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	<title>Comments on: Wii don&#8217;t need no stinkin&#8217; sensor bar</title>
	<atom:link href="http://hackaday.com/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/feed/" rel="self" type="application/rss+xml" />
	<link>http://hackaday.com/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/</link>
	<description>Fresh hacks every day</description>
	<lastBuildDate>Fri, 10 Feb 2012 16:41:33 +0000</lastBuildDate>
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	<item>
		<title>By: wulfen</title>
		<link>http://hackaday.com/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/comment-page-1/#comment-448031</link>
		<dc:creator><![CDATA[wulfen]]></dc:creator>
		<pubDate>Mon, 05 Sep 2011 06:07:48 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/#comment-448031</guid>
		<description><![CDATA[Quick story about making an emergency replacement for the Wii IR Sensor bar. 
While on vacation, we forgot to bring our Wii IR sensor bar with us. All we needed the Wii for was the Netflix movie app this time ... so, we tried to have one person set up two Sony remote controls on top of the TV pointing back at the viewers. We had one person press &quot;Volume Down&quot; simultaneously on both Sony remotes. This allowed us to &quot;roughly&quot; navigate the Wii Menu to get to the Netflix Application launcher using the controller. The pointer was very jumpy, but it worked. 
So in conclusion, two IR sources do work as a sensor bar replacement - but more specific definition needs to be given to signal, frequency, distance apart, angle apart, etc to really nail a perfect IR Bar replacement.]]></description>
		<content:encoded><![CDATA[<p>Quick story about making an emergency replacement for the Wii IR Sensor bar.<br />
While on vacation, we forgot to bring our Wii IR sensor bar with us. All we needed the Wii for was the Netflix movie app this time &#8230; so, we tried to have one person set up two Sony remote controls on top of the TV pointing back at the viewers. We had one person press &#8220;Volume Down&#8221; simultaneously on both Sony remotes. This allowed us to &#8220;roughly&#8221; navigate the Wii Menu to get to the Netflix Application launcher using the controller. The pointer was very jumpy, but it worked.<br />
So in conclusion, two IR sources do work as a sensor bar replacement &#8211; but more specific definition needs to be given to signal, frequency, distance apart, angle apart, etc to really nail a perfect IR Bar replacement.</p>
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		<title>By: Kygon</title>
		<link>http://hackaday.com/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/comment-page-1/#comment-412286</link>
		<dc:creator><![CDATA[Kygon]]></dc:creator>
		<pubDate>Fri, 01 Jul 2011 23:24:24 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/#comment-412286</guid>
		<description><![CDATA[The wiimote contains a gyroscopic sensor it detects its angle.  While the sensor bar just detects the distance of the wiimote and if its angle is pointing towards the sensor&#039;s &quot;screen&quot; area (&quot;screen&quot; because its what the sensor thinks is the screen).  The wii is pretty fail the sensor bar isn&#039;t all that necessary, were i the programmer behind the wiimote mechanics i&#039;d just make a configuration setting that asks the player to point towards the screen to find where the screen is, instead of making some cost inefficient infrared bar.  However the wii is lame and the sensor bar is required to point at the screen therefore you cannot navigate the menu without the sensor bar.]]></description>
		<content:encoded><![CDATA[<p>The wiimote contains a gyroscopic sensor it detects its angle.  While the sensor bar just detects the distance of the wiimote and if its angle is pointing towards the sensor&#8217;s &#8220;screen&#8221; area (&#8220;screen&#8221; because its what the sensor thinks is the screen).  The wii is pretty fail the sensor bar isn&#8217;t all that necessary, were i the programmer behind the wiimote mechanics i&#8217;d just make a configuration setting that asks the player to point towards the screen to find where the screen is, instead of making some cost inefficient infrared bar.  However the wii is lame and the sensor bar is required to point at the screen therefore you cannot navigate the menu without the sensor bar.</p>
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		<title>By: Wii Hacker</title>
		<link>http://hackaday.com/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/comment-page-1/#comment-114647</link>
		<dc:creator><![CDATA[Wii Hacker]]></dc:creator>
		<pubDate>Sun, 03 Jan 2010 16:50:56 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/#comment-114647</guid>
		<description><![CDATA[This is a pretty interesting find and come open up some hacks with the Wii remote.]]></description>
		<content:encoded><![CDATA[<p>This is a pretty interesting find and come open up some hacks with the Wii remote.</p>
]]></content:encoded>
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	<item>
		<title>By: yoni</title>
		<link>http://hackaday.com/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/comment-page-1/#comment-114081</link>
		<dc:creator><![CDATA[yoni]]></dc:creator>
		<pubDate>Wed, 30 Dec 2009 21:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/#comment-114081</guid>
		<description><![CDATA[The remote for the tv isnt even connected to the wii]]></description>
		<content:encoded><![CDATA[<p>The remote for the tv isnt even connected to the wii</p>
]]></content:encoded>
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	<item>
		<title>By: Princessb89</title>
		<link>http://hackaday.com/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/comment-page-1/#comment-75645</link>
		<dc:creator><![CDATA[Princessb89]]></dc:creator>
		<pubDate>Tue, 19 May 2009 04:51:25 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/#comment-75645</guid>
		<description><![CDATA[If this is true, why when you point the wiimote at the screen, the aim is offset and you have to compensate. Like you can&#039;t look down the scope of a wiimote and have it aim at that area of the sceen.]]></description>
		<content:encoded><![CDATA[<p>If this is true, why when you point the wiimote at the screen, the aim is offset and you have to compensate. Like you can&#8217;t look down the scope of a wiimote and have it aim at that area of the sceen.</p>
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		<title>By: Adam</title>
		<link>http://hackaday.com/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/comment-page-1/#comment-56198</link>
		<dc:creator><![CDATA[Adam]]></dc:creator>
		<pubDate>Mon, 22 Dec 2008 23:42:23 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/#comment-56198</guid>
		<description><![CDATA[Dude you are a fuckin genius. You just saved me from an entire week of boredom since I&#039;m at my gf&#039;s house over Christmas
Cheers!]]></description>
		<content:encoded><![CDATA[<p>Dude you are a fuckin genius. You just saved me from an entire week of boredom since I&#8217;m at my gf&#8217;s house over Christmas<br />
Cheers!</p>
]]></content:encoded>
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		<title>By: ddawg40</title>
		<link>http://hackaday.com/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/comment-page-1/#comment-53845</link>
		<dc:creator><![CDATA[ddawg40]]></dc:creator>
		<pubDate>Fri, 05 Dec 2008 15:00:27 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/#comment-53845</guid>
		<description><![CDATA[ok so im not a techie but i am more confused then ever i dont have a sensor bar and my wii dont work any ideas? it turns on but it doesnt respond to the remote]]></description>
		<content:encoded><![CDATA[<p>ok so im not a techie but i am more confused then ever i dont have a sensor bar and my wii dont work any ideas? it turns on but it doesnt respond to the remote</p>
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	<item>
		<title>By: mattsgreat5</title>
		<link>http://hackaday.com/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/comment-page-1/#comment-23422</link>
		<dc:creator><![CDATA[mattsgreat5]]></dc:creator>
		<pubDate>Sat, 09 Jun 2007 21:52:21 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/#comment-23422</guid>
		<description><![CDATA[the sensor bar is to see where u point at the screen. the remote has the sensor in it. i tried it without the sensor barand it works fine. u just cant point at the screen and click on things. the buttons use bluetooth. so does the sensor.]]></description>
		<content:encoded><![CDATA[<p>the sensor bar is to see where u point at the screen. the remote has the sensor in it. i tried it without the sensor barand it works fine. u just cant point at the screen and click on things. the buttons use bluetooth. so does the sensor.</p>
]]></content:encoded>
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	<item>
		<title>By: Deathcapt</title>
		<link>http://hackaday.com/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/comment-page-1/#comment-23421</link>
		<dc:creator><![CDATA[Deathcapt]]></dc:creator>
		<pubDate>Wed, 06 Jun 2007 00:35:16 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/#comment-23421</guid>
		<description><![CDATA[I suck, I posted without reading...]]></description>
		<content:encoded><![CDATA[<p>I suck, I posted without reading&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: deathcapt</title>
		<link>http://hackaday.com/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/comment-page-1/#comment-23420</link>
		<dc:creator><![CDATA[deathcapt]]></dc:creator>
		<pubDate>Tue, 05 Jun 2007 18:07:28 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/#comment-23420</guid>
		<description><![CDATA[It works with Candles,]]></description>
		<content:encoded><![CDATA[<p>It works with Candles,</p>
]]></content:encoded>
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	<item>
		<title>By: jimmyb</title>
		<link>http://hackaday.com/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/comment-page-1/#comment-23419</link>
		<dc:creator><![CDATA[jimmyb]]></dc:creator>
		<pubDate>Fri, 27 Apr 2007 00:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/#comment-23419</guid>
		<description><![CDATA[HA!!!!!&lt;br&gt;i came up with a better way to play the wii w/out the two remote controls!!! simply change the sensitivity setting to 5,then  light two candles and place them on top or below your tv. now u have your homemade, wireless, nonelectric, battery-free sensors!!!!]]></description>
		<content:encoded><![CDATA[<p>HA!!!!!<br />i came up with a better way to play the wii w/out the two remote controls!!! simply change the sensitivity setting to 5,then  light two candles and place them on top or below your tv. now u have your homemade, wireless, nonelectric, battery-free sensors!!!!</p>
]]></content:encoded>
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	<item>
		<title>By: Eric</title>
		<link>http://hackaday.com/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/comment-page-1/#comment-23418</link>
		<dc:creator><![CDATA[Eric]]></dc:creator>
		<pubDate>Wed, 03 Jan 2007 21:27:14 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/#comment-23418</guid>
		<description><![CDATA[Guys--You realize that some Wii games don&#039;t really use the sensor bar, right? Excite truck sends all its signals right from the remote. It detects tilt left and right and doesn&#039;t care about the sensor. Games like boxing, and the other Wii sports use the sensor bar. I can&#039;t watch the video currently, (at work), but game are they using to demonstrate this concept?]]></description>
		<content:encoded><![CDATA[<p>Guys&#8211;You realize that some Wii games don&#8217;t really use the sensor bar, right? Excite truck sends all its signals right from the remote. It detects tilt left and right and doesn&#8217;t care about the sensor. Games like boxing, and the other Wii sports use the sensor bar. I can&#8217;t watch the video currently, (at work), but game are they using to demonstrate this concept?</p>
]]></content:encoded>
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		<title>By: Duncan C</title>
		<link>http://hackaday.com/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/comment-page-1/#comment-23417</link>
		<dc:creator><![CDATA[Duncan C]]></dc:creator>
		<pubDate>Wed, 06 Dec 2006 04:18:01 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/#comment-23417</guid>
		<description><![CDATA[Extending the cable on a sensor bar:&lt;br&gt;&lt;br&gt;I modified the sensor bar for my kids&#039; Wii so the wire was long enough for the sensor bar to reach our theater&#039;s screen to the Wii at the back of the room. I ordered a &quot;tripoint&quot; tool from the web to unscrew those stupid 3 point screws on Nintendos, opened up the sensor bar, de-soldered the existing wire, and soldered in a short length of telephone wire. I then put 3.5 mm (1/8&quot;) audio plugs on both the new cable from the sensor bar and the old wire that connects to the Wii. Finally, I created a long (~10m, or 30 ft) extension cable that had a male 3.5 mm audio plug on one end and a female plug on the other end.  &lt;br&gt;&lt;br&gt;I was careful to wire everything &quot;tip positive&quot; so I didn&#039;t reverse the polarity on the sensor bar.&lt;br&gt;&lt;br&gt;I tucked the long cable between the molding and the carpet along the wall of the theater, out of sight and out of the way.&lt;br&gt;&lt;br&gt;If my kids want to move the Wii into another room, they can just unplug both ends from the extension cable and plug the short cable back together.&lt;br&gt;&lt;br&gt;I also bought a 12 volt power supply from Radio Shack, and fitted it with a 3.5 mm plug. I can plug that directly into the sensor bar (making sure the polarity is &quot;tip positive&quot; like all the connections I made) and run the sensor bar from the power supply, without any connections to the Wii.&lt;br&gt;&lt;br&gt;Here&#039;s a small photo gallery showing the sensor bar and my finished rig:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.pbase.com/duncanc/wii_sensor_bar_hack&quot; rel=&quot;nofollow&quot;&gt;http://www.pbase.com/duncanc/wii_sensor_bar_hack&lt;/a&gt;]]></description>
		<content:encoded><![CDATA[<p>Extending the cable on a sensor bar:</p>
<p>I modified the sensor bar for my kids&#8217; Wii so the wire was long enough for the sensor bar to reach our theater&#8217;s screen to the Wii at the back of the room. I ordered a &#8220;tripoint&#8221; tool from the web to unscrew those stupid 3 point screws on Nintendos, opened up the sensor bar, de-soldered the existing wire, and soldered in a short length of telephone wire. I then put 3.5 mm (1/8&#8243;) audio plugs on both the new cable from the sensor bar and the old wire that connects to the Wii. Finally, I created a long (~10m, or 30 ft) extension cable that had a male 3.5 mm audio plug on one end and a female plug on the other end.  </p>
<p>I was careful to wire everything &#8220;tip positive&#8221; so I didn&#8217;t reverse the polarity on the sensor bar.</p>
<p>I tucked the long cable between the molding and the carpet along the wall of the theater, out of sight and out of the way.</p>
<p>If my kids want to move the Wii into another room, they can just unplug both ends from the extension cable and plug the short cable back together.</p>
<p>I also bought a 12 volt power supply from Radio Shack, and fitted it with a 3.5 mm plug. I can plug that directly into the sensor bar (making sure the polarity is &#8220;tip positive&#8221; like all the connections I made) and run the sensor bar from the power supply, without any connections to the Wii.</p>
<p>Here&#8217;s a small photo gallery showing the sensor bar and my finished rig:</p>
<p><a href="http://www.pbase.com/duncanc/wii_sensor_bar_hack" rel="nofollow">http://www.pbase.com/duncanc/wii_sensor_bar_hack</a></p>
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		<title>By: Phicons</title>
		<link>http://hackaday.com/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/comment-page-1/#comment-23416</link>
		<dc:creator><![CDATA[Phicons]]></dc:creator>
		<pubDate>Thu, 30 Nov 2006 15:03:11 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/#comment-23416</guid>
		<description><![CDATA[Surely how the wii works is obvious to most hackers, it was clear from the first day they mentioned the need for the sensor (IR)  bar - cheap yaw/horizontal movement stability.&lt;br&gt;It is exciting when you discover how something works though so im with them on that!]]></description>
		<content:encoded><![CDATA[<p>Surely how the wii works is obvious to most hackers, it was clear from the first day they mentioned the need for the sensor (IR)  bar &#8211; cheap yaw/horizontal movement stability.<br />It is exciting when you discover how something works though so im with them on that!</p>
]]></content:encoded>
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		<title>By: andy</title>
		<link>http://hackaday.com/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/comment-page-1/#comment-23415</link>
		<dc:creator><![CDATA[andy]]></dc:creator>
		<pubDate>Tue, 28 Nov 2006 22:57:02 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/11/22/wii-dont-need-no-stinkin-sensor-bar/#comment-23415</guid>
		<description><![CDATA[Here is a link showing it works&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=ULZ8Gd06Kqg&quot; rel=&quot;nofollow&quot;&gt;http://www.youtube.com/watch?v=ULZ8Gd06Kqg&lt;/a&gt;&lt;br&gt;]]></description>
		<content:encoded><![CDATA[<p>Here is a link showing it works</p>
<p><a href="http://www.youtube.com/watch?v=ULZ8Gd06Kqg" rel="nofollow">http://www.youtube.com/watch?v=ULZ8Gd06Kqg</a></p>
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