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	<title>Comments on: Wii nunchuck used for mocap on 3D Studio Max</title>
	<atom:link href="http://hackaday.com/2008/07/07/wii-nunchuck-used-for-mocap-on-3d-studio-max/feed/" rel="self" type="application/rss+xml" />
	<link>http://hackaday.com/2008/07/07/wii-nunchuck-used-for-mocap-on-3d-studio-max/</link>
	<description>Fresh hacks every day</description>
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		<item>
		<title>By: BELLinSKY</title>
		<link>http://hackaday.com/2008/07/07/wii-nunchuck-used-for-mocap-on-3d-studio-max/comment-page-1/#comment-38539</link>
		<dc:creator>BELLinSKY</dc:creator>
		<pubDate>Sun, 07 Sep 2008 14:46:15 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2008/07/07/wii-nunchuck-used-for-mocap-on-3d-studio-max/#comment-38539</guid>
		<description>Good experiment.

Idea with nunchucks attached to different parts of body - easy way to get EulerXYZ for bones, but not for CS.</description>
		<content:encoded><![CDATA[<p>Good experiment.</p>
<p>Idea with nunchucks attached to different parts of body &#8211; easy way to get EulerXYZ for bones, but not for CS.</p>
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		<title>By: melka</title>
		<link>http://hackaday.com/2008/07/07/wii-nunchuck-used-for-mocap-on-3d-studio-max/comment-page-1/#comment-38538</link>
		<dc:creator>melka</dc:creator>
		<pubDate>Tue, 08 Jul 2008 23:53:57 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2008/07/07/wii-nunchuck-used-for-mocap-on-3d-studio-max/#comment-38538</guid>
		<description>Hi there&lt;br&gt;I posted some more details on my blog.&lt;br&gt;&lt;a href=&quot;http://play-collective.net/blog/archives/61&quot; rel=&quot;nofollow&quot;&gt;http://play-collective.net/blog/archives/61&lt;/a&gt;&lt;br&gt;&lt;br&gt;@john park : I wanted to emulate a joystick (or mouse) bu using processing as an HID device, but it seemed to be impossible. I&#039;m not really into C code or assembly, so unless I can have AVRUSB running on the arduino, I&#039;ll stick with MIDI controls and all the problems that comes with. HID would be the best option, of course.&lt;br&gt;&lt;br&gt;@jon : as by s said, there&#039;s a record button that I did not press for this video. I just used the test functionnality, but if you really really really want, I can make another video with the record feature ^^&lt;br&gt;&lt;br&gt;@by s : in fact, it&#039;s useless ^^ but it was an early experiment. I wanted to see if I could get datas from the arduino to a 3D software to test the inverse kinematics equations I&#039;m trying to implement for a robotic &quot;arm&quot; with 5DOF. Now that I did it (still needs a lot of improvement), I know that it&#039;s feasible and I have a lot of other ideas for it ^^&lt;br&gt;&lt;br&gt;@bryan riabs : that&#039;s exactly the kind of thing I&#039;m thinking of ^^&lt;br&gt;&lt;br&gt;&lt;br&gt;Thanks for posting this here, guys :)</description>
		<content:encoded><![CDATA[<p>Hi there<br />I posted some more details on my blog.<br /><a href="http://play-collective.net/blog/archives/61" rel="nofollow">http://play-collective.net/blog/archives/61</a></p>
<p>@john park : I wanted to emulate a joystick (or mouse) bu using processing as an HID device, but it seemed to be impossible. I&#8217;m not really into C code or assembly, so unless I can have AVRUSB running on the arduino, I&#8217;ll stick with MIDI controls and all the problems that comes with. HID would be the best option, of course.</p>
<p>@jon : as by s said, there&#8217;s a record button that I did not press for this video. I just used the test functionnality, but if you really really really want, I can make another video with the record feature ^^</p>
<p>@by s : in fact, it&#8217;s useless ^^ but it was an early experiment. I wanted to see if I could get datas from the arduino to a 3D software to test the inverse kinematics equations I&#8217;m trying to implement for a robotic &#8220;arm&#8221; with 5DOF. Now that I did it (still needs a lot of improvement), I know that it&#8217;s feasible and I have a lot of other ideas for it ^^</p>
<p>@bryan riabs : that&#8217;s exactly the kind of thing I&#8217;m thinking of ^^</p>
<p>Thanks for posting this here, guys :)</p>
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		<title>By: Bryan Riabs</title>
		<link>http://hackaday.com/2008/07/07/wii-nunchuck-used-for-mocap-on-3d-studio-max/comment-page-1/#comment-38537</link>
		<dc:creator>Bryan Riabs</dc:creator>
		<pubDate>Tue, 08 Jul 2008 16:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2008/07/07/wii-nunchuck-used-for-mocap-on-3d-studio-max/#comment-38537</guid>
		<description>my idea would be make a 3d human and attach a bunch of nunchucks to different parts of my body to move the human. No need to capture with the all little ping pong balls.</description>
		<content:encoded><![CDATA[<p>my idea would be make a 3d human and attach a bunch of nunchucks to different parts of my body to move the human. No need to capture with the all little ping pong balls.</p>
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		<title>By: s</title>
		<link>http://hackaday.com/2008/07/07/wii-nunchuck-used-for-mocap-on-3d-studio-max/comment-page-1/#comment-38536</link>
		<dc:creator>s</dc:creator>
		<pubDate>Tue, 08 Jul 2008 12:16:26 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2008/07/07/wii-nunchuck-used-for-mocap-on-3d-studio-max/#comment-38536</guid>
		<description>well, it wouldn&#039;t be hard to record the movements from there&lt;br&gt;i&#039;m not sure, but i think there&#039;s a record button for this&lt;br&gt;if not, maxscripting is still a valid option, and very easy as we already have it moving&lt;br&gt;just a matter of laying down the keyframes&lt;br&gt;but all in all it is a pretty useless gimmick&lt;br&gt;call me when you have it in realtime toribash&lt;br&gt;( &lt;a href=&quot;http://www.toribash.com/&quot; rel=&quot;nofollow&quot;&gt;http://www.toribash.com/&lt;/a&gt; )&lt;br&gt;or equivalent</description>
		<content:encoded><![CDATA[<p>well, it wouldn&#8217;t be hard to record the movements from there<br />i&#8217;m not sure, but i think there&#8217;s a record button for this<br />if not, maxscripting is still a valid option, and very easy as we already have it moving<br />just a matter of laying down the keyframes<br />but all in all it is a pretty useless gimmick<br />call me when you have it in realtime toribash<br />( <a href="http://www.toribash.com/" rel="nofollow">http://www.toribash.com/</a> )<br />or equivalent</p>
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		<title>By: jon</title>
		<link>http://hackaday.com/2008/07/07/wii-nunchuck-used-for-mocap-on-3d-studio-max/comment-page-1/#comment-38535</link>
		<dc:creator>jon</dc:creator>
		<pubDate>Tue, 08 Jul 2008 08:34:58 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2008/07/07/wii-nunchuck-used-for-mocap-on-3d-studio-max/#comment-38535</guid>
		<description>Wow the description here makes it sound like it&#039;s capturing the movement, but if you read the vimeo video description (all of one sentence) he&#039;s just controlling what&#039;s in the viewport with the wiimote. Still cool, but not motion capture at all. &lt;br&gt;&lt;br&gt;So if you&#039;re looking for a cheap way to do motion capture in 3ds max, look elsewhere. Or learn to rotoscope :D</description>
		<content:encoded><![CDATA[<p>Wow the description here makes it sound like it&#8217;s capturing the movement, but if you read the vimeo video description (all of one sentence) he&#8217;s just controlling what&#8217;s in the viewport with the wiimote. Still cool, but not motion capture at all. </p>
<p>So if you&#8217;re looking for a cheap way to do motion capture in 3ds max, look elsewhere. Or learn to rotoscope :D</p>
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		<title>By: John Park</title>
		<link>http://hackaday.com/2008/07/07/wii-nunchuck-used-for-mocap-on-3d-studio-max/comment-page-1/#comment-38534</link>
		<dc:creator>John Park</dc:creator>
		<pubDate>Tue, 08 Jul 2008 05:26:13 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2008/07/07/wii-nunchuck-used-for-mocap-on-3d-studio-max/#comment-38534</guid>
		<description>That&#039;s pretty darned cool. IIRC 3d studio max ships with mouse &quot;mocap&quot; drivers, so I wonder if you could do an additional set of controls using the wiimote with some mouse pointer software directly.</description>
		<content:encoded><![CDATA[<p>That&#8217;s pretty darned cool. IIRC 3d studio max ships with mouse &#8220;mocap&#8221; drivers, so I wonder if you could do an additional set of controls using the wiimote with some mouse pointer software directly.</p>
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