<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Katamari controller</title>
	<atom:link href="http://hackaday.com/2009/05/25/katamari-controller/feed/" rel="self" type="application/rss+xml" />
	<link>http://hackaday.com/2009/05/25/katamari-controller/</link>
	<description>Fresh hacks every day</description>
	<lastBuildDate>Sun, 12 Feb 2012 06:24:20 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: ericdand</title>
		<link>http://hackaday.com/2009/05/25/katamari-controller/comment-page-1/#comment-81519</link>
		<dc:creator><![CDATA[ericdand]]></dc:creator>
		<pubDate>Tue, 14 Jul 2009 16:49:04 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11281#comment-81519</guid>
		<description><![CDATA[Wow, this is even better than a simple pool-ball-style trackball! The only question I have is this: why didn&#039;t you affix the mouse to the side of the ball so that you didn&#039;t constantly have to hold it? The rest of the controller is so professional, it only makes sense to spend five minutes building a little support for the mouse.]]></description>
		<content:encoded><![CDATA[<p>Wow, this is even better than a simple pool-ball-style trackball! The only question I have is this: why didn&#8217;t you affix the mouse to the side of the ball so that you didn&#8217;t constantly have to hold it? The rest of the controller is so professional, it only makes sense to spend five minutes building a little support for the mouse.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alice</title>
		<link>http://hackaday.com/2009/05/25/katamari-controller/comment-page-1/#comment-78471</link>
		<dc:creator><![CDATA[Alice]]></dc:creator>
		<pubDate>Fri, 19 Jun 2009 04:21:03 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11281#comment-78471</guid>
		<description><![CDATA[This is so cool!  Great idea!]]></description>
		<content:encoded><![CDATA[<p>This is so cool!  Great idea!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jobags</title>
		<link>http://hackaday.com/2009/05/25/katamari-controller/comment-page-1/#comment-76886</link>
		<dc:creator><![CDATA[jobags]]></dc:creator>
		<pubDate>Sun, 31 May 2009 21:30:48 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11281#comment-76886</guid>
		<description><![CDATA[do you guys even spell check?]]></description>
		<content:encoded><![CDATA[<p>do you guys even spell check?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Diddle</title>
		<link>http://hackaday.com/2009/05/25/katamari-controller/comment-page-1/#comment-76710</link>
		<dc:creator><![CDATA[Diddle]]></dc:creator>
		<pubDate>Sat, 30 May 2009 02:38:40 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11281#comment-76710</guid>
		<description><![CDATA[Having played katamari and watched this project video, it seems to me that a trackball would have sufficed, albeit a smaller interface.]]></description>
		<content:encoded><![CDATA[<p>Having played katamari and watched this project video, it seems to me that a trackball would have sufficed, albeit a smaller interface.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hitek146</title>
		<link>http://hackaday.com/2009/05/25/katamari-controller/comment-page-1/#comment-76540</link>
		<dc:creator><![CDATA[Hitek146]]></dc:creator>
		<pubDate>Thu, 28 May 2009 15:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11281#comment-76540</guid>
		<description><![CDATA[^^^lol @ Phantasm reference... :)]]></description>
		<content:encoded><![CDATA[<p>^^^lol @ Phantasm reference&#8230; :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: michael</title>
		<link>http://hackaday.com/2009/05/25/katamari-controller/comment-page-1/#comment-76401</link>
		<dc:creator><![CDATA[michael]]></dc:creator>
		<pubDate>Wed, 27 May 2009 17:25:31 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11281#comment-76401</guid>
		<description><![CDATA[One of the more useful projects for an arduino that I&#039;ve seen.  Most projects seem like severe overkill.

Usefulness being subjective, of course.]]></description>
		<content:encoded><![CDATA[<p>One of the more useful projects for an arduino that I&#8217;ve seen.  Most projects seem like severe overkill.</p>
<p>Usefulness being subjective, of course.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nubie</title>
		<link>http://hackaday.com/2009/05/25/katamari-controller/comment-page-1/#comment-76396</link>
		<dc:creator><![CDATA[nubie]]></dc:creator>
		<pubDate>Wed, 27 May 2009 16:22:15 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11281#comment-76396</guid>
		<description><![CDATA[@grey 
Ball mice are optical mice, yes I do find the concept of &quot;optical&quot; optical mice confusing.

Watch this video, about 50 seconds in:
http://www.escapistmagazine.com/videos/view/the-escapist-presents/639-World-of-Her-PWN-Four

About that time I was rolling on the floor too ;)

This is neat, I would suggest that if your Arduino runs on 5 volts just use the USB port on the PS2 to power it.

I liked Katamari Damacy, but the controls were not intuitive, they didn&#039;t work like real tanks should, you needed to use all 4 axis, almost just to torture you.  No real reason for it.

I wonder if you could hack up the control scheme of the game (using an action replay or gameshark) to use a single standard mouse plugged into USB (put all the programming onto the PS2 platform), or maybe even using the Playstation mouse.

I would love a beach-ball sized controller floating on an air base, perhaps with the right optics you could focus a mouse on the floating surface, you could position an IR break sensor below it, and pressing the ball down would activate the presses (I forget, what were the presses used for again?)

Also you could figure out a way to translate the inputs to one single mouse using logic.  Basically reverse-engineering the software the game is using to convert 4 input axis into 2 motion axis, then putting that on-board the Arduino.

Also I have converted a standard PSX controller to have the left analog stick where the d-pad was, after I got Katamari I started wanting to move the left stick up to where the action buttons were, kinda like a handheld version of this: http://curmudgeongamer.com/2005/10/ace-combat-and-dual-analog-flight.html

PS, love the music, that game is freaking awesome.]]></description>
		<content:encoded><![CDATA[<p>@grey<br />
Ball mice are optical mice, yes I do find the concept of &#8220;optical&#8221; optical mice confusing.</p>
<p>Watch this video, about 50 seconds in:<br />
<a href="http://www.escapistmagazine.com/videos/view/the-escapist-presents/639-World-of-Her-PWN-Four" rel="nofollow">http://www.escapistmagazine.com/videos/view/the-escapist-presents/639-World-of-Her-PWN-Four</a></p>
<p>About that time I was rolling on the floor too ;)</p>
<p>This is neat, I would suggest that if your Arduino runs on 5 volts just use the USB port on the PS2 to power it.</p>
<p>I liked Katamari Damacy, but the controls were not intuitive, they didn&#8217;t work like real tanks should, you needed to use all 4 axis, almost just to torture you.  No real reason for it.</p>
<p>I wonder if you could hack up the control scheme of the game (using an action replay or gameshark) to use a single standard mouse plugged into USB (put all the programming onto the PS2 platform), or maybe even using the Playstation mouse.</p>
<p>I would love a beach-ball sized controller floating on an air base, perhaps with the right optics you could focus a mouse on the floating surface, you could position an IR break sensor below it, and pressing the ball down would activate the presses (I forget, what were the presses used for again?)</p>
<p>Also you could figure out a way to translate the inputs to one single mouse using logic.  Basically reverse-engineering the software the game is using to convert 4 input axis into 2 motion axis, then putting that on-board the Arduino.</p>
<p>Also I have converted a standard PSX controller to have the left analog stick where the d-pad was, after I got Katamari I started wanting to move the left stick up to where the action buttons were, kinda like a handheld version of this: <a href="http://curmudgeongamer.com/2005/10/ace-combat-and-dual-analog-flight.html" rel="nofollow">http://curmudgeongamer.com/2005/10/ace-combat-and-dual-analog-flight.html</a></p>
<p>PS, love the music, that game is freaking awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NXK</title>
		<link>http://hackaday.com/2009/05/25/katamari-controller/comment-page-1/#comment-76321</link>
		<dc:creator><![CDATA[NXK]]></dc:creator>
		<pubDate>Tue, 26 May 2009 21:16:01 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11281#comment-76321</guid>
		<description><![CDATA[It&#039;s all fun and games until the silver orb chases you down and drills a hole in your head...]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s all fun and games until the silver orb chases you down and drills a hole in your head&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike</title>
		<link>http://hackaday.com/2009/05/25/katamari-controller/comment-page-1/#comment-76264</link>
		<dc:creator><![CDATA[Mike]]></dc:creator>
		<pubDate>Tue, 26 May 2009 16:22:26 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11281#comment-76264</guid>
		<description><![CDATA[good use of existing technology without having to reinvent the wheel (or ball). 

could the background clatter be any louder? a toilet flushing in the background would have completed the soundtrack!  give those people behind the camera a dope slap to the back of the head.]]></description>
		<content:encoded><![CDATA[<p>good use of existing technology without having to reinvent the wheel (or ball). </p>
<p>could the background clatter be any louder? a toilet flushing in the background would have completed the soundtrack!  give those people behind the camera a dope slap to the back of the head.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymouse</title>
		<link>http://hackaday.com/2009/05/25/katamari-controller/comment-page-1/#comment-76254</link>
		<dc:creator><![CDATA[Anonymouse]]></dc:creator>
		<pubDate>Tue, 26 May 2009 12:47:45 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11281#comment-76254</guid>
		<description><![CDATA[kaotickisses, I don&#039;t know if you&#039;ve ever actually played Katamari Damacy, but the problem is that you use *both* analog sticks to control the movements of the single katamari on-screen.]]></description>
		<content:encoded><![CDATA[<p>kaotickisses, I don&#8217;t know if you&#8217;ve ever actually played Katamari Damacy, but the problem is that you use *both* analog sticks to control the movements of the single katamari on-screen.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kaotickisses</title>
		<link>http://hackaday.com/2009/05/25/katamari-controller/comment-page-1/#comment-76218</link>
		<dc:creator><![CDATA[kaotickisses]]></dc:creator>
		<pubDate>Mon, 25 May 2009 22:48:53 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11281#comment-76218</guid>
		<description><![CDATA[have you thought of using the sensor that a mouse uses and putting it under the ball on the base so instead of you holding the mouse up to it the ball, the ball will have its own sensor so the PlayStation can read it like a controller]]></description>
		<content:encoded><![CDATA[<p>have you thought of using the sensor that a mouse uses and putting it under the ball on the base so instead of you holding the mouse up to it the ball, the ball will have its own sensor so the PlayStation can read it like a controller</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: grovenstien</title>
		<link>http://hackaday.com/2009/05/25/katamari-controller/comment-page-1/#comment-76210</link>
		<dc:creator><![CDATA[grovenstien]]></dc:creator>
		<pubDate>Mon, 25 May 2009 21:53:09 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11281#comment-76210</guid>
		<description><![CDATA[To get a yoga ball to spin try using bigger bearings.  Imagine the track ball you have already multiplied by three being used as the bearings for the yoga ball.]]></description>
		<content:encoded><![CDATA[<p>To get a yoga ball to spin try using bigger bearings.  Imagine the track ball you have already multiplied by three being used as the bearings for the yoga ball.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dirk</title>
		<link>http://hackaday.com/2009/05/25/katamari-controller/comment-page-1/#comment-76207</link>
		<dc:creator><![CDATA[dirk]]></dc:creator>
		<pubDate>Mon, 25 May 2009 21:22:33 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11281#comment-76207</guid>
		<description><![CDATA[Neat, but I think I would want more inertia. I&#039;d want to roll the thing and have it keep spinning for a bit.]]></description>
		<content:encoded><![CDATA[<p>Neat, but I think I would want more inertia. I&#8217;d want to roll the thing and have it keep spinning for a bit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: grey</title>
		<link>http://hackaday.com/2009/05/25/katamari-controller/comment-page-1/#comment-76205</link>
		<dc:creator><![CDATA[grey]]></dc:creator>
		<pubDate>Mon, 25 May 2009 21:00:25 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11281#comment-76205</guid>
		<description><![CDATA[Optical mouse balls?  You mean trackballs?  Optical mouse balls sounds like an oxymoron.]]></description>
		<content:encoded><![CDATA[<p>Optical mouse balls?  You mean trackballs?  Optical mouse balls sounds like an oxymoron.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ethan</title>
		<link>http://hackaday.com/2009/05/25/katamari-controller/comment-page-1/#comment-76199</link>
		<dc:creator><![CDATA[Ethan]]></dc:creator>
		<pubDate>Mon, 25 May 2009 19:42:42 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11281#comment-76199</guid>
		<description><![CDATA[its kind of loud... :/ maybe grease it up, replace any metal balls you used with optical mouse balls.]]></description>
		<content:encoded><![CDATA[<p>its kind of loud&#8230; :/ maybe grease it up, replace any metal balls you used with optical mouse balls.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

