upside down. The mirror was attached to the plate the spindle rotated in, and swept across a large, thick, rotating steel plate that the liquid abrasive was dripped onto. No stabilizer arm was needed but to do a good polish the big turntable/plate absolutely had to be thick and flat so it didnt flex. &lt;br&gt;&lt;br&gt;That and the whole thing sat in a tub so the abrasive slinging off didnt make a mess all over.</description>
		<content:encoded><![CDATA[<p>when i used to manufacture optics we did the same sort of thing but upside down. The mirror was attached to the plate the spindle rotated in, and swept across a large, thick, rotating steel plate that the liquid abrasive was dripped onto. No stabilizer arm was needed but to do a good polish the big turntable/plate absolutely had to be thick and flat so it didnt flex. </p>
<p>That and the whole thing sat in a tub so the abrasive slinging off didnt make a mess all over.</p>
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