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	<title>Comments on: 3D glasses for an SGI</title>
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	<link>http://hackaday.com/2008/06/30/3d-glasses-for-an-sgi/</link>
	<description>Fresh hacks every day</description>
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		<item>
		<title>By: Doomstalk</title>
		<link>http://hackaday.com/2008/06/30/3d-glasses-for-an-sgi/comment-page-1/#comment-38104</link>
		<dc:creator>Doomstalk</dc:creator>
		<pubDate>Tue, 01 Jul 2008 16:45:21 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2008/06/30/3d-glasses-for-an-sgi/#comment-38104</guid>
		<description>@2: Actually it&#039;s correct. &quot;An&quot; is used when the beginning sound of a given word has a vowel sound, such as &quot;entry&quot; or &quot;honor&quot;. In the case of &quot;SGI&quot;, the letter &#039;S&#039; is pronounced &quot;Ess&quot;, so &quot;an&quot; is the correct form of the word.</description>
		<content:encoded><![CDATA[<p>@2: Actually it&#8217;s correct. &#8220;An&#8221; is used when the beginning sound of a given word has a vowel sound, such as &#8220;entry&#8221; or &#8220;honor&#8221;. In the case of &#8220;SGI&#8221;, the letter &#8216;S&#8217; is pronounced &#8220;Ess&#8221;, so &#8220;an&#8221; is the correct form of the word.</p>
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		<title>By: jeff</title>
		<link>http://hackaday.com/2008/06/30/3d-glasses-for-an-sgi/comment-page-1/#comment-38103</link>
		<dc:creator>jeff</dc:creator>
		<pubDate>Tue, 01 Jul 2008 02:48:53 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2008/06/30/3d-glasses-for-an-sgi/#comment-38103</guid>
		<description>i had the exact same glasses bundled with a gforce 256.&lt;br&gt;&lt;br&gt;apart from the endless tweaking and headaches, it worked. The only problem is that games had to render one frame for each eye so framerate dropped by half.</description>
		<content:encoded><![CDATA[<p>i had the exact same glasses bundled with a gforce 256.</p>
<p>apart from the endless tweaking and headaches, it worked. The only problem is that games had to render one frame for each eye so framerate dropped by half.</p>
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		<title>By: Pragma</title>
		<link>http://hackaday.com/2008/06/30/3d-glasses-for-an-sgi/comment-page-1/#comment-38102</link>
		<dc:creator>Pragma</dc:creator>
		<pubDate>Tue, 01 Jul 2008 01:53:46 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2008/06/30/3d-glasses-for-an-sgi/#comment-38102</guid>
		<description>@spock128: &lt;br&gt;&lt;br&gt;LCD Shutter-glasses have been around at least since the early nineties.  And you&#039;re right about it having to be frame-locked with the display - no amount of coding in software land will get you desirable results.&lt;br&gt;&lt;br&gt;IIRC, some older commercial cards (Voodoo2 I think) actually came *with* glasses like this, but they never really caught on.  They had a dedicated port (1/8 jack) on the card to handle all this.&lt;br&gt;&lt;br&gt;A superior hack would be to somehow snoop the VGA signals coming from a more recent card (like on the port itself) in order to drive the shutters on just about any hardware imaginable; just use a pic to listen for vsync and bob&#039;s your uncle.  Then it&#039;s just a matter of providing a switch to flip which shutter (L or R) is dominant since there would be no way to know which frame (L or R) is being rendered.</description>
		<content:encoded><![CDATA[<p>@spock128: </p>
<p>LCD Shutter-glasses have been around at least since the early nineties.  And you&#8217;re right about it having to be frame-locked with the display &#8211; no amount of coding in software land will get you desirable results.</p>
<p>IIRC, some older commercial cards (Voodoo2 I think) actually came *with* glasses like this, but they never really caught on.  They had a dedicated port (1/8 jack) on the card to handle all this.</p>
<p>A superior hack would be to somehow snoop the VGA signals coming from a more recent card (like on the port itself) in order to drive the shutters on just about any hardware imaginable; just use a pic to listen for vsync and bob&#8217;s your uncle.  Then it&#8217;s just a matter of providing a switch to flip which shutter (L or R) is dominant since there would be no way to know which frame (L or R) is being rendered.</p>
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		<title>By: spock128</title>
		<link>http://hackaday.com/2008/06/30/3d-glasses-for-an-sgi/comment-page-1/#comment-38101</link>
		<dc:creator>spock128</dc:creator>
		<pubDate>Tue, 01 Jul 2008 01:35:37 +0000</pubDate>
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		<description>I had no idea such glasses existed - and are so cheap!  how hard would it be to connect a pair to a more recent machine/graphics card?&lt;br&gt;&lt;br&gt;the renderer would have to be frame-locked with the display (unlike most games that pump out as many frames as they can), not to mention render to a different camera every other frame.  you would need some way to accurately synchronize the display frame switching with the glasses.  serial/usb might be too slow/have too much latency, so maybe tap into the monitor&#039;s refresh signal?</description>
		<content:encoded><![CDATA[<p>I had no idea such glasses existed &#8211; and are so cheap!  how hard would it be to connect a pair to a more recent machine/graphics card?</p>
<p>the renderer would have to be frame-locked with the display (unlike most games that pump out as many frames as they can), not to mention render to a different camera every other frame.  you would need some way to accurately synchronize the display frame switching with the glasses.  serial/usb might be too slow/have too much latency, so maybe tap into the monitor&#8217;s refresh signal?</p>
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		<title>By: Alexandre Gauthier</title>
		<link>http://hackaday.com/2008/06/30/3d-glasses-for-an-sgi/comment-page-1/#comment-38100</link>
		<dc:creator>Alexandre Gauthier</dc:creator>
		<pubDate>Mon, 30 Jun 2008 22:48:25 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2008/06/30/3d-glasses-for-an-sgi/#comment-38100</guid>
		<description>I&#039;m glad to see some SGI love, especially from Mark.&lt;br&gt;&lt;br&gt;Also, english isn&#039;t my first language, but isn&#039;t &quot;an SGI&quot; wrong...?</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to see some SGI love, especially from Mark.</p>
<p>Also, english isn&#8217;t my first language, but isn&#8217;t &#8220;an SGI&#8221; wrong&#8230;?</p>
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