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	<title>Comments on: Automated shooting range</title>
	<atom:link href="http://hackaday.com/2009/01/22/automated-shooting-range/feed/" rel="self" type="application/rss+xml" />
	<link>http://hackaday.com/2009/01/22/automated-shooting-range/</link>
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	<item>
		<title>By: Paintball</title>
		<link>http://hackaday.com/2009/01/22/automated-shooting-range/comment-page-1/#comment-102596</link>
		<dc:creator><![CDATA[Paintball]]></dc:creator>
		<pubDate>Tue, 20 Oct 2009 14:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=8115#comment-102596</guid>
		<description><![CDATA[Yeh it would hone your skills big time!]]></description>
		<content:encoded><![CDATA[<p>Yeh it would hone your skills big time!</p>
]]></content:encoded>
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	<item>
		<title>By: Paintballing</title>
		<link>http://hackaday.com/2009/01/22/automated-shooting-range/comment-page-1/#comment-93347</link>
		<dc:creator><![CDATA[Paintballing]]></dc:creator>
		<pubDate>Fri, 11 Sep 2009 10:50:26 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=8115#comment-93347</guid>
		<description><![CDATA[Thats pretty cool that you can get the targets to move freely. I downloaded some Olly Lang tutorials from one of his paintballing websites on improving his accuracy and they are all pretty boring if you don&#039;t have another player to peform them with.. Hours of fun to be had with that system..]]></description>
		<content:encoded><![CDATA[<p>Thats pretty cool that you can get the targets to move freely. I downloaded some Olly Lang tutorials from one of his paintballing websites on improving his accuracy and they are all pretty boring if you don&#8217;t have another player to peform them with.. Hours of fun to be had with that system..</p>
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	<item>
		<title>By: SREE</title>
		<link>http://hackaday.com/2009/01/22/automated-shooting-range/comment-page-1/#comment-82653</link>
		<dc:creator><![CDATA[SREE]]></dc:creator>
		<pubDate>Wed, 22 Jul 2009 14:38:51 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=8115#comment-82653</guid>
		<description><![CDATA[want to download free music from www.us.dada.net can you provide me the method to do so. they give 3 credits but i need more. thanks in advance]]></description>
		<content:encoded><![CDATA[<p>want to download free music from <a href="http://www.us.dada.net" rel="nofollow">http://www.us.dada.net</a> can you provide me the method to do so. they give 3 credits but i need more. thanks in advance</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SREE</title>
		<link>http://hackaday.com/2009/01/22/automated-shooting-range/comment-page-1/#comment-82651</link>
		<dc:creator><![CDATA[SREE]]></dc:creator>
		<pubDate>Wed, 22 Jul 2009 14:38:25 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=8115#comment-82651</guid>
		<description><![CDATA[want to download free music from www.us.dada.net can you provide me the method to do so. they give 3 credits but i need more.]]></description>
		<content:encoded><![CDATA[<p>want to download free music from <a href="http://www.us.dada.net" rel="nofollow">http://www.us.dada.net</a> can you provide me the method to do so. they give 3 credits but i need more.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: K'nex Guns</title>
		<link>http://hackaday.com/2009/01/22/automated-shooting-range/comment-page-1/#comment-81418</link>
		<dc:creator><![CDATA[K'nex Guns]]></dc:creator>
		<pubDate>Mon, 13 Jul 2009 23:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=8115#comment-81418</guid>
		<description><![CDATA[You can make it out of K&#039;nex too though.]]></description>
		<content:encoded><![CDATA[<p>You can make it out of K&#8217;nex too though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: eric</title>
		<link>http://hackaday.com/2009/01/22/automated-shooting-range/comment-page-1/#comment-62124</link>
		<dc:creator><![CDATA[eric]]></dc:creator>
		<pubDate>Sat, 07 Feb 2009 06:40:59 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=8115#comment-62124</guid>
		<description><![CDATA[Looks like something that the blackwater group sells for lots n lots of $$$ for big guns.]]></description>
		<content:encoded><![CDATA[<p>Looks like something that the blackwater group sells for lots n lots of $$$ for big guns.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: polymythic</title>
		<link>http://hackaday.com/2009/01/22/automated-shooting-range/comment-page-1/#comment-61537</link>
		<dc:creator><![CDATA[polymythic]]></dc:creator>
		<pubDate>Sun, 01 Feb 2009 14:06:39 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=8115#comment-61537</guid>
		<description><![CDATA[The cut up shirt for the trap worked pretty well in fact.  Nothing go through (unless I missed and did hit the wall, of course).  The mass of the target face is very light, and very neutral, so I not even up against the torque limitations of those little servos yet.  The code is posted on my  site, so dropping some of the delays would speed the targets up even more.  Good idea though, and thanks for the feedback.]]></description>
		<content:encoded><![CDATA[<p>The cut up shirt for the trap worked pretty well in fact.  Nothing go through (unless I missed and did hit the wall, of course).  The mass of the target face is very light, and very neutral, so I not even up against the torque limitations of those little servos yet.  The code is posted on my  site, so dropping some of the delays would speed the targets up even more.  Good idea though, and thanks for the feedback.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dgarman</title>
		<link>http://hackaday.com/2009/01/22/automated-shooting-range/comment-page-1/#comment-60491</link>
		<dc:creator><![CDATA[dgarman]]></dc:creator>
		<pubDate>Fri, 23 Jan 2009 18:47:04 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=8115#comment-60491</guid>
		<description><![CDATA[That&#039;s awesome.  Looks like a fun project.  I agree with what people are saying about having a score counter though.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s awesome.  Looks like a fun project.  I agree with what people are saying about having a score counter though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Mainline</title>
		<link>http://hackaday.com/2009/01/22/automated-shooting-range/comment-page-1/#comment-60475</link>
		<dc:creator><![CDATA[The Mainline]]></dc:creator>
		<pubDate>Fri, 23 Jan 2009 17:02:18 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=8115#comment-60475</guid>
		<description><![CDATA[While you are at it, why not add a sensor that would be able to sense the location of impact, for airsoft training.]]></description>
		<content:encoded><![CDATA[<p>While you are at it, why not add a sensor that would be able to sense the location of impact, for airsoft training.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bullzebub</title>
		<link>http://hackaday.com/2009/01/22/automated-shooting-range/comment-page-1/#comment-60459</link>
		<dc:creator><![CDATA[bullzebub]]></dc:creator>
		<pubDate>Fri, 23 Jan 2009 14:41:30 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=8115#comment-60459</guid>
		<description><![CDATA[tat doesnt seem so healthy for the wall behind the targets! actually .. why didnt you made the BB stopper stationary and just flip the target? that would make it possible to flip them faster too since you have lesser mass :-)
cool project neverless :-)]]></description>
		<content:encoded><![CDATA[<p>tat doesnt seem so healthy for the wall behind the targets! actually .. why didnt you made the BB stopper stationary and just flip the target? that would make it possible to flip them faster too since you have lesser mass :-)<br />
cool project neverless :-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: deacon</title>
		<link>http://hackaday.com/2009/01/22/automated-shooting-range/comment-page-1/#comment-60421</link>
		<dc:creator><![CDATA[deacon]]></dc:creator>
		<pubDate>Fri, 23 Jan 2009 03:05:17 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=8115#comment-60421</guid>
		<description><![CDATA[I&#039;d use a couple of servo&#039;s and a PCI servo controller. But Im a big noob in this kind of engineering.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d use a couple of servo&#8217;s and a PCI servo controller. But Im a big noob in this kind of engineering.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: polymythic</title>
		<link>http://hackaday.com/2009/01/22/automated-shooting-range/comment-page-1/#comment-60418</link>
		<dc:creator><![CDATA[polymythic]]></dc:creator>
		<pubDate>Fri, 23 Jan 2009 02:28:50 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=8115#comment-60418</guid>
		<description><![CDATA[Yeah, I had some ideas for this.  I can at *least* check the target face before its torn to shreds (in full-auto on the pistol, it goes swiss-cheese in a hurry).  Thanks!]]></description>
		<content:encoded><![CDATA[<p>Yeah, I had some ideas for this.  I can at *least* check the target face before its torn to shreds (in full-auto on the pistol, it goes swiss-cheese in a hurry).  Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: polymythic</title>
		<link>http://hackaday.com/2009/01/22/automated-shooting-range/comment-page-1/#comment-60417</link>
		<dc:creator><![CDATA[polymythic]]></dc:creator>
		<pubDate>Fri, 23 Jan 2009 02:27:45 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=8115#comment-60417</guid>
		<description><![CDATA[yeah, you&#039;ve got it.  Construx.]]></description>
		<content:encoded><![CDATA[<p>yeah, you&#8217;ve got it.  Construx.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: polymythic</title>
		<link>http://hackaday.com/2009/01/22/automated-shooting-range/comment-page-1/#comment-60416</link>
		<dc:creator><![CDATA[polymythic]]></dc:creator>
		<pubDate>Fri, 23 Jan 2009 02:27:09 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=8115#comment-60416</guid>
		<description><![CDATA[Yeah, they are indeed Construx. I had some ideas on &quot;hit detection&quot; but after all I can see the holes in the target face for scoring.  Still, its really good feedback and ideas.  I really like the one with the speaker detection and also the good/bad guy one.]]></description>
		<content:encoded><![CDATA[<p>Yeah, they are indeed Construx. I had some ideas on &#8220;hit detection&#8221; but after all I can see the holes in the target face for scoring.  Still, its really good feedback and ideas.  I really like the one with the speaker detection and also the good/bad guy one.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: frollard</title>
		<link>http://hackaday.com/2009/01/22/automated-shooting-range/comment-page-1/#comment-60412</link>
		<dc:creator><![CDATA[frollard]]></dc:creator>
		<pubDate>Fri, 23 Jan 2009 00:49:53 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=8115#comment-60412</guid>
		<description><![CDATA[a piezo on each target plus piezo on cardboard backdrop would detect hits and misses (hits would register both sensors).  Twitter it to a scoreboard 
&#039;downrange&#039;  Dead simple.]]></description>
		<content:encoded><![CDATA[<p>a piezo on each target plus piezo on cardboard backdrop would detect hits and misses (hits would register both sensors).  Twitter it to a scoreboard<br />
&#8216;downrange&#8217;  Dead simple.</p>
]]></content:encoded>
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