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	<title>Comments on: Multitouch tabletop gaming</title>
	<atom:link href="http://hackaday.com/2009/01/18/multitouch-tabletop-gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://hackaday.com/2009/01/18/multitouch-tabletop-gaming/</link>
	<description>Fresh hacks every day</description>
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		<title>By: anon</title>
		<link>http://hackaday.com/2009/01/18/multitouch-tabletop-gaming/comment-page-1/#comment-99921</link>
		<dc:creator><![CDATA[anon]]></dc:creator>
		<pubDate>Fri, 09 Oct 2009 00:57:23 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7978#comment-99921</guid>
		<description><![CDATA[This was a really well done final project by Ramon Viladomat, he also created a facebook page, so you could try to get in touch with him for more information on his project:
http://www.facebook.com/pages/ReacTable-Role-Gaming/45721594002]]></description>
		<content:encoded><![CDATA[<p>This was a really well done final project by Ramon Viladomat, he also created a facebook page, so you could try to get in touch with him for more information on his project:<br />
<a href="http://www.facebook.com/pages/ReacTable-Role-Gaming/45721594002" rel="nofollow">http://www.facebook.com/pages/ReacTable-Role-Gaming/45721594002</a></p>
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		<title>By: CarsonLions</title>
		<link>http://hackaday.com/2009/01/18/multitouch-tabletop-gaming/comment-page-1/#comment-91588</link>
		<dc:creator><![CDATA[CarsonLions]]></dc:creator>
		<pubDate>Thu, 03 Sep 2009 22:39:33 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7978#comment-91588</guid>
		<description><![CDATA[Any more on this or Ramon Viladomat?

I have seen nothing, but am as interested in all the people were back in Jan?]]></description>
		<content:encoded><![CDATA[<p>Any more on this or Ramon Viladomat?</p>
<p>I have seen nothing, but am as interested in all the people were back in Jan?</p>
]]></content:encoded>
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		<title>By: Chris Wachal</title>
		<link>http://hackaday.com/2009/01/18/multitouch-tabletop-gaming/comment-page-1/#comment-60382</link>
		<dc:creator><![CDATA[Chris Wachal]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 18:32:30 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7978#comment-60382</guid>
		<description><![CDATA[I am in the middle of starting a project nearly identical to this.  I have the pieces on order to build a touch screen table, the right size to play D&amp;D on.  I was thinking of using fiducial markers on the bottom of D&amp;D minis in order to identify them and use MapTool(an open source D&amp;D table program with networking support) as a base, adding multitouch support to it.  However, it seems rather silly to duplicate effort.  I am wondering what the code for this is doing.  Is it opensource or is it meant to be a commercial application?]]></description>
		<content:encoded><![CDATA[<p>I am in the middle of starting a project nearly identical to this.  I have the pieces on order to build a touch screen table, the right size to play D&amp;D on.  I was thinking of using fiducial markers on the bottom of D&amp;D minis in order to identify them and use MapTool(an open source D&amp;D table program with networking support) as a base, adding multitouch support to it.  However, it seems rather silly to duplicate effort.  I am wondering what the code for this is doing.  Is it opensource or is it meant to be a commercial application?</p>
]]></content:encoded>
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		<title>By: jbr</title>
		<link>http://hackaday.com/2009/01/18/multitouch-tabletop-gaming/comment-page-1/#comment-60293</link>
		<dc:creator><![CDATA[jbr]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 03:05:37 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7978#comment-60293</guid>
		<description><![CDATA[Ok, uh, someone above mentioned wanting to &quot;buy a reactable,&quot; but I can tell you first hand how painless and cheap it is just to build one, provided you have a decent webcam and a projector. I set one of these up a few years ago, actually, so I&#039;m glad to see it&#039;s getting some attention again.]]></description>
		<content:encoded><![CDATA[<p>Ok, uh, someone above mentioned wanting to &#8220;buy a reactable,&#8221; but I can tell you first hand how painless and cheap it is just to build one, provided you have a decent webcam and a projector. I set one of these up a few years ago, actually, so I&#8217;m glad to see it&#8217;s getting some attention again.</p>
]]></content:encoded>
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		<title>By: Nick Fogelson</title>
		<link>http://hackaday.com/2009/01/18/multitouch-tabletop-gaming/comment-page-1/#comment-60248</link>
		<dc:creator><![CDATA[Nick Fogelson]]></dc:creator>
		<pubDate>Wed, 21 Jan 2009 16:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7978#comment-60248</guid>
		<description><![CDATA[I agree this would be great for Warhammer Fantasy or 40k - the rules are increasingly complex every year and this sort of system would be really great.  The computer games are great but lack the awesomeness of the miniatures - this would be a great mix of the two.  It would also be another reason why playing GW games on the tabletop is a very expensive hobby.]]></description>
		<content:encoded><![CDATA[<p>I agree this would be great for Warhammer Fantasy or 40k &#8211; the rules are increasingly complex every year and this sort of system would be really great.  The computer games are great but lack the awesomeness of the miniatures &#8211; this would be a great mix of the two.  It would also be another reason why playing GW games on the tabletop is a very expensive hobby.</p>
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		<title>By: Attrezzo</title>
		<link>http://hackaday.com/2009/01/18/multitouch-tabletop-gaming/comment-page-1/#comment-60145</link>
		<dc:creator><![CDATA[Attrezzo]]></dc:creator>
		<pubDate>Tue, 20 Jan 2009 14:20:53 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7978#comment-60145</guid>
		<description><![CDATA[@ eternaluxe

errrt... Sorry you said &quot;original&quot; so yes the original source is opened... that is correct. I guess I&#039;m hoping then that this game&#039;s source will be made available at some point as well.]]></description>
		<content:encoded><![CDATA[<p>@ eternaluxe</p>
<p>errrt&#8230; Sorry you said &#8220;original&#8221; so yes the original source is opened&#8230; that is correct. I guess I&#8217;m hoping then that this game&#8217;s source will be made available at some point as well.</p>
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		<title>By: Attrezzo</title>
		<link>http://hackaday.com/2009/01/18/multitouch-tabletop-gaming/comment-page-1/#comment-60144</link>
		<dc:creator><![CDATA[Attrezzo]]></dc:creator>
		<pubDate>Tue, 20 Jan 2009 14:19:38 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7978#comment-60144</guid>
		<description><![CDATA[@ eternaluxe

Yeah, that&#039;s the ReacTable source, not the source for this game. At least I couldn&#039;t find it on ReacTable&#039;s page. I want the game source.]]></description>
		<content:encoded><![CDATA[<p>@ eternaluxe</p>
<p>Yeah, that&#8217;s the ReacTable source, not the source for this game. At least I couldn&#8217;t find it on ReacTable&#8217;s page. I want the game source.</p>
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		<title>By: mouse</title>
		<link>http://hackaday.com/2009/01/18/multitouch-tabletop-gaming/comment-page-1/#comment-60101</link>
		<dc:creator><![CDATA[mouse]]></dc:creator>
		<pubDate>Tue, 20 Jan 2009 02:10:07 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7978#comment-60101</guid>
		<description><![CDATA[Need mythgarr&#039;s ideas implemented and augmented reality goggles so that people can play long distance d&amp;d with the people appearing to be present. Just without the smell. And with a volume control.]]></description>
		<content:encoded><![CDATA[<p>Need mythgarr&#8217;s ideas implemented and augmented reality goggles so that people can play long distance d&amp;d with the people appearing to be present. Just without the smell. And with a volume control.</p>
]]></content:encoded>
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		<title>By: pragma</title>
		<link>http://hackaday.com/2009/01/18/multitouch-tabletop-gaming/comment-page-1/#comment-60035</link>
		<dc:creator><![CDATA[pragma]]></dc:creator>
		<pubDate>Mon, 19 Jan 2009 20:08:12 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7978#comment-60035</guid>
		<description><![CDATA[This is incredible.

A system intended for tabletop gaming would need some way to make the figurines more visible.  Either a ring of horizontal lights/leds around the screen to throw light onto items, and/or translucent figurines; much like the fiduciary markers.]]></description>
		<content:encoded><![CDATA[<p>This is incredible.</p>
<p>A system intended for tabletop gaming would need some way to make the figurines more visible.  Either a ring of horizontal lights/leds around the screen to throw light onto items, and/or translucent figurines; much like the fiduciary markers.</p>
]]></content:encoded>
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		<title>By: Mythgarr</title>
		<link>http://hackaday.com/2009/01/18/multitouch-tabletop-gaming/comment-page-1/#comment-60028</link>
		<dc:creator><![CDATA[Mythgarr]]></dc:creator>
		<pubDate>Mon, 19 Jan 2009 19:08:11 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7978#comment-60028</guid>
		<description><![CDATA[I... hmm. This is interesting, since I sent the ReacTable team an e-mail mentioning my work on something similar. I&#039;m curious as to whether they were inspired by my e-mail, or if they&#039;ve been working on this for quite a while?

At any rate, it looks less intuitive than I would have imagined. I was thinking D&amp;D, and when in map editing mode it would display a grid and any walls would automagically snap to the grid (since everything is grid-based in D&amp;D anyway). Enclosing an area with walls would automatically lay down the default floor tile, different &quot;themes&quot; would change the default tiles, textures, etc.

Combined with some of the virtual tabletop engines out there, this could really be a great way to do long distance D&amp;D.]]></description>
		<content:encoded><![CDATA[<p>I&#8230; hmm. This is interesting, since I sent the ReacTable team an e-mail mentioning my work on something similar. I&#8217;m curious as to whether they were inspired by my e-mail, or if they&#8217;ve been working on this for quite a while?</p>
<p>At any rate, it looks less intuitive than I would have imagined. I was thinking D&amp;D, and when in map editing mode it would display a grid and any walls would automagically snap to the grid (since everything is grid-based in D&amp;D anyway). Enclosing an area with walls would automatically lay down the default floor tile, different &#8220;themes&#8221; would change the default tiles, textures, etc.</p>
<p>Combined with some of the virtual tabletop engines out there, this could really be a great way to do long distance D&amp;D.</p>
]]></content:encoded>
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		<title>By: eternaluxe</title>
		<link>http://hackaday.com/2009/01/18/multitouch-tabletop-gaming/comment-page-1/#comment-60027</link>
		<dc:creator><![CDATA[eternaluxe]]></dc:creator>
		<pubDate>Mon, 19 Jan 2009 18:57:55 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7978#comment-60027</guid>
		<description><![CDATA[The original source is open.
http://mtg.upf.es/reactable/?software
LGPL, GPL, BSD (bottom of the page)]]></description>
		<content:encoded><![CDATA[<p>The original source is open.<br />
<a href="http://mtg.upf.es/reactable/?software" rel="nofollow">http://mtg.upf.es/reactable/?software</a><br />
LGPL, GPL, BSD (bottom of the page)</p>
]]></content:encoded>
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	<item>
		<title>By: trimegisto</title>
		<link>http://hackaday.com/2009/01/18/multitouch-tabletop-gaming/comment-page-1/#comment-60004</link>
		<dc:creator><![CDATA[trimegisto]]></dc:creator>
		<pubDate>Mon, 19 Jan 2009 16:49:20 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7978#comment-60004</guid>
		<description><![CDATA[warhammer??? this is for D&amp;D, of course.]]></description>
		<content:encoded><![CDATA[<p>warhammer??? this is for D&amp;D, of course.</p>
]]></content:encoded>
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	<item>
		<title>By: JH</title>
		<link>http://hackaday.com/2009/01/18/multitouch-tabletop-gaming/comment-page-1/#comment-59998</link>
		<dc:creator><![CDATA[JH]]></dc:creator>
		<pubDate>Mon, 19 Jan 2009 15:50:33 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7978#comment-59998</guid>
		<description><![CDATA[Wow, that&#039;s really cool. That would make a really nifty way to play traditional board games, or say D&amp;D.]]></description>
		<content:encoded><![CDATA[<p>Wow, that&#8217;s really cool. That would make a really nifty way to play traditional board games, or say D&amp;D.</p>
]]></content:encoded>
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		<title>By: benhoe</title>
		<link>http://hackaday.com/2009/01/18/multitouch-tabletop-gaming/comment-page-1/#comment-59997</link>
		<dc:creator><![CDATA[benhoe]]></dc:creator>
		<pubDate>Mon, 19 Jan 2009 15:45:29 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7978#comment-59997</guid>
		<description><![CDATA[oops...that last comment should&#039;ve been @giskard]]></description>
		<content:encoded><![CDATA[<p>oops&#8230;that last comment should&#8217;ve been @giskard</p>
]]></content:encoded>
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	<item>
		<title>By: benhoe</title>
		<link>http://hackaday.com/2009/01/18/multitouch-tabletop-gaming/comment-page-1/#comment-59996</link>
		<dc:creator><![CDATA[benhoe]]></dc:creator>
		<pubDate>Mon, 19 Jan 2009 15:44:24 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=7978#comment-59996</guid>
		<description><![CDATA[@iv

Did you miss this sentance: &quot;the reacTable also uses tangible fiducial markers to represent objects and as an alternative input method&quot;

;)]]></description>
		<content:encoded><![CDATA[<p>@iv</p>
<p>Did you miss this sentance: &#8220;the reacTable also uses tangible fiducial markers to represent objects and as an alternative input method&#8221;</p>
<p>;)</p>
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