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	<title>Comments on: Game boy drum machine</title>
	<atom:link href="http://hackaday.com/2007/07/21/game-boy-drum-machine/feed/" rel="self" type="application/rss+xml" />
	<link>http://hackaday.com/2007/07/21/game-boy-drum-machine/</link>
	<description>Fresh hacks every day</description>
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	<item>
		<title>By: jowan</title>
		<link>http://hackaday.com/2007/07/21/game-boy-drum-machine/comment-page-1/#comment-120854</link>
		<dc:creator><![CDATA[jowan]]></dc:creator>
		<pubDate>Sat, 30 Jan 2010 14:59:14 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2007/07/21/game-boy-drum-machine/#comment-120854</guid>
		<description><![CDATA[Much updated version

http://devel.8bitplateau.net/kbang

downloadable rom and audio files.

JSP]]></description>
		<content:encoded><![CDATA[<p>Much updated version</p>
<p><a href="http://devel.8bitplateau.net/kbang" rel="nofollow">http://devel.8bitplateau.net/kbang</a></p>
<p>downloadable rom and audio files.</p>
<p>JSP</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: strider_mt2k</title>
		<link>http://hackaday.com/2007/07/21/game-boy-drum-machine/comment-page-1/#comment-27390</link>
		<dc:creator><![CDATA[strider_mt2k]]></dc:creator>
		<pubDate>Tue, 24 Jul 2007 01:40:15 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2007/07/21/game-boy-drum-machine/#comment-27390</guid>
		<description><![CDATA[Very nice work!&lt;br&gt;&lt;br&gt;_always_ great to see the Game Boy and DS hacks!!]]></description>
		<content:encoded><![CDATA[<p>Very nice work!</p>
<p>_always_ great to see the Game Boy and DS hacks!!</p>
]]></content:encoded>
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	<item>
		<title>By: funktion</title>
		<link>http://hackaday.com/2007/07/21/game-boy-drum-machine/comment-page-1/#comment-27389</link>
		<dc:creator><![CDATA[funktion]]></dc:creator>
		<pubDate>Mon, 23 Jul 2007 18:40:27 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2007/07/21/game-boy-drum-machine/#comment-27389</guid>
		<description><![CDATA[great idea and execution. can&#039;t wait for a tutorial!]]></description>
		<content:encoded><![CDATA[<p>great idea and execution. can&#8217;t wait for a tutorial!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mike</title>
		<link>http://hackaday.com/2007/07/21/game-boy-drum-machine/comment-page-1/#comment-27388</link>
		<dc:creator><![CDATA[mike]]></dc:creator>
		<pubDate>Mon, 23 Jul 2007 15:56:02 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2007/07/21/game-boy-drum-machine/#comment-27388</guid>
		<description><![CDATA[It shouldn&#039;t be hard to get some cheap drum triggers (tk-9 i think?) to trigger of a real drum kit and hook them up. I think they run ~10$ each...&lt;br&gt;]]></description>
		<content:encoded><![CDATA[<p>It shouldn&#8217;t be hard to get some cheap drum triggers (tk-9 i think?) to trigger of a real drum kit and hook them up. I think they run ~10$ each&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: jowan</title>
		<link>http://hackaday.com/2007/07/21/game-boy-drum-machine/comment-page-1/#comment-27387</link>
		<dc:creator><![CDATA[jowan]]></dc:creator>
		<pubDate>Mon, 23 Jul 2007 12:01:13 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2007/07/21/game-boy-drum-machine/#comment-27387</guid>
		<description><![CDATA[i started off with this version - GameBrain Ver 1 &lt;br&gt;&lt;a href=&quot;http://file-error.net/gamebrain/index.html&quot; rel=&quot;nofollow&quot;&gt;http://file-error.net/gamebrain/index.html&lt;/a&gt;&lt;br&gt;which is taken from the &#039;gameboy project&#039; &lt;a href=&quot;http://marc.rawer.de/Gameboy/index.html&quot; rel=&quot;nofollow&quot;&gt;http://marc.rawer.de/Gameboy/index.html&lt;/a&gt; . Much respect to the man, all his work.&lt;br&gt;There is an amazing PDF on his site that does explain everything but it involves making your own, so, i will do a &#039;how-to follow the pdf&#039; page asap. This will involve home etching and a parts list, and a few thing i felt the pdf left out, all pretty easy stuff, no smd, and cost about 5 quid per cart.&lt;br&gt;&lt;br&gt;You can do anything with these cart including sensors, actuators and communication such as serial and midi - woohoo&lt;br&gt;&lt;br&gt;Also the rom is on the page, it uses a basic shell then a really simple program written in GBBasic so lots of loops and bleeps, kiddy programming really but then i am an not techno wizard, i just love the creative use of technology. - jo]]></description>
		<content:encoded><![CDATA[<p>i started off with this version &#8211; GameBrain Ver 1 <br /><a href="http://file-error.net/gamebrain/index.html" rel="nofollow">http://file-error.net/gamebrain/index.html</a><br />which is taken from the &#8216;gameboy project&#8217; <a href="http://marc.rawer.de/Gameboy/index.html" rel="nofollow">http://marc.rawer.de/Gameboy/index.html</a> . Much respect to the man, all his work.<br />There is an amazing PDF on his site that does explain everything but it involves making your own, so, i will do a &#8216;how-to follow the pdf&#8217; page asap. This will involve home etching and a parts list, and a few thing i felt the pdf left out, all pretty easy stuff, no smd, and cost about 5 quid per cart.</p>
<p>You can do anything with these cart including sensors, actuators and communication such as serial and midi &#8211; woohoo</p>
<p>Also the rom is on the page, it uses a basic shell then a really simple program written in GBBasic so lots of loops and bleeps, kiddy programming really but then i am an not techno wizard, i just love the creative use of technology. &#8211; jo</p>
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	<item>
		<title>By: Paul</title>
		<link>http://hackaday.com/2007/07/21/game-boy-drum-machine/comment-page-1/#comment-27386</link>
		<dc:creator><![CDATA[Paul]]></dc:creator>
		<pubDate>Mon, 23 Jul 2007 07:40:07 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2007/07/21/game-boy-drum-machine/#comment-27386</guid>
		<description><![CDATA[That is officially the coolest thing I have seen today.&lt;br&gt;&lt;br&gt;I would love to have a how-to on er... how to do this.&lt;br&gt;&lt;br&gt;I have a gameboy color that is just gathering dust right now.  This could be a fun way to get some more life out of it.]]></description>
		<content:encoded><![CDATA[<p>That is officially the coolest thing I have seen today.</p>
<p>I would love to have a how-to on er&#8230; how to do this.</p>
<p>I have a gameboy color that is just gathering dust right now.  This could be a fun way to get some more life out of it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: silic0re</title>
		<link>http://hackaday.com/2007/07/21/game-boy-drum-machine/comment-page-1/#comment-27385</link>
		<dc:creator><![CDATA[silic0re]]></dc:creator>
		<pubDate>Mon, 23 Jul 2007 00:11:48 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2007/07/21/game-boy-drum-machine/#comment-27385</guid>
		<description><![CDATA[very innovative!  &lt;br&gt;&lt;br&gt;the link port on the GBA SP can also be used as an RS232 serial port, but a level shifter is required to get the voltages correct.]]></description>
		<content:encoded><![CDATA[<p>very innovative!  </p>
<p>the link port on the GBA SP can also be used as an RS232 serial port, but a level shifter is required to get the voltages correct.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Digital Master Tako</title>
		<link>http://hackaday.com/2007/07/21/game-boy-drum-machine/comment-page-1/#comment-27384</link>
		<dc:creator><![CDATA[Digital Master Tako]]></dc:creator>
		<pubDate>Sun, 22 Jul 2007 21:47:48 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2007/07/21/game-boy-drum-machine/#comment-27384</guid>
		<description><![CDATA[HELL YEA!! add the rom hak.&lt;br&gt;]]></description>
		<content:encoded><![CDATA[<p>HELL YEA!! add the rom hak.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Silas</title>
		<link>http://hackaday.com/2007/07/21/game-boy-drum-machine/comment-page-1/#comment-27383</link>
		<dc:creator><![CDATA[Silas]]></dc:creator>
		<pubDate>Sun, 22 Jul 2007 14:56:03 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2007/07/21/game-boy-drum-machine/#comment-27383</guid>
		<description><![CDATA[AWESOME! I love projects involving GameBoys prior to the advance... A How-To would be great!]]></description>
		<content:encoded><![CDATA[<p>AWESOME! I love projects involving GameBoys prior to the advance&#8230; A How-To would be great!</p>
]]></content:encoded>
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	<item>
		<title>By: wardy</title>
		<link>http://hackaday.com/2007/07/21/game-boy-drum-machine/comment-page-1/#comment-27382</link>
		<dc:creator><![CDATA[wardy]]></dc:creator>
		<pubDate>Sun, 22 Jul 2007 14:13:31 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2007/07/21/game-boy-drum-machine/#comment-27382</guid>
		<description><![CDATA[That&#039;s great! A how-to would be awesome please! :D]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s great! A how-to would be awesome please! :D</p>
]]></content:encoded>
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	<item>
		<title>By: David R</title>
		<link>http://hackaday.com/2007/07/21/game-boy-drum-machine/comment-page-1/#comment-27381</link>
		<dc:creator><![CDATA[David R]]></dc:creator>
		<pubDate>Sun, 22 Jul 2007 10:05:08 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2007/07/21/game-boy-drum-machine/#comment-27381</guid>
		<description><![CDATA[A super easy way to do this using a Nintendo DS (66MHz ARM9 + 4MB RAM, much nicer than a GB/GBC) is by using the DSerial. It gives 18 GPIO lines, has PWM, ADC, UART with RS232 level compatibility, as well as a 2D tilt sensor for the heck of it. You can basically use it to interface to anything. Check it out here:&lt;br&gt;&lt;a href=&quot;http://www.electrobee.com/product_info.php?ref=4&amp;products_id=20&quot; rel=&quot;nofollow&quot;&gt;http://www.electrobee.com/product_info.php?ref=4&amp;products_id=20&lt;/a&gt;&lt;br&gt;&lt;br&gt;I&#039;m trying to build a NDS-based heart monitor with mine, check my blog to see my progress on it: &lt;a href=&quot;http://blog.davr.org/&quot; rel=&quot;nofollow&quot;&gt;http://blog.davr.org/&lt;/a&gt;]]></description>
		<content:encoded><![CDATA[<p>A super easy way to do this using a Nintendo DS (66MHz ARM9 + 4MB RAM, much nicer than a GB/GBC) is by using the DSerial. It gives 18 GPIO lines, has PWM, ADC, UART with RS232 level compatibility, as well as a 2D tilt sensor for the heck of it. You can basically use it to interface to anything. Check it out here:<br /><a href="http://www.electrobee.com/product_info.php?ref=4&#038;products_id=20" rel="nofollow">http://www.electrobee.com/product_info.php?ref=4&#038;products_id=20</a></p>
<p>I&#8217;m trying to build a NDS-based heart monitor with mine, check my blog to see my progress on it: <a href="http://blog.davr.org/" rel="nofollow">http://blog.davr.org/</a></p>
]]></content:encoded>
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		<title>By: matt thomson</title>
		<link>http://hackaday.com/2007/07/21/game-boy-drum-machine/comment-page-1/#comment-27380</link>
		<dc:creator><![CDATA[matt thomson]]></dc:creator>
		<pubDate>Sun, 22 Jul 2007 09:53:45 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2007/07/21/game-boy-drum-machine/#comment-27380</guid>
		<description><![CDATA[a how-to would be GREAT, i&#039;ve been looking for something like this]]></description>
		<content:encoded><![CDATA[<p>a how-to would be GREAT, i&#8217;ve been looking for something like this</p>
]]></content:encoded>
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	<item>
		<title>By: steve diraddo</title>
		<link>http://hackaday.com/2007/07/21/game-boy-drum-machine/comment-page-1/#comment-27379</link>
		<dc:creator><![CDATA[steve diraddo]]></dc:creator>
		<pubDate>Sun, 22 Jul 2007 07:49:11 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2007/07/21/game-boy-drum-machine/#comment-27379</guid>
		<description><![CDATA[now run the mario theme through it =)]]></description>
		<content:encoded><![CDATA[<p>now run the mario theme through it =)</p>
]]></content:encoded>
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