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	<title>Comments on: Dice-O-Matic</title>
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	<link>http://hackaday.com/2009/05/26/dice-o-matic/</link>
	<description>Fresh hacks every day</description>
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	<item>
		<title>By: Boyes</title>
		<link>http://hackaday.com/2009/05/26/dice-o-matic/comment-page-1/#comment-142888</link>
		<dc:creator><![CDATA[Boyes]]></dc:creator>
		<pubDate>Mon, 17 May 2010 02:44:36 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11291#comment-142888</guid>
		<description><![CDATA[Amazing post, this really hits home with me.. I have experienced similar situations.. &lt;a href=&quot;http://www.crapsonline.com&quot; rel=&quot;nofollow&quot;&gt;best online casino&lt;/a&gt;]]></description>
		<content:encoded><![CDATA[<p>Amazing post, this really hits home with me.. I have experienced similar situations.. <a href="http://www.crapsonline.com" rel="nofollow">best online casino</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: How to cheat on PokerStars</title>
		<link>http://hackaday.com/2009/05/26/dice-o-matic/comment-page-1/#comment-106340</link>
		<dc:creator><![CDATA[How to cheat on PokerStars]]></dc:creator>
		<pubDate>Sun, 08 Nov 2009 16:36:20 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11291#comment-106340</guid>
		<description><![CDATA[my best mates brother has just been sponsored by pokerstarshe gets 50k a month to play any tourneys he wantsa at the end of the month he gets a percentage of winnings. how many others are doing the same thing for pokerstars how can this make it fair in anyway, there all cheats ipoker software the worse.]]></description>
		<content:encoded><![CDATA[<p>my best mates brother has just been sponsored by pokerstarshe gets 50k a month to play any tourneys he wantsa at the end of the month he gets a percentage of winnings. how many others are doing the same thing for pokerstars how can this make it fair in anyway, there all cheats ipoker software the worse.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pokerstars patterns</title>
		<link>http://hackaday.com/2009/05/26/dice-o-matic/comment-page-1/#comment-106339</link>
		<dc:creator><![CDATA[pokerstars patterns]]></dc:creator>
		<pubDate>Sun, 08 Nov 2009 16:36:04 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11291#comment-106339</guid>
		<description><![CDATA[ROLLING STONES to the rescue then.. ingenious thinking. Cheers]]></description>
		<content:encoded><![CDATA[<p>ROLLING STONES to the rescue then.. ingenious thinking. Cheers</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew</title>
		<link>http://hackaday.com/2009/05/26/dice-o-matic/comment-page-1/#comment-99618</link>
		<dc:creator><![CDATA[Andrew]]></dc:creator>
		<pubDate>Thu, 08 Oct 2009 01:14:07 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11291#comment-99618</guid>
		<description><![CDATA[It seems like what deez was talking about would most likely work the best. Either that or what Jed has said.

http://www.squidoo.com/Do_it_yourself_solar_panels]]></description>
		<content:encoded><![CDATA[<p>It seems like what deez was talking about would most likely work the best. Either that or what Jed has said.</p>
<p><a href="http://www.squidoo.com/Do_it_yourself_solar_panels" rel="nofollow">http://www.squidoo.com/Do_it_yourself_solar_panels</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jed</title>
		<link>http://hackaday.com/2009/05/26/dice-o-matic/comment-page-1/#comment-78079</link>
		<dc:creator><![CDATA[Jed]]></dc:creator>
		<pubDate>Mon, 15 Jun 2009 01:00:46 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11291#comment-78079</guid>
		<description><![CDATA[@MRE

Just use base 6, and have the 6&#039;s represent 0.

If you wanted a random number from 0-1295, just roll 4 dice. 3526, would be 3520 in base 6 or 840 in base 10.]]></description>
		<content:encoded><![CDATA[<p>@MRE</p>
<p>Just use base 6, and have the 6&#8242;s represent 0.</p>
<p>If you wanted a random number from 0-1295, just roll 4 dice. 3526, would be 3520 in base 6 or 840 in base 10.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nate</title>
		<link>http://hackaday.com/2009/05/26/dice-o-matic/comment-page-1/#comment-77980</link>
		<dc:creator><![CDATA[nate]]></dc:creator>
		<pubDate>Sat, 13 Jun 2009 17:42:03 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11291#comment-77980</guid>
		<description><![CDATA[Well, that is an awkward typo.]]></description>
		<content:encoded><![CDATA[<p>Well, that is an awkward typo.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nate</title>
		<link>http://hackaday.com/2009/05/26/dice-o-matic/comment-page-1/#comment-77979</link>
		<dc:creator><![CDATA[Nate]]></dc:creator>
		<pubDate>Sat, 13 Jun 2009 17:41:01 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11291#comment-77979</guid>
		<description><![CDATA[I have a true RNG set up. It collects Wi-Fi raw signals, audio line-in noise, thermal data, dick IO, Intel&#039;s on-chip random number generator, and radio noise, as well as Linux&#039;s built-in PRNG. It&#039;s pretty much impossible to predict.]]></description>
		<content:encoded><![CDATA[<p>I have a true RNG set up. It collects Wi-Fi raw signals, audio line-in noise, thermal data, dick IO, Intel&#8217;s on-chip random number generator, and radio noise, as well as Linux&#8217;s built-in PRNG. It&#8217;s pretty much impossible to predict.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: markps2</title>
		<link>http://hackaday.com/2009/05/26/dice-o-matic/comment-page-1/#comment-76633</link>
		<dc:creator><![CDATA[markps2]]></dc:creator>
		<pubDate>Fri, 29 May 2009 13:38:46 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11291#comment-76633</guid>
		<description><![CDATA[a unique analoge to digital interface!]]></description>
		<content:encoded><![CDATA[<p>a unique analoge to digital interface!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GTMoole</title>
		<link>http://hackaday.com/2009/05/26/dice-o-matic/comment-page-1/#comment-76632</link>
		<dc:creator><![CDATA[GTMoole]]></dc:creator>
		<pubDate>Fri, 29 May 2009 13:36:21 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11291#comment-76632</guid>
		<description><![CDATA[&quot;who the fuck is complaining about the quality of the random numbers?&quot;

Obviously, the losers.]]></description>
		<content:encoded><![CDATA[<p>&#8220;who the fuck is complaining about the quality of the random numbers?&#8221;</p>
<p>Obviously, the losers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DeFex</title>
		<link>http://hackaday.com/2009/05/26/dice-o-matic/comment-page-1/#comment-76548</link>
		<dc:creator><![CDATA[DeFex]]></dc:creator>
		<pubDate>Thu, 28 May 2009 16:44:27 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11291#comment-76548</guid>
		<description><![CDATA[Pedro i am talking about with nothing plugged in, highly amplified analog inputs make noise by themselves from electronic noise of transistor junctions etc, the crappier the circuit (onboard audio) the better.]]></description>
		<content:encoded><![CDATA[<p>Pedro i am talking about with nothing plugged in, highly amplified analog inputs make noise by themselves from electronic noise of transistor junctions etc, the crappier the circuit (onboard audio) the better.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bob</title>
		<link>http://hackaday.com/2009/05/26/dice-o-matic/comment-page-1/#comment-76393</link>
		<dc:creator><![CDATA[bob]]></dc:creator>
		<pubDate>Wed, 27 May 2009 15:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11291#comment-76393</guid>
		<description><![CDATA[http://www.araneus.fi/products-alea-eng.html

how about a diy version of something like this?]]></description>
		<content:encoded><![CDATA[<p><a href="http://www.araneus.fi/products-alea-eng.html" rel="nofollow">http://www.araneus.fi/products-alea-eng.html</a></p>
<p>how about a diy version of something like this?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MRE</title>
		<link>http://hackaday.com/2009/05/26/dice-o-matic/comment-page-1/#comment-76382</link>
		<dc:creator><![CDATA[MRE]]></dc:creator>
		<pubDate>Wed, 27 May 2009 11:24:41 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11291#comment-76382</guid>
		<description><![CDATA[@deez - exactly the concept on which craps is based. Snake-eyes and double six are quite hard to roll, thus the take is quite high. 6 and 7 &#039;any way&#039; (1 and 5, 2 and 4, 3 and 3, etc) is pretty easy (common), and thus the take is low.

@blue - another method that amounts to the same thing is to say that the first die represents a row and the second the column on a 6x6 table, in which the numbers 1 to 36 are filled in.
Each die adds a dimension, so 3 dies yields 216 numbers, etc. This could get pretty cpu intensive to maintain the look-up tables as you add successive dies (dimensions)
removing the idea that the die itself represents a random number and instead represents an *indexing component* to a number should give flat results (as you say).
But as everyone else pointed out, quality of the die affects it quite a bit.]]></description>
		<content:encoded><![CDATA[<p>@deez &#8211; exactly the concept on which craps is based. Snake-eyes and double six are quite hard to roll, thus the take is quite high. 6 and 7 &#8216;any way&#8217; (1 and 5, 2 and 4, 3 and 3, etc) is pretty easy (common), and thus the take is low.</p>
<p>@blue &#8211; another method that amounts to the same thing is to say that the first die represents a row and the second the column on a 6&#215;6 table, in which the numbers 1 to 36 are filled in.<br />
Each die adds a dimension, so 3 dies yields 216 numbers, etc. This could get pretty cpu intensive to maintain the look-up tables as you add successive dies (dimensions)<br />
removing the idea that the die itself represents a random number and instead represents an *indexing component* to a number should give flat results (as you say).<br />
But as everyone else pointed out, quality of the die affects it quite a bit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bob</title>
		<link>http://hackaday.com/2009/05/26/dice-o-matic/comment-page-1/#comment-76381</link>
		<dc:creator><![CDATA[bob]]></dc:creator>
		<pubDate>Wed, 27 May 2009 10:59:35 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11291#comment-76381</guid>
		<description><![CDATA[As no-one&#039;s mentioned it yet: collecting entropy from your laptop&#039;s wireless receiver is quite hard to duplicate.]]></description>
		<content:encoded><![CDATA[<p>As no-one&#8217;s mentioned it yet: collecting entropy from your laptop&#8217;s wireless receiver is quite hard to duplicate.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blue</title>
		<link>http://hackaday.com/2009/05/26/dice-o-matic/comment-page-1/#comment-76372</link>
		<dc:creator><![CDATA[blue]]></dc:creator>
		<pubDate>Wed, 27 May 2009 08:48:39 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11291#comment-76372</guid>
		<description><![CDATA[deez,  you only need two dice to represent every number from 1 to 36 if you use each dice as one &quot;bit&quot; in a base-6 number system.  So just let (1,1) represent 1, and count up from there to get to 36.  I am pretty sure since each bit has a nice flat distribution, then the whole range 1-36 would also have a nice flat distribution.]]></description>
		<content:encoded><![CDATA[<p>deez,  you only need two dice to represent every number from 1 to 36 if you use each dice as one &#8220;bit&#8221; in a base-6 number system.  So just let (1,1) represent 1, and count up from there to get to 36.  I am pretty sure since each bit has a nice flat distribution, then the whole range 1-36 would also have a nice flat distribution.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: haltux</title>
		<link>http://hackaday.com/2009/05/26/dice-o-matic/comment-page-1/#comment-76369</link>
		<dc:creator><![CDATA[haltux]]></dc:creator>
		<pubDate>Wed, 27 May 2009 08:03:15 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11291#comment-76369</guid>
		<description><![CDATA[This is a joke - but a good one. Useless but nice machine. I imagine that the main point of it is to entertain the web site users, or to make people talk about it. 

Generating good random numbers is not that much a problem, it has been widely investigated by crytologists: there exists robust and efficient algorithms.

There also exist simple ways to get &quot;real&quot; random: recording white noise, taking least significant bits, for example.]]></description>
		<content:encoded><![CDATA[<p>This is a joke &#8211; but a good one. Useless but nice machine. I imagine that the main point of it is to entertain the web site users, or to make people talk about it. </p>
<p>Generating good random numbers is not that much a problem, it has been widely investigated by crytologists: there exists robust and efficient algorithms.</p>
<p>There also exist simple ways to get &#8220;real&#8221; random: recording white noise, taking least significant bits, for example.</p>
]]></content:encoded>
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