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	<title>Comments on: CRT blinkenlights</title>
	<atom:link href="http://hackaday.com/2008/06/06/crt-blinkenlights/feed/" rel="self" type="application/rss+xml" />
	<link>http://hackaday.com/2008/06/06/crt-blinkenlights/</link>
	<description>Fresh hacks every day</description>
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		<title>By: dravin21</title>
		<link>http://hackaday.com/2008/06/06/crt-blinkenlights/comment-page-1/#comment-36374</link>
		<dc:creator><![CDATA[dravin21]]></dc:creator>
		<pubDate>Mon, 30 Jun 2008 21:42:55 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2008/06/06/crt-blinkenlights/#comment-36374</guid>
		<description><![CDATA[the crt moniter i have (rather old one) goes through a similar sequence if left with no signal for 30 secs but rather then just boxes it makes some weird effects ......... the first time it had started i thought my video card was going to need an exorsisem or something]]></description>
		<content:encoded><![CDATA[<p>the crt moniter i have (rather old one) goes through a similar sequence if left with no signal for 30 secs but rather then just boxes it makes some weird effects &#8230;&#8230;&#8230; the first time it had started i thought my video card was going to need an exorsisem or something</p>
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		<title>By: Solenoidclock</title>
		<link>http://hackaday.com/2008/06/06/crt-blinkenlights/comment-page-1/#comment-36373</link>
		<dc:creator><![CDATA[Solenoidclock]]></dc:creator>
		<pubDate>Fri, 06 Jun 2008 19:19:01 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2008/06/06/crt-blinkenlights/#comment-36373</guid>
		<description><![CDATA[I suppose it takes less energy to run than the original &gt;22KW Blinkenlights, and it is cheaper and friendlier than letting those crts hit the landfill, but I&#039;d like to see something to cut power consumption.]]></description>
		<content:encoded><![CDATA[<p>I suppose it takes less energy to run than the original >22KW Blinkenlights, and it is cheaper and friendlier than letting those crts hit the landfill, but I&#8217;d like to see something to cut power consumption.</p>
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		<title>By: Mike</title>
		<link>http://hackaday.com/2008/06/06/crt-blinkenlights/comment-page-1/#comment-36372</link>
		<dc:creator><![CDATA[Mike]]></dc:creator>
		<pubDate>Fri, 06 Jun 2008 18:32:04 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2008/06/06/crt-blinkenlights/#comment-36372</guid>
		<description><![CDATA[Putting their entire write up in a picture was a bit strange, that kind of makes it so they can&#039;t be found by search engines as easily.]]></description>
		<content:encoded><![CDATA[<p>Putting their entire write up in a picture was a bit strange, that kind of makes it so they can&#8217;t be found by search engines as easily.</p>
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	<item>
		<title>By: Julien Brouchier a.k.a. Aqntbghd</title>
		<link>http://hackaday.com/2008/06/06/crt-blinkenlights/comment-page-1/#comment-36371</link>
		<dc:creator><![CDATA[Julien Brouchier a.k.a. Aqntbghd]]></dc:creator>
		<pubDate>Fri, 06 Jun 2008 15:55:45 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2008/06/06/crt-blinkenlights/#comment-36371</guid>
		<description><![CDATA[The project is functional as of now, the team has made one mainboard and 5 daughter boards so they can controll 25 screens (a 10*10 matrix). It&#039;s running smoothly animations (we can achieve a 30 fps) but now we need to make it better : more screens, a better API, few games (pong, snake, etc), more screens, etc.). So this hack is never ending :)&lt;br&gt;&lt;br&gt;The main problem is the fact it consumes a lot of power (5Kw as of now) and it is not easy to move around, but we&#039;re working on it to make it a long time installation in our school (&lt;a href=&quot;http://www.isen.fr/&quot; rel=&quot;nofollow&quot;&gt;http://www.isen.fr/&lt;/a&gt;)]]></description>
		<content:encoded><![CDATA[<p>The project is functional as of now, the team has made one mainboard and 5 daughter boards so they can controll 25 screens (a 10*10 matrix). It&#8217;s running smoothly animations (we can achieve a 30 fps) but now we need to make it better : more screens, a better API, few games (pong, snake, etc), more screens, etc.). So this hack is never ending :)</p>
<p>The main problem is the fact it consumes a lot of power (5Kw as of now) and it is not easy to move around, but we&#8217;re working on it to make it a long time installation in our school (<a href="http://www.isen.fr/" rel="nofollow">http://www.isen.fr/</a>)</p>
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