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	<title>Comments on: Punchy Punchout, improved</title>
	<atom:link href="http://hackaday.com/2009/05/18/punchy-punchout-improved/feed/" rel="self" type="application/rss+xml" />
	<link>http://hackaday.com/2009/05/18/punchy-punchout-improved/</link>
	<description>Fresh hacks every day</description>
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		<title>By: Neil M</title>
		<link>http://hackaday.com/2009/05/18/punchy-punchout-improved/comment-page-1/#comment-146125</link>
		<dc:creator><![CDATA[Neil M]]></dc:creator>
		<pubDate>Sun, 30 May 2010 22:19:51 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11210#comment-146125</guid>
		<description><![CDATA[How about placing a board on the floor with left and right dodge buttons so your feet movement will actually move the player on screen rather than chest buttons?]]></description>
		<content:encoded><![CDATA[<p>How about placing a board on the floor with left and right dodge buttons so your feet movement will actually move the player on screen rather than chest buttons?</p>
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		<title>By: sam seide</title>
		<link>http://hackaday.com/2009/05/18/punchy-punchout-improved/comment-page-1/#comment-76259</link>
		<dc:creator><![CDATA[sam seide]]></dc:creator>
		<pubDate>Tue, 26 May 2009 13:29:46 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11210#comment-76259</guid>
		<description><![CDATA[just thought I&#039;d let everyone know we posted up the follow up video of us actually playing the machine.  You can see us punching this thing quite a bit harder and that you can actually KO the opponents using this machine:

http://www.youtube.com/watch?v=e_WaqSnvJ1o&amp;feature=channel]]></description>
		<content:encoded><![CDATA[<p>just thought I&#8217;d let everyone know we posted up the follow up video of us actually playing the machine.  You can see us punching this thing quite a bit harder and that you can actually KO the opponents using this machine:</p>
<p><span style="text-align:center; display: block;"><a href="http://hackaday.com/2009/05/18/punchy-punchout-improved/"><img src="http://img.youtube.com/vi/e_WaqSnvJ1o/2.jpg" alt="" /></a></span></p>
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		<title>By: Aleks Clark</title>
		<link>http://hackaday.com/2009/05/18/punchy-punchout-improved/comment-page-1/#comment-75763</link>
		<dc:creator><![CDATA[Aleks Clark]]></dc:creator>
		<pubDate>Wed, 20 May 2009 10:19:43 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11210#comment-75763</guid>
		<description><![CDATA[well you COULD build this complex button arrangement, or you could use a ddr pad.]]></description>
		<content:encoded><![CDATA[<p>well you COULD build this complex button arrangement, or you could use a ddr pad.</p>
]]></content:encoded>
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	<item>
		<title>By: sam seide</title>
		<link>http://hackaday.com/2009/05/18/punchy-punchout-improved/comment-page-1/#comment-75709</link>
		<dc:creator><![CDATA[sam seide]]></dc:creator>
		<pubDate>Tue, 19 May 2009 20:40:37 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11210#comment-75709</guid>
		<description><![CDATA[that would work great as far a durability, but the problem then becomes the size of the button and trying to find it with your foot.  I guess the solution would be to maybe make a box that housed the button, then place a board on top with some springs or something to hold it above the button that you could press down.  That would probably give it the weight needed plus the size.  However, you have to remember, in punchout you have normally just a fraction of a second to hit the button before you end up getting punched.  Do you think you could lift up your leg and hit a button fast enough with your foot before the punch hits you?  Watch the video to see even how quick it seems to come even just using a punch.]]></description>
		<content:encoded><![CDATA[<p>that would work great as far a durability, but the problem then becomes the size of the button and trying to find it with your foot.  I guess the solution would be to maybe make a box that housed the button, then place a board on top with some springs or something to hold it above the button that you could press down.  That would probably give it the weight needed plus the size.  However, you have to remember, in punchout you have normally just a fraction of a second to hit the button before you end up getting punched.  Do you think you could lift up your leg and hit a button fast enough with your foot before the punch hits you?  Watch the video to see even how quick it seems to come even just using a punch.</p>
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		<title>By: Travis</title>
		<link>http://hackaday.com/2009/05/18/punchy-punchout-improved/comment-page-1/#comment-75694</link>
		<dc:creator><![CDATA[Travis]]></dc:creator>
		<pubDate>Tue, 19 May 2009 17:10:14 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11210#comment-75694</guid>
		<description><![CDATA[Why not just mount the same arcade buttons you have mounted in the dummy for block and dodge to a small platform on the floor? Then they wouldn&#039;t move around and you could use footwork for dodging and blocking.]]></description>
		<content:encoded><![CDATA[<p>Why not just mount the same arcade buttons you have mounted in the dummy for block and dodge to a small platform on the floor? Then they wouldn&#8217;t move around and you could use footwork for dodging and blocking.</p>
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		<title>By: sam seide</title>
		<link>http://hackaday.com/2009/05/18/punchy-punchout-improved/comment-page-1/#comment-75675</link>
		<dc:creator><![CDATA[sam seide]]></dc:creator>
		<pubDate>Tue, 19 May 2009 13:32:11 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11210#comment-75675</guid>
		<description><![CDATA[I&#039;m not going to take steroids.  haha.  Yes, I weigh 140 pounds.  I do play indoor soccer and am an active person outside of my geeky projects like this one.

strider is totally right about the arcade buttons.  I too worked at an arcade in the late 90&#039;s and the buttons were never a problem.  The joysticks may get a little sticky, but you never had to do more than clean them up.  Those things are sturdy!

a foot pedal to block would be neat, if it could be stolen off a time crisis that&#039;d be awesome.  The problem with footpads is always movement.  It&#039;d have to have some weight behind it (or be attached to the dummy) in order to keep it in the same place all the time.  If it moves around, it makes it impossible to know where to push without having to look down.  Reason I know this was I made some contact sensors using foil and foam rubber, where when you step down on it it compresses the foam rubber and connects the two pieces of foil.  Even though I made quite large pads, since they moved around some while playing, I had difficulty dodging.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m not going to take steroids.  haha.  Yes, I weigh 140 pounds.  I do play indoor soccer and am an active person outside of my geeky projects like this one.</p>
<p>strider is totally right about the arcade buttons.  I too worked at an arcade in the late 90&#8242;s and the buttons were never a problem.  The joysticks may get a little sticky, but you never had to do more than clean them up.  Those things are sturdy!</p>
<p>a foot pedal to block would be neat, if it could be stolen off a time crisis that&#8217;d be awesome.  The problem with footpads is always movement.  It&#8217;d have to have some weight behind it (or be attached to the dummy) in order to keep it in the same place all the time.  If it moves around, it makes it impossible to know where to push without having to look down.  Reason I know this was I made some contact sensors using foil and foam rubber, where when you step down on it it compresses the foam rubber and connects the two pieces of foil.  Even though I made quite large pads, since they moved around some while playing, I had difficulty dodging.</p>
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	<item>
		<title>By: Wwhat</title>
		<link>http://hackaday.com/2009/05/18/punchy-punchout-improved/comment-page-1/#comment-75673</link>
		<dc:creator><![CDATA[Wwhat]]></dc:creator>
		<pubDate>Tue, 19 May 2009 12:45:53 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11210#comment-75673</guid>
		<description><![CDATA[Funny how the guy demonstrating it is pretty scrawny and it&#039;s pretty clear he wish he was less so, so it plays out nicely.
I wonder if we&#039;ll see a follow-up in a few months to see if it helped.
Remember to get plenty of proteins, oh and steroids :]]]></description>
		<content:encoded><![CDATA[<p>Funny how the guy demonstrating it is pretty scrawny and it&#8217;s pretty clear he wish he was less so, so it plays out nicely.<br />
I wonder if we&#8217;ll see a follow-up in a few months to see if it helped.<br />
Remember to get plenty of proteins, oh and steroids :]</p>
]]></content:encoded>
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	<item>
		<title>By: fartface</title>
		<link>http://hackaday.com/2009/05/18/punchy-punchout-improved/comment-page-1/#comment-75668</link>
		<dc:creator><![CDATA[fartface]]></dc:creator>
		<pubDate>Tue, 19 May 2009 12:17:07 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11210#comment-75668</guid>
		<description><![CDATA[Miachel.  to get rid of twitter bar is very simple...

Open your computer while running, and look for the biggest heat sink.  Remove that heat sink and spray salt water on the chip under it. If that does not work,  switch to muratic acid that will certainly get rid of twitter.bar and other unwanted programs for you.   After that your computer will run as fast as the day it was new.

Very important you do this while it&#039;s on.  

Note: if you cant get the big heat sink off,  then you will have to submurge the whole pc while off in muratic acid for 12 hours.  then hose it off, and put it in the dryer on high heat for 3 hours.

Muratic acid can be bought at any pool supply store.   Rubbing the circuit board with naval jelly will also work.]]></description>
		<content:encoded><![CDATA[<p>Miachel.  to get rid of twitter bar is very simple&#8230;</p>
<p>Open your computer while running, and look for the biggest heat sink.  Remove that heat sink and spray salt water on the chip under it. If that does not work,  switch to muratic acid that will certainly get rid of twitter.bar and other unwanted programs for you.   After that your computer will run as fast as the day it was new.</p>
<p>Very important you do this while it&#8217;s on.  </p>
<p>Note: if you cant get the big heat sink off,  then you will have to submurge the whole pc while off in muratic acid for 12 hours.  then hose it off, and put it in the dryer on high heat for 3 hours.</p>
<p>Muratic acid can be bought at any pool supply store.   Rubbing the circuit board with naval jelly will also work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ho0d0o</title>
		<link>http://hackaday.com/2009/05/18/punchy-punchout-improved/comment-page-1/#comment-75666</link>
		<dc:creator><![CDATA[ho0d0o]]></dc:creator>
		<pubDate>Tue, 19 May 2009 11:45:31 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11210#comment-75666</guid>
		<description><![CDATA[**bows down**]]></description>
		<content:encoded><![CDATA[<p>**bows down**</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: strider_mt2k</title>
		<link>http://hackaday.com/2009/05/18/punchy-punchout-improved/comment-page-1/#comment-75662</link>
		<dc:creator><![CDATA[strider_mt2k]]></dc:creator>
		<pubDate>Tue, 19 May 2009 10:14:48 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11210#comment-75662</guid>
		<description><![CDATA[If they are using regular arcade buttons then fear no longer.

Have you _seen_ how arcade machines are treated?
-and nobody is using gloves on them, let me assure you!

If you look at the way those buttons are designed you&#039;ll see they are actually very robust.
When I serviced arcade machines in the early 90&#039;s it was a rare thing to replace an entire button assembly.
Usually they were just gunked up with soda and could be washed out back at the shop for re-use.

even at that the cherry switch was usually just fine and snapped in for further abuse.]]></description>
		<content:encoded><![CDATA[<p>If they are using regular arcade buttons then fear no longer.</p>
<p>Have you _seen_ how arcade machines are treated?<br />
-and nobody is using gloves on them, let me assure you!</p>
<p>If you look at the way those buttons are designed you&#8217;ll see they are actually very robust.<br />
When I serviced arcade machines in the early 90&#8242;s it was a rare thing to replace an entire button assembly.<br />
Usually they were just gunked up with soda and could be washed out back at the shop for re-use.</p>
<p>even at that the cherry switch was usually just fine and snapped in for further abuse.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MRE</title>
		<link>http://hackaday.com/2009/05/18/punchy-punchout-improved/comment-page-1/#comment-75660</link>
		<dc:creator><![CDATA[MRE]]></dc:creator>
		<pubDate>Tue, 19 May 2009 10:00:23 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11210#comment-75660</guid>
		<description><![CDATA[a few ideas:
How about some sort of air switch? like with a plastic or rubber air pocket hooked to an air trigger switch. Might work and survive much longer than the buttons (apparently they are going strong for the moment)

and a foot pedal for block a-la time crisis etc.]]></description>
		<content:encoded><![CDATA[<p>a few ideas:<br />
How about some sort of air switch? like with a plastic or rubber air pocket hooked to an air trigger switch. Might work and survive much longer than the buttons (apparently they are going strong for the moment)</p>
<p>and a foot pedal for block a-la time crisis etc.</p>
]]></content:encoded>
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	<item>
		<title>By: Louis II</title>
		<link>http://hackaday.com/2009/05/18/punchy-punchout-improved/comment-page-1/#comment-75629</link>
		<dc:creator><![CDATA[Louis II]]></dc:creator>
		<pubDate>Tue, 19 May 2009 03:50:40 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11210#comment-75629</guid>
		<description><![CDATA[Wow, awesome follow up!

What other games have you used it with?

It&#039;s just really cool to see a project where the authors are interested in the actual physical adaptation of some thing that was a simulation of a physical thing to begin with.

Duck Hunt will always be one of my favorite games because it implements physical elements to the simulation that are more than keypad pushing.

The physical contact part of this project is the win here, in my book.
:-)]]></description>
		<content:encoded><![CDATA[<p>Wow, awesome follow up!</p>
<p>What other games have you used it with?</p>
<p>It&#8217;s just really cool to see a project where the authors are interested in the actual physical adaptation of some thing that was a simulation of a physical thing to begin with.</p>
<p>Duck Hunt will always be one of my favorite games because it implements physical elements to the simulation that are more than keypad pushing.</p>
<p>The physical contact part of this project is the win here, in my book.<br />
:-)</p>
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	<item>
		<title>By: anon</title>
		<link>http://hackaday.com/2009/05/18/punchy-punchout-improved/comment-page-1/#comment-75620</link>
		<dc:creator><![CDATA[anon]]></dc:creator>
		<pubDate>Mon, 18 May 2009 23:55:51 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11210#comment-75620</guid>
		<description><![CDATA[seems counterintuitive to punch when you want to block, but its definitely nifty]]></description>
		<content:encoded><![CDATA[<p>seems counterintuitive to punch when you want to block, but its definitely nifty</p>
]]></content:encoded>
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	<item>
		<title>By: Sam</title>
		<link>http://hackaday.com/2009/05/18/punchy-punchout-improved/comment-page-1/#comment-75619</link>
		<dc:creator><![CDATA[Sam]]></dc:creator>
		<pubDate>Mon, 18 May 2009 23:31:08 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11210#comment-75619</guid>
		<description><![CDATA[how about ears you can bite?  Now THAT&#039;s a true mike tyson&#039;s punchout game.]]></description>
		<content:encoded><![CDATA[<p>how about ears you can bite?  Now THAT&#8217;s a true mike tyson&#8217;s punchout game.</p>
]]></content:encoded>
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	<item>
		<title>By: Jonathan Mayer</title>
		<link>http://hackaday.com/2009/05/18/punchy-punchout-improved/comment-page-1/#comment-75615</link>
		<dc:creator><![CDATA[Jonathan Mayer]]></dc:creator>
		<pubDate>Mon, 18 May 2009 23:04:41 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11210#comment-75615</guid>
		<description><![CDATA[Wow, putting your phone number up on the internets with your email.  You must be deperate.]]></description>
		<content:encoded><![CDATA[<p>Wow, putting your phone number up on the internets with your email.  You must be deperate.</p>
]]></content:encoded>
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