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	<title>Comments on: SwiitBoard: high impact Wii balance board</title>
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	<link>http://hackaday.com/2008/12/09/swiitboard-high-impact-wii-balance-board/</link>
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		<title>By: plorryped</title>
		<link>http://hackaday.com/2008/12/09/swiitboard-high-impact-wii-balance-board/comment-page-1/#comment-119803</link>
		<dc:creator><![CDATA[plorryped]]></dc:creator>
		<pubDate>Tue, 26 Jan 2010 18:59:36 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=6736#comment-119803</guid>
		<description><![CDATA[Republicans, anyone who is willing to stride in keeping with up. Because I am not thriving to take heed of more people pocket crushed by costs or denied the care they need around guarantee retinue bureaucrats.
http://ce-tara.ru
The president is surface competing pressures.
&lt;a href=&quot;http://ce-tara.ru&quot; rel=&quot;nofollow&quot;&gt;ce-tara&lt;/a&gt;]]></description>
		<content:encoded><![CDATA[<p>Republicans, anyone who is willing to stride in keeping with up. Because I am not thriving to take heed of more people pocket crushed by costs or denied the care they need around guarantee retinue bureaucrats.<br />
<a href="http://ce-tara.ru" rel="nofollow">http://ce-tara.ru</a><br />
The president is surface competing pressures.<br />
<a href="http://ce-tara.ru" rel="nofollow">ce-tara</a></p>
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		<title>By: Dalkalterceda</title>
		<link>http://hackaday.com/2008/12/09/swiitboard-high-impact-wii-balance-board/comment-page-1/#comment-54580</link>
		<dc:creator><![CDATA[Dalkalterceda]]></dc:creator>
		<pubDate>Wed, 10 Dec 2008 20:49:21 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=6736#comment-54580</guid>
		<description><![CDATA[&lt;a href=&quot;http://itf.toklu.net/viewtopic.php?p=4122#4122&quot; rel=&quot;nofollow&quot;&gt;gloryholes porn &lt;/a&gt;]]></description>
		<content:encoded><![CDATA[<p><a href="http://itf.toklu.net/viewtopic.php?p=4122#4122" rel="nofollow">gloryholes porn </a></p>
]]></content:encoded>
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		<title>By: Zach</title>
		<link>http://hackaday.com/2008/12/09/swiitboard-high-impact-wii-balance-board/comment-page-1/#comment-54443</link>
		<dc:creator><![CDATA[Zach]]></dc:creator>
		<pubDate>Tue, 09 Dec 2008 22:32:58 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=6736#comment-54443</guid>
		<description><![CDATA[I suspect they&#039;re measuring the acceleration (gforce) from gravity to determine the tilt of the board. If that&#039;s a variable name from glovepie, that&#039;s probably what they&#039;re using.

hullflyer: What you describe is actually not that hard to make with presently ubiquitous hardware.

http://www.zachtronicsindustries.com/pivot/entry.php?id=31

Between using Wiimotes (accelerometers) for motion sensing, a laser-graffiti setup for pointing, pressure sensitive floorpads for position tracking, and cameras for body tracking, you could make some pretty badass games, including those of the stabby-shooty genre.]]></description>
		<content:encoded><![CDATA[<p>I suspect they&#8217;re measuring the acceleration (gforce) from gravity to determine the tilt of the board. If that&#8217;s a variable name from glovepie, that&#8217;s probably what they&#8217;re using.</p>
<p>hullflyer: What you describe is actually not that hard to make with presently ubiquitous hardware.</p>
<p><a href="http://www.zachtronicsindustries.com/pivot/entry.php?id=31" rel="nofollow">http://www.zachtronicsindustries.com/pivot/entry.php?id=31</a></p>
<p>Between using Wiimotes (accelerometers) for motion sensing, a laser-graffiti setup for pointing, pressure sensitive floorpads for position tracking, and cameras for body tracking, you could make some pretty badass games, including those of the stabby-shooty genre.</p>
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		<title>By: hullflyer</title>
		<link>http://hackaday.com/2008/12/09/swiitboard-high-impact-wii-balance-board/comment-page-1/#comment-54437</link>
		<dc:creator><![CDATA[hullflyer]]></dc:creator>
		<pubDate>Tue, 09 Dec 2008 22:02:17 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=6736#comment-54437</guid>
		<description><![CDATA[This is my first post here after being a watcher for quite a while (thank you all).  What draws me out is this is getting closer to the dream project (or better - product) I have for me and the boys.  How hard would it be to couple this type of board with Mr Chung&#039;s IR head sensor/lightbar with maybe the P5 or wiimote to interface (via glovepie?) to Medal of Honor so that you have to actually run, turn, duck, jump, lean, aim and shoot?  I think it&#039;s beyond me, but how fun would that workout be?]]></description>
		<content:encoded><![CDATA[<p>This is my first post here after being a watcher for quite a while (thank you all).  What draws me out is this is getting closer to the dream project (or better &#8211; product) I have for me and the boys.  How hard would it be to couple this type of board with Mr Chung&#8217;s IR head sensor/lightbar with maybe the P5 or wiimote to interface (via glovepie?) to Medal of Honor so that you have to actually run, turn, duck, jump, lean, aim and shoot?  I think it&#8217;s beyond me, but how fun would that workout be?</p>
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		<title>By: SuperJdynamite</title>
		<link>http://hackaday.com/2008/12/09/swiitboard-high-impact-wii-balance-board/comment-page-1/#comment-54432</link>
		<dc:creator><![CDATA[SuperJdynamite]]></dc:creator>
		<pubDate>Tue, 09 Dec 2008 21:44:19 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=6736#comment-54432</guid>
		<description><![CDATA[If you want higher impact you could just take a regular balance board and put a phone book under it.]]></description>
		<content:encoded><![CDATA[<p>If you want higher impact you could just take a regular balance board and put a phone book under it.</p>
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		<title>By: Unixblackhole</title>
		<link>http://hackaday.com/2008/12/09/swiitboard-high-impact-wii-balance-board/comment-page-1/#comment-54428</link>
		<dc:creator><![CDATA[Unixblackhole]]></dc:creator>
		<pubDate>Tue, 09 Dec 2008 21:29:39 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=6736#comment-54428</guid>
		<description><![CDATA[This could be accomplished using GlovePIE. If I recall correctly one of the variables read the x-axis gforce called gforce.x]]></description>
		<content:encoded><![CDATA[<p>This could be accomplished using GlovePIE. If I recall correctly one of the variables read the x-axis gforce called gforce.x</p>
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