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	<title>Comments on: Voice controlled game controller</title>
	<atom:link href="http://hackaday.com/2008/02/01/voice-controlled-game-controller/feed/" rel="self" type="application/rss+xml" />
	<link>http://hackaday.com/2008/02/01/voice-controlled-game-controller/</link>
	<description>Fresh hacks every day</description>
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	<item>
		<title>By: hackdhack</title>
		<link>http://hackaday.com/2008/02/01/voice-controlled-game-controller/comment-page-1/#comment-154454</link>
		<dc:creator><![CDATA[hackdhack]]></dc:creator>
		<pubDate>Thu, 01 Jul 2010 13:56:06 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2008/02/01/voice-controlled-game-controller/#comment-154454</guid>
		<description><![CDATA[hack d hack]]></description>
		<content:encoded><![CDATA[<p>hack d hack</p>
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		<title>By: JKLSemicolon</title>
		<link>http://hackaday.com/2008/02/01/voice-controlled-game-controller/comment-page-1/#comment-31533</link>
		<dc:creator><![CDATA[JKLSemicolon]]></dc:creator>
		<pubDate>Wed, 06 Feb 2008 16:03:21 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2008/02/01/voice-controlled-game-controller/#comment-31533</guid>
		<description><![CDATA[Most cars have throttle position sensors and any car with abs will have some sort of break position sensor so that leave steering wheel. Cadillac has a car that changes the headlight position a little bit in response to turning, but that doesnât mean it is based off the steering wheel, wheel location or part of the linkage.]]></description>
		<content:encoded><![CDATA[<p>Most cars have throttle position sensors and any car with abs will have some sort of break position sensor so that leave steering wheel. Cadillac has a car that changes the headlight position a little bit in response to turning, but that doesnât mean it is based off the steering wheel, wheel location or part of the linkage.</p>
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		<title>By: TandemFixation</title>
		<link>http://hackaday.com/2008/02/01/voice-controlled-game-controller/comment-page-1/#comment-31532</link>
		<dc:creator><![CDATA[TandemFixation]]></dc:creator>
		<pubDate>Tue, 05 Feb 2008 22:37:51 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2008/02/01/voice-controlled-game-controller/#comment-31532</guid>
		<description><![CDATA[Yeah, but there are very few cars manufactured that do it, mostly the pure electronic one&#039;s Its called Drive by wire. and its very expensive to get a hold of.]]></description>
		<content:encoded><![CDATA[<p>Yeah, but there are very few cars manufactured that do it, mostly the pure electronic one&#8217;s Its called Drive by wire. and its very expensive to get a hold of.</p>
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	<item>
		<title>By: joelanders</title>
		<link>http://hackaday.com/2008/02/01/voice-controlled-game-controller/comment-page-1/#comment-31531</link>
		<dc:creator><![CDATA[joelanders]]></dc:creator>
		<pubDate>Sun, 03 Feb 2008 05:10:02 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2008/02/01/voice-controlled-game-controller/#comment-31531</guid>
		<description><![CDATA[@3&lt;br&gt;&lt;br&gt;would that be possible?  is there a car that outputs electrical signals based on steering wheel angle, accelerator/brake amount, (stick shift stuff if applicable), etc.?  and would it be easily accessible?&lt;br&gt;&lt;br&gt;at least in my humble experience, a steeling wheel when the car is parked and off doesn&#039;t turn very willingly.  (compared to when driving).  also, the brake, accelerator, clutch all seem to be quite different when parked or when driving.&lt;br&gt;&lt;br&gt;i think what i&#039;m trying to say (i know nothing about car mechanics...) is that all of the available &quot;controls&quot; in the car are linked mechanically, hydraulically, pneumatically (or however) to other pieces.&lt;br&gt;&lt;br&gt;of course, I have no experience with car mechanics, so i could be totally wrong, but i think that even if steering/accelerator/etc did output an electrical signal based on their state, they are still linked mechanically to their respective... stuff...&lt;br&gt;&lt;br&gt;that said, it would be quite neat to see, and i think i saw in popular science a while back some japanese concept car that allowed an in-built driving simulation to interface with the car&#039;s controls.]]></description>
		<content:encoded><![CDATA[<p>@3</p>
<p>would that be possible?  is there a car that outputs electrical signals based on steering wheel angle, accelerator/brake amount, (stick shift stuff if applicable), etc.?  and would it be easily accessible?</p>
<p>at least in my humble experience, a steeling wheel when the car is parked and off doesn&#8217;t turn very willingly.  (compared to when driving).  also, the brake, accelerator, clutch all seem to be quite different when parked or when driving.</p>
<p>i think what i&#8217;m trying to say (i know nothing about car mechanics&#8230;) is that all of the available &#8220;controls&#8221; in the car are linked mechanically, hydraulically, pneumatically (or however) to other pieces.</p>
<p>of course, I have no experience with car mechanics, so i could be totally wrong, but i think that even if steering/accelerator/etc did output an electrical signal based on their state, they are still linked mechanically to their respective&#8230; stuff&#8230;</p>
<p>that said, it would be quite neat to see, and i think i saw in popular science a while back some japanese concept car that allowed an in-built driving simulation to interface with the car&#8217;s controls.</p>
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		<title>By: Taehl</title>
		<link>http://hackaday.com/2008/02/01/voice-controlled-game-controller/comment-page-1/#comment-31530</link>
		<dc:creator><![CDATA[Taehl]]></dc:creator>
		<pubDate>Sun, 03 Feb 2008 03:37:48 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2008/02/01/voice-controlled-game-controller/#comment-31530</guid>
		<description><![CDATA[Now see, I&#039;m waiting for when they get to know nerves a little better and make it so that you can link your nervous impulses to the computer - then you won&#039;t need a controller at all. Expand that to work both ways, and you have some authentic force-feedback.&lt;br&gt;&lt;br&gt;(Speaking of which, where did real force-feedback controllers go, anyway? Not ones that vibrate a little, I mean the big, bulky ones which could kick in a specific direction, based on where you just got hit in the game.)]]></description>
		<content:encoded><![CDATA[<p>Now see, I&#8217;m waiting for when they get to know nerves a little better and make it so that you can link your nervous impulses to the computer &#8211; then you won&#8217;t need a controller at all. Expand that to work both ways, and you have some authentic force-feedback.</p>
<p>(Speaking of which, where did real force-feedback controllers go, anyway? Not ones that vibrate a little, I mean the big, bulky ones which could kick in a specific direction, based on where you just got hit in the game.)</p>
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	<item>
		<title>By: dylan</title>
		<link>http://hackaday.com/2008/02/01/voice-controlled-game-controller/comment-page-1/#comment-31529</link>
		<dc:creator><![CDATA[dylan]]></dc:creator>
		<pubDate>Sun, 03 Feb 2008 01:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2008/02/01/voice-controlled-game-controller/#comment-31529</guid>
		<description><![CDATA[that would be sick! car as game controller]]></description>
		<content:encoded><![CDATA[<p>that would be sick! car as game controller</p>
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	<item>
		<title>By: Tom</title>
		<link>http://hackaday.com/2008/02/01/voice-controlled-game-controller/comment-page-1/#comment-31528</link>
		<dc:creator><![CDATA[Tom]]></dc:creator>
		<pubDate>Sat, 02 Feb 2008 22:14:50 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2008/02/01/voice-controlled-game-controller/#comment-31528</guid>
		<description><![CDATA[I would like to know how to write a driver for a game controller under Windows XP. I have a CAN to USB converter and i&#039;d like to use my car as a game controller.]]></description>
		<content:encoded><![CDATA[<p>I would like to know how to write a driver for a game controller under Windows XP. I have a CAN to USB converter and i&#8217;d like to use my car as a game controller.</p>
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	<item>
		<title>By: Gadget Hacks</title>
		<link>http://hackaday.com/2008/02/01/voice-controlled-game-controller/comment-page-1/#comment-31527</link>
		<dc:creator><![CDATA[Gadget Hacks]]></dc:creator>
		<pubDate>Sat, 02 Feb 2008 13:22:38 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2008/02/01/voice-controlled-game-controller/#comment-31527</guid>
		<description><![CDATA[Nice, I bet BenHeck will pounce on this one pretty quick what with his prior experimentation in gaming accessibility (one-handed X-Box controller).]]></description>
		<content:encoded><![CDATA[<p>Nice, I bet BenHeck will pounce on this one pretty quick what with his prior experimentation in gaming accessibility (one-handed X-Box controller).</p>
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	<item>
		<title>By: Tyler</title>
		<link>http://hackaday.com/2008/02/01/voice-controlled-game-controller/comment-page-1/#comment-31526</link>
		<dc:creator><![CDATA[Tyler]]></dc:creator>
		<pubDate>Sat, 02 Feb 2008 10:11:08 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2008/02/01/voice-controlled-game-controller/#comment-31526</guid>
		<description><![CDATA[Show me something I haven&#039;t seen on engadget.]]></description>
		<content:encoded><![CDATA[<p>Show me something I haven&#8217;t seen on engadget.</p>
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