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	<title>Comments on: Wiimote controlled coil gun</title>
	<atom:link href="http://hackaday.com/2009/01/14/wiimote-controlled-coil-gun/feed/" rel="self" type="application/rss+xml" />
	<link>http://hackaday.com/2009/01/14/wiimote-controlled-coil-gun/</link>
	<description>Fresh hacks every day</description>
	<lastBuildDate>Mon, 23 Nov 2009 18:15:50 +0000</lastBuildDate>
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		<item>
		<title>By: Jay - aka thecapacity</title>
		<link>http://hackaday.com/2009/01/14/wiimote-controlled-coil-gun/comment-page-1/#comment-59558</link>
		<dc:creator>Jay - aka thecapacity</dc:creator>
		<pubDate>Fri, 16 Jan 2009 18:02:57 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7814#comment-59558</guid>
		<description>Hey cort!

Thanks for taking a look at it!
I hadn&#039;t realized that pitch and roll were generated by motedaemon (and not directly supplied by the wiimote). It makes sense now that you mention it!

I&#039;m going to try a bit more powerful weapon (airsoft handgun) thoough it&#039;s too heavy for horizontal &amp; vertical motion.

I only have the two servos but once I get something a bit more threatening (and a remote trigger) I&#039;ll try to do X &amp; Y trackig w/ maybe a laser pointer or something!</description>
		<content:encoded><![CDATA[<p>Hey cort!</p>
<p>Thanks for taking a look at it!<br />
I hadn&#8217;t realized that pitch and roll were generated by motedaemon (and not directly supplied by the wiimote). It makes sense now that you mention it!</p>
<p>I&#8217;m going to try a bit more powerful weapon (airsoft handgun) thoough it&#8217;s too heavy for horizontal &amp; vertical motion.</p>
<p>I only have the two servos but once I get something a bit more threatening (and a remote trigger) I&#8217;ll try to do X &amp; Y trackig w/ maybe a laser pointer or something!</p>
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		<title>By: Cort</title>
		<link>http://hackaday.com/2009/01/14/wiimote-controlled-coil-gun/comment-page-1/#comment-59548</link>
		<dc:creator>Cort</dc:creator>
		<pubDate>Fri, 16 Jan 2009 16:24:18 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7814#comment-59548</guid>
		<description>@thecapacity I took a look at your source code, and it seems that I was mistaken. I had thought that you are reading only one of the accelerometer&#039;s x/y/z axis, and was suggesting that you read two and calculate the roll from there. Didn&#039;t know that Motedaemon already does this and provide both roll and pitch directly.

With this, it should be easy to add an up/down control by using the wiimote&#039;s pitch. The only rotational motion missing is yaw, but the wiimote doesn&#039;t have the hardware to handle that.</description>
		<content:encoded><![CDATA[<p>@thecapacity I took a look at your source code, and it seems that I was mistaken. I had thought that you are reading only one of the accelerometer&#8217;s x/y/z axis, and was suggesting that you read two and calculate the roll from there. Didn&#8217;t know that Motedaemon already does this and provide both roll and pitch directly.</p>
<p>With this, it should be easy to add an up/down control by using the wiimote&#8217;s pitch. The only rotational motion missing is yaw, but the wiimote doesn&#8217;t have the hardware to handle that.</p>
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		<title>By: Jay - aka thecapacity</title>
		<link>http://hackaday.com/2009/01/14/wiimote-controlled-coil-gun/comment-page-1/#comment-59535</link>
		<dc:creator>Jay - aka thecapacity</dc:creator>
		<pubDate>Fri, 16 Jan 2009 14:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7814#comment-59535</guid>
		<description>Hey guys,
Just as a follow up in case anyone sees this later and is interested in doing something similar I put up a copy of my code;

http://blog.thecapacity.org/2009/01/16/build-your-own-iogun/</description>
		<content:encoded><![CDATA[<p>Hey guys,<br />
Just as a follow up in case anyone sees this later and is interested in doing something similar I put up a copy of my code;</p>
<p><a href="http://blog.thecapacity.org/2009/01/16/build-your-own-iogun/" rel="nofollow">http://blog.thecapacity.org/2009/01/16/build-your-own-iogun/</a></p>
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		<title>By: thecapacity</title>
		<link>http://hackaday.com/2009/01/14/wiimote-controlled-coil-gun/comment-page-1/#comment-59444</link>
		<dc:creator>thecapacity</dc:creator>
		<pubDate>Thu, 15 Jan 2009 18:19:07 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7814#comment-59444</guid>
		<description>@cort
Wow, two fantastic ideas! With the ioBridge I&#039;ve kind of actually removed the need to be in the same room (once I get a webcam) as the target (other then for filming) so I don&#039;t know about using the controlling wiimote to track the target but a 2nd one would make it way more accurate!

I&#039;m really intrigued by your 1st idea too. I did feel like I should be able to extrapolate from more then a single axis and was considering adding an &quot;up / down&quot; output as well.

However, the vector math was a bit daunting for me, and suggestions?</description>
		<content:encoded><![CDATA[<p>@cort<br />
Wow, two fantastic ideas! With the ioBridge I&#8217;ve kind of actually removed the need to be in the same room (once I get a webcam) as the target (other then for filming) so I don&#8217;t know about using the controlling wiimote to track the target but a 2nd one would make it way more accurate!</p>
<p>I&#8217;m really intrigued by your 1st idea too. I did feel like I should be able to extrapolate from more then a single axis and was considering adding an &#8220;up / down&#8221; output as well.</p>
<p>However, the vector math was a bit daunting for me, and suggestions?</p>
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		<title>By: Cort</title>
		<link>http://hackaday.com/2009/01/14/wiimote-controlled-coil-gun/comment-page-1/#comment-59443</link>
		<dc:creator>Cort</dc:creator>
		<pubDate>Thu, 15 Jan 2009 18:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7814#comment-59443</guid>
		<description>@thecapacity I see from your blog that you are reading only one axis from the Wii. I did a project a few months back using an accelerometer and magneto-inductive sensor to determine 3D orientation, and believe that you can get much better reading from reading 2 axis and calculating the angle of the gravity vector to determine the controller&#039;s roll. If you&#039;re only reading one axis, it tends to be over-sensitive around the midpoint.

Another idea you may want to consider, is to mount the Wiimote on the coilgun. You could then paint the target with a IR laser, and use the Wiimote&#039;s IR sensor to track the target. This way, you don&#039;t need to be at the computer to aim it using a webcam.</description>
		<content:encoded><![CDATA[<p>@thecapacity I see from your blog that you are reading only one axis from the Wii. I did a project a few months back using an accelerometer and magneto-inductive sensor to determine 3D orientation, and believe that you can get much better reading from reading 2 axis and calculating the angle of the gravity vector to determine the controller&#8217;s roll. If you&#8217;re only reading one axis, it tends to be over-sensitive around the midpoint.</p>
<p>Another idea you may want to consider, is to mount the Wiimote on the coilgun. You could then paint the target with a IR laser, and use the Wiimote&#8217;s IR sensor to track the target. This way, you don&#8217;t need to be at the computer to aim it using a webcam.</p>
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		<title>By: thecapacity</title>
		<link>http://hackaday.com/2009/01/14/wiimote-controlled-coil-gun/comment-page-1/#comment-59411</link>
		<dc:creator>thecapacity</dc:creator>
		<pubDate>Thu, 15 Jan 2009 14:45:58 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7814#comment-59411</guid>
		<description>@memals I don&#039;t think they come in other colors though I&#039;m sure you could spray &#039;em blue if you wanted :D They&#039;re from some strange &quot;free addin&quot; that Bed Bath and Beyond dump in when someone buys you something *shrug*.

@kevin Proximity detector&#039;s a good idea but I think I&#039;m going to go for a webcam. Once I get my relay board for the trigger I&#039;ll put the two together and see if that works!</description>
		<content:encoded><![CDATA[<p>@memals I don&#8217;t think they come in other colors though I&#8217;m sure you could spray &#8216;em blue if you wanted :D They&#8217;re from some strange &#8220;free addin&#8221; that Bed Bath and Beyond dump in when someone buys you something *shrug*.</p>
<p>@kevin Proximity detector&#8217;s a good idea but I think I&#8217;m going to go for a webcam. Once I get my relay board for the trigger I&#8217;ll put the two together and see if that works!</p>
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		<title>By: memals</title>
		<link>http://hackaday.com/2009/01/14/wiimote-controlled-coil-gun/comment-page-1/#comment-59397</link>
		<dc:creator>memals</dc:creator>
		<pubDate>Thu, 15 Jan 2009 13:04:02 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7814#comment-59397</guid>
		<description>that gun has balls, colour choice of the testicles was good. Do these mustard scoops come in other colours ?</description>
		<content:encoded><![CDATA[<p>that gun has balls, colour choice of the testicles was good. Do these mustard scoops come in other colours ?</p>
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		<title>By: arandomjohn</title>
		<link>http://hackaday.com/2009/01/14/wiimote-controlled-coil-gun/comment-page-1/#comment-59327</link>
		<dc:creator>arandomjohn</dc:creator>
		<pubDate>Thu, 15 Jan 2009 05:13:23 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7814#comment-59327</guid>
		<description>That book kicks all sorts of ass.</description>
		<content:encoded><![CDATA[<p>That book kicks all sorts of ass.</p>
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		<title>By: thecapacity</title>
		<link>http://hackaday.com/2009/01/14/wiimote-controlled-coil-gun/comment-page-1/#comment-59310</link>
		<dc:creator>thecapacity</dc:creator>
		<pubDate>Thu, 15 Jan 2009 02:43:33 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7814#comment-59310</guid>
		<description>@Dan, good luck with the control system! As you can tell I didn&#039;t really spend much time w/ my mechanical (it&#039;s not my strong suite) so just focus on what you can do best and hedge the rest for another time.

The wiimote output is crazy! The WiiMote daemon I used spits out the data constantly, and I learned (from watching the data) that accelerometers aren&#039;t all that &quot;perfect&quot;! 

You&#039;ll get a value say 124 and it&#039;ll ficker b/t 119, 128 and maybe a few others (and these are all floating points too!). 

Also it makes sense once I saw it but if you move the wiimote, say left, you&#039;ll see a spike in #&#039;s but hold steady for a second and it&#039;ll look like it never moved! (This is because accelerometers can only track inertia and that&#039;s why there&#039;s an IR sensor too).

I have a new found respect for all the math behind it all! If your program blinks for a second you could have missed a movement! And I have no clue how to extrapolate 3 axes into something simple like a &quot;gesture&quot; for now!

Anyway, it sounds like maybe you&#039;ve got enough to try more of a mechanical system and if you&#039;ve got some good servos maybe use them to wind a trebuchet, crossbow / windlass or something!

Or if you can gear it up how &#039;bout one of those centripetal acceleration cranes like they use for pumpkin&#039;chunk&#039;n!

I think I saw an image recognition hack on here maybe a year ago where a guy could shoot his buddy w/ a paintball gun!

Good luck w/ the nokia, but if it&#039;s too tough a wiimote&#039;s pretty cheap for all that it does (think about all those buttons! ;&gt; ) and let me know if you want some ideas (as you said from my site, I&#039;m full of &#039;em ;&gt; )</description>
		<content:encoded><![CDATA[<p>@Dan, good luck with the control system! As you can tell I didn&#8217;t really spend much time w/ my mechanical (it&#8217;s not my strong suite) so just focus on what you can do best and hedge the rest for another time.</p>
<p>The wiimote output is crazy! The WiiMote daemon I used spits out the data constantly, and I learned (from watching the data) that accelerometers aren&#8217;t all that &#8220;perfect&#8221;! </p>
<p>You&#8217;ll get a value say 124 and it&#8217;ll ficker b/t 119, 128 and maybe a few others (and these are all floating points too!). </p>
<p>Also it makes sense once I saw it but if you move the wiimote, say left, you&#8217;ll see a spike in #&#8217;s but hold steady for a second and it&#8217;ll look like it never moved! (This is because accelerometers can only track inertia and that&#8217;s why there&#8217;s an IR sensor too).</p>
<p>I have a new found respect for all the math behind it all! If your program blinks for a second you could have missed a movement! And I have no clue how to extrapolate 3 axes into something simple like a &#8220;gesture&#8221; for now!</p>
<p>Anyway, it sounds like maybe you&#8217;ve got enough to try more of a mechanical system and if you&#8217;ve got some good servos maybe use them to wind a trebuchet, crossbow / windlass or something!</p>
<p>Or if you can gear it up how &#8217;bout one of those centripetal acceleration cranes like they use for pumpkin&#8217;chunk&#8217;n!</p>
<p>I think I saw an image recognition hack on here maybe a year ago where a guy could shoot his buddy w/ a paintball gun!</p>
<p>Good luck w/ the nokia, but if it&#8217;s too tough a wiimote&#8217;s pretty cheap for all that it does (think about all those buttons! ;&gt; ) and let me know if you want some ideas (as you said from my site, I&#8217;m full of &#8216;em ;&gt; )</p>
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		<title>By: thecapacity</title>
		<link>http://hackaday.com/2009/01/14/wiimote-controlled-coil-gun/comment-page-1/#comment-59307</link>
		<dc:creator>thecapacity</dc:creator>
		<pubDate>Thu, 15 Jan 2009 02:34:40 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7814#comment-59307</guid>
		<description>@ClashErr You got it, trigger&#039;s in plan now for v2!!

@tapius &amp; @marco Yea it wasn&#039;t my favorite class either!

@will_d., @mike_c &amp; @Cyrozap isn&#039;t it fun!? There&#039;s a great TED talk where they show a student video talking about how violence is being made more like games!

http://blog.ted.com/2008/10/will_video_game.php</description>
		<content:encoded><![CDATA[<p>@ClashErr You got it, trigger&#8217;s in plan now for v2!!</p>
<p>@tapius &amp; @marco Yea it wasn&#8217;t my favorite class either!</p>
<p>@will_d., @mike_c &amp; @Cyrozap isn&#8217;t it fun!? There&#8217;s a great TED talk where they show a student video talking about how violence is being made more like games!</p>
<p><a href="http://blog.ted.com/2008/10/will_video_game.php" rel="nofollow">http://blog.ted.com/2008/10/will_video_game.php</a></p>
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		<title>By: dan</title>
		<link>http://hackaday.com/2009/01/14/wiimote-controlled-coil-gun/comment-page-1/#comment-59267</link>
		<dc:creator>dan</dc:creator>
		<pubDate>Thu, 15 Jan 2009 00:45:56 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7814#comment-59267</guid>
		<description>@thecapacity - what you say is very true; your way of doing things has a lot more potential for future cool stuff, which after reading your webpage is obviously something you have thought about! i also have no idea what kind of output the wiimote provides over bluetooth; sounds like it needs more processing than i had assumed.

i&#039;ve actually been mucking around with building a small gun turret type thing myself; so far I have a heap of servos twitching on my desk and no actual firing mechanism. i hadn&#039;t thought about using any remote control method more exciting than the keys on a keyboard, but i have a nokia phone with an accelerometer which i think somebody has written python libraries for, so i may have a go at hooking something up using the output of that in lieu of a wiimote.

there&#039;s definitely something intriguing about allowing computers to shoot at things. eventually i&#039;d like to have some kind of automatic aiming/firing - through work I have access to some pretty decent real-time face detection and recognition software, and i don&#039;t think it&#039;d really take too much effort to knock something together using that to shoot at unknown faces :)

will definitely check back to see how your project is doing, hopefully mine will get off the ground (well, desk) at some point too.

dan</description>
		<content:encoded><![CDATA[<p>@thecapacity &#8211; what you say is very true; your way of doing things has a lot more potential for future cool stuff, which after reading your webpage is obviously something you have thought about! i also have no idea what kind of output the wiimote provides over bluetooth; sounds like it needs more processing than i had assumed.</p>
<p>i&#8217;ve actually been mucking around with building a small gun turret type thing myself; so far I have a heap of servos twitching on my desk and no actual firing mechanism. i hadn&#8217;t thought about using any remote control method more exciting than the keys on a keyboard, but i have a nokia phone with an accelerometer which i think somebody has written python libraries for, so i may have a go at hooking something up using the output of that in lieu of a wiimote.</p>
<p>there&#8217;s definitely something intriguing about allowing computers to shoot at things. eventually i&#8217;d like to have some kind of automatic aiming/firing &#8211; through work I have access to some pretty decent real-time face detection and recognition software, and i don&#8217;t think it&#8217;d really take too much effort to knock something together using that to shoot at unknown faces :)</p>
<p>will definitely check back to see how your project is doing, hopefully mine will get off the ground (well, desk) at some point too.</p>
<p>dan</p>
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		<title>By: Marco</title>
		<link>http://hackaday.com/2009/01/14/wiimote-controlled-coil-gun/comment-page-1/#comment-59244</link>
		<dc:creator>Marco</dc:creator>
		<pubDate>Wed, 14 Jan 2009 22:55:52 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7814#comment-59244</guid>
		<description>Good choice of target! CLR&#039;s Algorithms book ought to get more coil guns directed at it :P</description>
		<content:encoded><![CDATA[<p>Good choice of target! CLR&#8217;s Algorithms book ought to get more coil guns directed at it :P</p>
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		<title>By: mike c</title>
		<link>http://hackaday.com/2009/01/14/wiimote-controlled-coil-gun/comment-page-1/#comment-59240</link>
		<dc:creator>mike c</dc:creator>
		<pubDate>Wed, 14 Jan 2009 22:47:28 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7814#comment-59240</guid>
		<description>can you imagine setting this thing up on top of a tv, and then telling someone to go play wii tennis?  man would they every be surprised!!!</description>
		<content:encoded><![CDATA[<p>can you imagine setting this thing up on top of a tv, and then telling someone to go play wii tennis?  man would they every be surprised!!!</p>
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		<title>By: will d.</title>
		<link>http://hackaday.com/2009/01/14/wiimote-controlled-coil-gun/comment-page-1/#comment-59223</link>
		<dc:creator>will d.</dc:creator>
		<pubDate>Wed, 14 Jan 2009 21:19:05 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7814#comment-59223</guid>
		<description>wiimotes!  i&#039;m expecting to see a wiimote controlled wiimote any day now.</description>
		<content:encoded><![CDATA[<p>wiimotes!  i&#8217;m expecting to see a wiimote controlled wiimote any day now.</p>
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		<title>By: Cyrozap</title>
		<link>http://hackaday.com/2009/01/14/wiimote-controlled-coil-gun/comment-page-1/#comment-59215</link>
		<dc:creator>Cyrozap</dc:creator>
		<pubDate>Wed, 14 Jan 2009 20:33:24 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7814#comment-59215</guid>
		<description>violence for kids!</description>
		<content:encoded><![CDATA[<p>violence for kids!</p>
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