<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Hacking Wiimote bluetooth</title>
	<atom:link href="http://hackaday.com/2006/12/01/hacking-wiimote-bluetooth/feed/" rel="self" type="application/rss+xml" />
	<link>http://hackaday.com/2006/12/01/hacking-wiimote-bluetooth/</link>
	<description>Fresh hacks every day</description>
	<lastBuildDate>Wed, 25 Nov 2009 21:07:24 +0000</lastBuildDate>
	<generator>http://wordpress.com/</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: andrei mr</title>
		<link>http://hackaday.com/2006/12/01/hacking-wiimote-bluetooth/comment-page-2/#comment-23605</link>
		<dc:creator>andrei mr</dc:creator>
		<pubDate>Tue, 13 May 2008 08:31:21 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/12/01/hacking-wiimote-bluetooth/#comment-23605</guid>
		<description>&quot;Yes, it sounds strange, but you are in fact resisting gravity....&quot;&lt;br&gt;&lt;br&gt;If you&#039;re sitting on a chair, and gravity is acting on you, you are not accelerating, because the chair is exerting an equal and opposite force against you. You are resisting nothing. If you are in free-fall, you are accelerating because in an inertial reference frame, your velocity is not constant.</description>
		<content:encoded><![CDATA[<p>&#8220;Yes, it sounds strange, but you are in fact resisting gravity&#8230;.&#8221;</p>
<p>If you&#8217;re sitting on a chair, and gravity is acting on you, you are not accelerating, because the chair is exerting an equal and opposite force against you. You are resisting nothing. If you are in free-fall, you are accelerating because in an inertial reference frame, your velocity is not constant.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BigJeezy</title>
		<link>http://hackaday.com/2006/12/01/hacking-wiimote-bluetooth/comment-page-2/#comment-23604</link>
		<dc:creator>BigJeezy</dc:creator>
		<pubDate>Tue, 25 Dec 2007 22:08:17 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/12/01/hacking-wiimote-bluetooth/#comment-23604</guid>
		<description>Yes, the Wiimote is measuring acceleration when standing still, the rate of gravity.  There are g-forces acting on your body right now, as you sit still in your chair.  Acceleration is just how hard those g&#039;s are pulling.  You swing the wiimote up and the g&#039;s increase for it to measure, likewise with left to right, tilting, etc.  But there is always the constant pull of gravity, even if something is stopping you from moving.</description>
		<content:encoded><![CDATA[<p>Yes, the Wiimote is measuring acceleration when standing still, the rate of gravity.  There are g-forces acting on your body right now, as you sit still in your chair.  Acceleration is just how hard those g&#8217;s are pulling.  You swing the wiimote up and the g&#8217;s increase for it to measure, likewise with left to right, tilting, etc.  But there is always the constant pull of gravity, even if something is stopping you from moving.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mr X</title>
		<link>http://hackaday.com/2006/12/01/hacking-wiimote-bluetooth/comment-page-2/#comment-23603</link>
		<dc:creator>Mr X</dc:creator>
		<pubDate>Fri, 22 Jun 2007 15:53:22 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/12/01/hacking-wiimote-bluetooth/#comment-23603</guid>
		<description>I can use the wiimote on the computer and its easy!&lt;br&gt;Download Golve PIE and you can do what ever you whant whit the wiimote!</description>
		<content:encoded><![CDATA[<p>I can use the wiimote on the computer and its easy!<br />Download Golve PIE and you can do what ever you whant whit the wiimote!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nathan</title>
		<link>http://hackaday.com/2006/12/01/hacking-wiimote-bluetooth/comment-page-2/#comment-23602</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Mon, 16 Apr 2007 17:56:42 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/12/01/hacking-wiimote-bluetooth/#comment-23602</guid>
		<description>I do math, not physics, but I think post 38 is wrong.  If you do the math, you end up with the object hitting the ground at about sqrt(-2*g), which on our planet is about 4.427 meters per second.</description>
		<content:encoded><![CDATA[<p>I do math, not physics, but I think post 38 is wrong.  If you do the math, you end up with the object hitting the ground at about sqrt(-2*g), which on our planet is about 4.427 meters per second.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Q-tip</title>
		<link>http://hackaday.com/2006/12/01/hacking-wiimote-bluetooth/comment-page-2/#comment-23601</link>
		<dc:creator>Q-tip</dc:creator>
		<pubDate>Sat, 24 Mar 2007 01:15:43 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/12/01/hacking-wiimote-bluetooth/#comment-23601</guid>
		<description>Newbs, STFU and learn physics. Acceleration due to Earth&#039;s gravity is 9.80 m/s^2. This means if you hold a Wiimote 1m above the ground, it will be traveling 9.80m/s when it hits. Gravity is always pulling, even if you&#039;re not moving. It&#039;s basic physics. End of discussion. Stop flaming. &lt;br&gt;&lt;br&gt;Other than that, interesting finding.</description>
		<content:encoded><![CDATA[<p>Newbs, STFU and learn physics. Acceleration due to Earth&#8217;s gravity is 9.80 m/s^2. This means if you hold a Wiimote 1m above the ground, it will be traveling 9.80m/s when it hits. Gravity is always pulling, even if you&#8217;re not moving. It&#8217;s basic physics. End of discussion. Stop flaming. </p>
<p>Other than that, interesting finding.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: matt</title>
		<link>http://hackaday.com/2006/12/01/hacking-wiimote-bluetooth/comment-page-2/#comment-23600</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Wed, 21 Mar 2007 22:20:32 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/12/01/hacking-wiimote-bluetooth/#comment-23600</guid>
		<description>hey i want blue tooth hacking programs someone lift them for me THX</description>
		<content:encoded><![CDATA[<p>hey i want blue tooth hacking programs someone lift them for me THX</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: crustea</title>
		<link>http://hackaday.com/2006/12/01/hacking-wiimote-bluetooth/comment-page-2/#comment-23599</link>
		<dc:creator>crustea</dc:creator>
		<pubDate>Sun, 11 Mar 2007 15:13:16 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/12/01/hacking-wiimote-bluetooth/#comment-23599</guid>
		<description>I tought you could be interested by this video for your blog:&lt;br&gt;&lt;br&gt;VJing with a wiimote&lt;br&gt;&lt;a href=&quot;http://crustea.vjfrance.com/article-130714.html&quot; rel=&quot;nofollow&quot;&gt;http://crustea.vjfrance.com/article-130714.html&lt;/a&gt;&lt;br&gt;Thx</description>
		<content:encoded><![CDATA[<p>I tought you could be interested by this video for your blog:</p>
<p>VJing with a wiimote<br /><a href="http://crustea.vjfrance.com/article-130714.html" rel="nofollow">http://crustea.vjfrance.com/article-130714.html</a><br />Thx</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hoonflap</title>
		<link>http://hackaday.com/2006/12/01/hacking-wiimote-bluetooth/comment-page-2/#comment-23598</link>
		<dc:creator>hoonflap</dc:creator>
		<pubDate>Mon, 29 Jan 2007 18:41:46 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/12/01/hacking-wiimote-bluetooth/#comment-23598</guid>
		<description>is it possible to capture the wii remote data for an action, say, bowling a strike in wii sports, then use a computer with bluetooth to broadcast the captured strike?  basically can you record your motions and play them back to the wii from your pc like macros?</description>
		<content:encoded><![CDATA[<p>is it possible to capture the wii remote data for an action, say, bowling a strike in wii sports, then use a computer with bluetooth to broadcast the captured strike?  basically can you record your motions and play them back to the wii from your pc like macros?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: venom26</title>
		<link>http://hackaday.com/2006/12/01/hacking-wiimote-bluetooth/comment-page-2/#comment-23597</link>
		<dc:creator>venom26</dc:creator>
		<pubDate>Tue, 23 Jan 2007 04:12:10 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/12/01/hacking-wiimote-bluetooth/#comment-23597</guid>
		<description>thats cool :)</description>
		<content:encoded><![CDATA[<p>thats cool :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: eric</title>
		<link>http://hackaday.com/2006/12/01/hacking-wiimote-bluetooth/comment-page-2/#comment-23596</link>
		<dc:creator>eric</dc:creator>
		<pubDate>Sat, 30 Dec 2006 20:52:26 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/12/01/hacking-wiimote-bluetooth/#comment-23596</guid>
		<description>the wiimote senses apparent gravity (acceleration). normally, the apparent gravity (acceleration) that the wiimote experiences is 9.8 m/s/s, but in freefall, the wiimote experiences no gravity (acceleration). just like you feel weightless when you jump off a cliff.&lt;br&gt;&lt;br&gt;and it&#039;s theorized that the earth would stay in a normal orbit for those 8 1/2 minutes, since gravity travels at the speed of light.</description>
		<content:encoded><![CDATA[<p>the wiimote senses apparent gravity (acceleration). normally, the apparent gravity (acceleration) that the wiimote experiences is 9.8 m/s/s, but in freefall, the wiimote experiences no gravity (acceleration). just like you feel weightless when you jump off a cliff.</p>
<p>and it&#8217;s theorized that the earth would stay in a normal orbit for those 8 1/2 minutes, since gravity travels at the speed of light.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: flyashi</title>
		<link>http://hackaday.com/2006/12/01/hacking-wiimote-bluetooth/comment-page-2/#comment-23595</link>
		<dc:creator>flyashi</dc:creator>
		<pubDate>Fri, 29 Dec 2006 03:40:05 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/12/01/hacking-wiimote-bluetooth/#comment-23595</guid>
		<description>Frame of reference.&lt;br&gt;&lt;br&gt;If you&#039;re on a train, you see everything going backwards, but everybody sees you going forwards. Same thing is happening here: when the wiimote stands still, it feels a downward force. When it&#039;s falling, it feels no force. The accelerometer isn&#039;t measuring acceleration, it&#039;s measuring the forces acting on the accelerometer, which since F=ma, is proportional to acceleration, which is why it gets the name. It&#039;s really a force-ometer.&lt;br&gt;&lt;br&gt;HOWEVER! The wiimote uses infrared LEDs to sense its position, I think ... see &#039;wii don&#039;t need no stinkin&#039; sensor bar&#039;. Thus it&#039;s a position sensor. Unlike the Gyration mouse! It uses solid-state gyroscopes which they claim utilize the Coriolis effect (why hurricanes have the directions they do). You just tilt your wrist and the cursor moves. It&#039;s quite sweet. I love it.&lt;br&gt;&lt;br&gt;Anyway, frame of reference is why Einstein&#039;s theory was so new - one if this many great discoveries was that the speed of light is constant in each frame of reference. Thus simultaneous events are not always simultaneous.&lt;br&gt;&lt;br&gt;I&#039;ll leave you with this question: suppose the sun were to suddenly disappear. Besides all humanity dying, the earth would obviously start going in a straight line tangent to its orbit. But tangent at what point? Where it was when the sun disappeared, or where it was 8 1/2 minutes later? The former is what Newtonian physics dictates, the latter is Eintsteinean.&lt;br&gt;&lt;br&gt;Eh I&#039;ve babbled for too long already - hope this was useful!</description>
		<content:encoded><![CDATA[<p>Frame of reference.</p>
<p>If you&#8217;re on a train, you see everything going backwards, but everybody sees you going forwards. Same thing is happening here: when the wiimote stands still, it feels a downward force. When it&#8217;s falling, it feels no force. The accelerometer isn&#8217;t measuring acceleration, it&#8217;s measuring the forces acting on the accelerometer, which since F=ma, is proportional to acceleration, which is why it gets the name. It&#8217;s really a force-ometer.</p>
<p>HOWEVER! The wiimote uses infrared LEDs to sense its position, I think &#8230; see &#8216;wii don&#8217;t need no stinkin&#8217; sensor bar&#8217;. Thus it&#8217;s a position sensor. Unlike the Gyration mouse! It uses solid-state gyroscopes which they claim utilize the Coriolis effect (why hurricanes have the directions they do). You just tilt your wrist and the cursor moves. It&#8217;s quite sweet. I love it.</p>
<p>Anyway, frame of reference is why Einstein&#8217;s theory was so new &#8211; one if this many great discoveries was that the speed of light is constant in each frame of reference. Thus simultaneous events are not always simultaneous.</p>
<p>I&#8217;ll leave you with this question: suppose the sun were to suddenly disappear. Besides all humanity dying, the earth would obviously start going in a straight line tangent to its orbit. But tangent at what point? Where it was when the sun disappeared, or where it was 8 1/2 minutes later? The former is what Newtonian physics dictates, the latter is Eintsteinean.</p>
<p>Eh I&#8217;ve babbled for too long already &#8211; hope this was useful!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Walter Schreppers</title>
		<link>http://hackaday.com/2006/12/01/hacking-wiimote-bluetooth/comment-page-2/#comment-23594</link>
		<dc:creator>Walter Schreppers</dc:creator>
		<pubDate>Thu, 28 Dec 2006 23:40:54 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/12/01/hacking-wiimote-bluetooth/#comment-23594</guid>
		<description>It is perfect that it measures the gravity acceleration when standing still. Because it measures x,y and z axes. You can figure out the position of the device by looking at these values. So the user can just tilt the device and the accellerations change on the axes. Check out my xmms wii control scripts on my page by the way. I just got a wii remote for christmas and after few hours it already controls my xmms mp3 player in ubuntu (since I dont have a wii console to use it :) ).  &lt;br&gt;</description>
		<content:encoded><![CDATA[<p>It is perfect that it measures the gravity acceleration when standing still. Because it measures x,y and z axes. You can figure out the position of the device by looking at these values. So the user can just tilt the device and the accellerations change on the axes. Check out my xmms wii control scripts on my page by the way. I just got a wii remote for christmas and after few hours it already controls my xmms mp3 player in ubuntu (since I dont have a wii console to use it :) ).  </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew</title>
		<link>http://hackaday.com/2006/12/01/hacking-wiimote-bluetooth/comment-page-1/#comment-23593</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Thu, 28 Dec 2006 08:37:40 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/12/01/hacking-wiimote-bluetooth/#comment-23593</guid>
		<description>Post # 2 (chris), 11 (...), 18 (grim_factor) : sorry guys, but you are the ones who are incorrect.  I majored in Physics.  Yes, they are called &quot;ACCELERometers&quot; but what do they ACTUALLY measure (meter)?  They actually measure the FORCE excerted by whatever outside source is acting on the device, whether that force be gravity or a &quot;change in speed/direction&quot; (which manifest themselves identically).  When the Wiimote is lying flat on a table, two axes experience no force being applied.  The third axis experiences the force of gravity which the device translates as acceleration.  The device does not know whether it is near an object that has a strong enough gravitation field to exert that force or whether it is &quot;free floating&quot; in space and being accelerated by a rocket motor (see F=ma below).  As others have noted, acceleration BY DEFINITION is the rate of change of the speed of an object, or speed (distance/time) change per unit of time (1/time).  While lying still on the table, the object is not changing direction or speed, it is merely being acted upon by gravity.  If the table were removed gravity would CAUSE acceleration and the force acting on the internal mechanism would now be equal to the force acting on the exterior of the Wiimote (the UPWARD force applied by the table is gone) so the measuring mechanism would have no DIFFERENCE in forces to measure.&lt;br&gt;&lt;br&gt;Anyone who took college level physics can probably recall that their prof probably joked about deriving the &quot;meaning of life&quot; from&lt;br&gt;F = ma&lt;br&gt;Force = mass * acceleration&lt;br&gt;&lt;br&gt;This leads to an interesting observation: acceleration CANNOT be measured directly.  It is always DERIVED from at least two other measurements, i.e. how fast (usually m/s) was the object going 1 time-unit (usually 1 second) ago and how fast is it going now, take the difference in speed and divide by the time unit ( m/s / s = m/s^2 ).  Of course speed is derived from the measurement of the separation of two locations (distance) divided by the time required to travel between those to locations.  Alternatively, force applied to an object can be measured and the mass of an object can be measured.  A quick bit a algebra changes F=ma to F/m=a.  So we take the force applied and divide by the mass of the object and get the amount of acceleration caused on the object.&lt;br&gt;&lt;br&gt;What does all this mean?  Diddly-squat!!!  As Juliet said, &quot;That which we call a rose/ By any other name would smell as sweet;&quot;  This is really cool and I look forward to seeing the interesting applications people come up with!  :-)</description>
		<content:encoded><![CDATA[<p>Post # 2 (chris), 11 (&#8230;), 18 (grim_factor) : sorry guys, but you are the ones who are incorrect.  I majored in Physics.  Yes, they are called &#8220;ACCELERometers&#8221; but what do they ACTUALLY measure (meter)?  They actually measure the FORCE excerted by whatever outside source is acting on the device, whether that force be gravity or a &#8220;change in speed/direction&#8221; (which manifest themselves identically).  When the Wiimote is lying flat on a table, two axes experience no force being applied.  The third axis experiences the force of gravity which the device translates as acceleration.  The device does not know whether it is near an object that has a strong enough gravitation field to exert that force or whether it is &#8220;free floating&#8221; in space and being accelerated by a rocket motor (see F=ma below).  As others have noted, acceleration BY DEFINITION is the rate of change of the speed of an object, or speed (distance/time) change per unit of time (1/time).  While lying still on the table, the object is not changing direction or speed, it is merely being acted upon by gravity.  If the table were removed gravity would CAUSE acceleration and the force acting on the internal mechanism would now be equal to the force acting on the exterior of the Wiimote (the UPWARD force applied by the table is gone) so the measuring mechanism would have no DIFFERENCE in forces to measure.</p>
<p>Anyone who took college level physics can probably recall that their prof probably joked about deriving the &#8220;meaning of life&#8221; from<br />F = ma<br />Force = mass * acceleration</p>
<p>This leads to an interesting observation: acceleration CANNOT be measured directly.  It is always DERIVED from at least two other measurements, i.e. how fast (usually m/s) was the object going 1 time-unit (usually 1 second) ago and how fast is it going now, take the difference in speed and divide by the time unit ( m/s / s = m/s^2 ).  Of course speed is derived from the measurement of the separation of two locations (distance) divided by the time required to travel between those to locations.  Alternatively, force applied to an object can be measured and the mass of an object can be measured.  A quick bit a algebra changes F=ma to F/m=a.  So we take the force applied and divide by the mass of the object and get the amount of acceleration caused on the object.</p>
<p>What does all this mean?  Diddly-squat!!!  As Juliet said, &#8220;That which we call a rose/ By any other name would smell as sweet;&#8221;  This is really cool and I look forward to seeing the interesting applications people come up with!  :-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pocketbrain</title>
		<link>http://hackaday.com/2006/12/01/hacking-wiimote-bluetooth/comment-page-1/#comment-23592</link>
		<dc:creator>Pocketbrain</dc:creator>
		<pubDate>Thu, 21 Dec 2006 21:50:23 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/12/01/hacking-wiimote-bluetooth/#comment-23592</guid>
		<description>jacubilloro said: &quot;Why it&#039;s designed like this is the real mystery to me....&quot;&lt;br&gt;&lt;br&gt;Watch the Wii PC videos again; it&#039;s because you get tilt control when it&#039;s designed like this.  When you tilt it, the other axes will show nonzero acceleration values.  Outside of any gravity field, all sensors will read zero.</description>
		<content:encoded><![CDATA[<p>jacubilloro said: &#8220;Why it&#8217;s designed like this is the real mystery to me&#8230;.&#8221;</p>
<p>Watch the Wii PC videos again; it&#8217;s because you get tilt control when it&#8217;s designed like this.  When you tilt it, the other axes will show nonzero acceleration values.  Outside of any gravity field, all sensors will read zero.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Bailo</title>
		<link>http://hackaday.com/2006/12/01/hacking-wiimote-bluetooth/comment-page-1/#comment-23591</link>
		<dc:creator>John Bailo</dc:creator>
		<pubDate>Tue, 19 Dec 2006 20:52:25 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2006/12/01/hacking-wiimote-bluetooth/#comment-23591</guid>
		<description>Good idea, but they&#039;ll probably be a PC-remote from some manufacturer soon for like, 20 bucks.</description>
		<content:encoded><![CDATA[<p>Good idea, but they&#8217;ll probably be a PC-remote from some manufacturer soon for like, 20 bucks.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
