Windows Drivers For PS3 Controllers

Recently, a Japanese coder on the DCEmu Forums released Windows drivers for DualShock 3 controllers. While the drivers only support using the controllers over USB and not bluetooth, they do include force feedback and Sixaxis support. Included with the drivers is a configuration tool, and though it appears to be in Japanese there is some explanation of how to use it included in the forum post. We have not tested these personally, but you can try out the drivers for yourself  by downloading them from the forum here.

[photo: William Hook]

38 thoughts on “Windows Drivers For PS3 Controllers

  1. Getting closer.

    Personally I don’t know why Sorny doesn’t make the gorram drivers for Windows.

    I’d buy one of these controllers instantly if I could configure it to work with my Dell Mini 9 over bluetooth for use with emulators.

  2. @hitpengiun that page displays

    “Not found

    The requested page was not found on this site! Please check your URL and try again. If you followed a link to this page, please contact the site you just left to correct their link.”

  3. This would happen after may last failed attempt to get my ps3 controller working in Windows I bought a xb360 controller from Amazon a week ago.

    I do prefer the feel of the 360 controller better but I would have more prefered the $30 even more.

  4. darkzero: I still have a MS freestyle pro controller, bought it back in 99 or so. Basically when you turn on motion control, tilt acted as an analog stick.

    So I suppose if you wanted to use it in that same way, it could be quite simple (replace the left stick with sixaxis).

  5. @rothgar
    I guess I don’t get what you’re saying about the price… wired 360 controllers are $40 new, PS3 controllers are $55 new and don’t even include a usb cable.

    unless you’re takling wireless and buying the wireless adapter on top of the controller, but even then the difference is only about $20

  6. When Woolworths here in the UK were doing their 50% off closing down sale I picked up 2x PS3 & 2x PS2 controllers for £2.49 each, dual analogue but no rumble.

    I was very pleased to find the PS3 ones work on my XP laptop without the need of any drivers or adaptors, they appear as PS3 controllers in the system and are more comfortable to hold & use than official PS2 controllers.

  7. Is this the same libusb-based ps3 driver that locked up my system several months ago or did they actually rewrite it from scratch? Eiher way I am reluctant to push my luck again.

  8. @twistedsymphony Ya, I should have been more clear…I already have a ps3 with 4 controllers but I don’t have a xbox360. So I bought a controller for a console I don’t have just so I could use it on my computer.

  9. “While the drivers only support using the controllers over USB and not bluetooth, they do include force feedback and Sixaxis support”

    Neither the 360 or PS3 handheld controllers feature force feedback.

    FAIL.

  10. @xb0xguru: I believe they’re referring to rumble, which is indeed a FORM of force feedback.

    It’s not “force feedback” in the same sense as, say, very fancy flight yokes but the term still applies.

  11. @mythgarr – rumble is nothing like Force Feedback and on a website such as this, the two are miles apart.

    The MS Wireless Racing Wheel has Force Feedback and urge you to try it :)

  12. btsix has buttons customization in case you want d-pad as axis. btw btsix is free as said before…you must be lazy ass to pay 15$ only for that it comes all-in-one (drivers, program)

  13. Mythgarr and Xb0xGuru why do you guys have to be snotty sounding jerks. I have a 360 racing wheel and a G25 but a 360 controller or dual shock is more advanced they just shaking or not, they can do more than just one kind of rumble. The 360 and dualshock 2 and 3’s are pretty clearly a form of force feedback.

    Wikipedia disagrees with you by the way:

    Computer and video games

    Some simple haptic devices are common in the form of game controllers, in particular of joysticks and steering wheels. At first, such features and/or devices used to be optional components (like the Nintendo 64 controller’s Rumble Pak). Now many of the newer generation console controllers and some joysticks feature built in devices (such as Sony’s DualShock technology). An example of this feature is the simulated automobile steering wheels that are programmed to provide a “feel” of the road. As the user makes a turn or accelerates, the steering wheel responds by resisting turns or slipping out of control. Another good example of this is Guitar Hero’s guitar controller. The Wii wireless remote uses a simple “bump” for feedback (e.g. moving over an onscreen button).

  14. I can’t get the games to work with the D-pad, only the analog works. Anyone knows the way to disable the analog in this drivers? I figure it would make the game recognize the D-pad.

  15. @DSveno:

    I THINK I know where you’re going with this, and it seems unlikely that it would work. the only reason this ever worked witht he psx/ps2 controllers is that they had two different hw configurations, one for analog games, and one for non-analog psx games which wouldnt work with dualshock/analog controllers. there’s no guarantee that disabling the analog would do anything besides make the joysticks run digital. the d-pad likely acts as a hat-switch instead of a pair of joystick axis, so you should probably first check to see if your game supports use of a hatswitch and, if it does, to what extent.

    on the other hand, this link seems to have some sort of fix for your problem so i cant say for sure, lol:

    http://forums.ps2dev.org/viewtopic.php?t=7099&postdays=0&postorder=asc&start=330

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