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	<title>Comments on: VR Game Gun</title>
	<atom:link href="http://hackaday.com/2009/06/21/vr-game-gun/feed/" rel="self" type="application/rss+xml" />
	<link>http://hackaday.com/2009/06/21/vr-game-gun/</link>
	<description>Fresh hacks every day</description>
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	<item>
		<title>By: ewoud</title>
		<link>http://hackaday.com/2009/06/21/vr-game-gun/comment-page-1/#comment-186145</link>
		<dc:creator><![CDATA[ewoud]]></dc:creator>
		<pubDate>Sun, 26 Sep 2010 13:57:06 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11829#comment-186145</guid>
		<description><![CDATA[really awesome. I&#039;m trying to transform my android htc wildfire into a gyroscopic mouse (there is already software for that). And maybe I&#039;ll by movie glasses like the vuzix wrap 230. 
 
Really cool]]></description>
		<content:encoded><![CDATA[<p>really awesome. I&#8217;m trying to transform my android htc wildfire into a gyroscopic mouse (there is already software for that). And maybe I&#8217;ll by movie glasses like the vuzix wrap 230. </p>
<p>Really cool</p>
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		<title>By: Jacky</title>
		<link>http://hackaday.com/2009/06/21/vr-game-gun/comment-page-1/#comment-114934</link>
		<dc:creator><![CDATA[Jacky]]></dc:creator>
		<pubDate>Tue, 05 Jan 2010 06:49:27 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11829#comment-114934</guid>
		<description><![CDATA[Nicepost!!Thanks for sharing! Checkout my blog at &lt;a href=]]></description>
		<content:encoded><![CDATA[<p>Nicepost!!Thanks for sharing! Checkout my blog at &lt;a href=</p>
]]></content:encoded>
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	<item>
		<title>By: miked</title>
		<link>http://hackaday.com/2009/06/21/vr-game-gun/comment-page-1/#comment-110215</link>
		<dc:creator><![CDATA[miked]]></dc:creator>
		<pubDate>Thu, 03 Dec 2009 18:33:14 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11829#comment-110215</guid>
		<description><![CDATA[How about making a kit for your choice of AirSoft rifle...to mimic the badass rifles in MW2!]]></description>
		<content:encoded><![CDATA[<p>How about making a kit for your choice of AirSoft rifle&#8230;to mimic the badass rifles in MW2!</p>
]]></content:encoded>
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	<item>
		<title>By: NVRBLD</title>
		<link>http://hackaday.com/2009/06/21/vr-game-gun/comment-page-1/#comment-91212</link>
		<dc:creator><![CDATA[NVRBLD]]></dc:creator>
		<pubDate>Wed, 02 Sep 2009 14:50:25 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11829#comment-91212</guid>
		<description><![CDATA[see the new photo at his site Blackhall.net/GameGun.htm]]></description>
		<content:encoded><![CDATA[<p>see the new photo at his site Blackhall.net/GameGun.htm</p>
]]></content:encoded>
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	<item>
		<title>By: RS Components</title>
		<link>http://hackaday.com/2009/06/21/vr-game-gun/comment-page-1/#comment-82625</link>
		<dc:creator><![CDATA[RS Components]]></dc:creator>
		<pubDate>Wed, 22 Jul 2009 08:18:44 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11829#comment-82625</guid>
		<description><![CDATA[Great mod, and really easy to do. That what I call innovative game design. Not just making the game look better and better but also making the experience, in total, better and better.]]></description>
		<content:encoded><![CDATA[<p>Great mod, and really easy to do. That what I call innovative game design. Not just making the game look better and better but also making the experience, in total, better and better.</p>
]]></content:encoded>
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	<item>
		<title>By: king randow</title>
		<link>http://hackaday.com/2009/06/21/vr-game-gun/comment-page-1/#comment-82624</link>
		<dc:creator><![CDATA[king randow]]></dc:creator>
		<pubDate>Wed, 22 Jul 2009 08:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11829#comment-82624</guid>
		<description><![CDATA[That is a quite a cool gadget to have, and the best thing is that it is quite easy to build from all the electronic components you might have at home already. The only worry would be, if you tackle you mother by accident.]]></description>
		<content:encoded><![CDATA[<p>That is a quite a cool gadget to have, and the best thing is that it is quite easy to build from all the electronic components you might have at home already. The only worry would be, if you tackle you mother by accident.</p>
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	<item>
		<title>By: Chris - Gun Games</title>
		<link>http://hackaday.com/2009/06/21/vr-game-gun/comment-page-1/#comment-81174</link>
		<dc:creator><![CDATA[Chris - Gun Games]]></dc:creator>
		<pubDate>Sat, 11 Jul 2009 20:04:11 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11829#comment-81174</guid>
		<description><![CDATA[That is one awesome mod. Really amazing. Playing Crisis Warhead with that would be amazing!]]></description>
		<content:encoded><![CDATA[<p>That is one awesome mod. Really amazing. Playing Crisis Warhead with that would be amazing!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: k</title>
		<link>http://hackaday.com/2009/06/21/vr-game-gun/comment-page-1/#comment-79177</link>
		<dc:creator><![CDATA[k]]></dc:creator>
		<pubDate>Thu, 25 Jun 2009 19:23:12 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11829#comment-79177</guid>
		<description><![CDATA[wiimote with motion+ would be 10x easier. I want to see a project that ANYONE can do, and requires much less work.]]></description>
		<content:encoded><![CDATA[<p>wiimote with motion+ would be 10x easier. I want to see a project that ANYONE can do, and requires much less work.</p>
]]></content:encoded>
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	<item>
		<title>By: pelrun</title>
		<link>http://hackaday.com/2009/06/21/vr-game-gun/comment-page-1/#comment-78926</link>
		<dc:creator><![CDATA[pelrun]]></dc:creator>
		<pubDate>Tue, 23 Jun 2009 21:30:37 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11829#comment-78926</guid>
		<description><![CDATA[Throw a wiimote, nunchuck and motionplus into one of those rifle shells (modified to fit the motionplus, obviously) and stick the lcd screen on top! I&#039;m sure a lot of us have most of those lying around already, and it&#039;s far more capable than the gyromouse solution. Heck, you get a full 6dof imu!

I&#039;m off to buy myself a motionplus today...]]></description>
		<content:encoded><![CDATA[<p>Throw a wiimote, nunchuck and motionplus into one of those rifle shells (modified to fit the motionplus, obviously) and stick the lcd screen on top! I&#8217;m sure a lot of us have most of those lying around already, and it&#8217;s far more capable than the gyromouse solution. Heck, you get a full 6dof imu!</p>
<p>I&#8217;m off to buy myself a motionplus today&#8230;</p>
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	<item>
		<title>By: Louis II</title>
		<link>http://hackaday.com/2009/06/21/vr-game-gun/comment-page-1/#comment-78851</link>
		<dc:creator><![CDATA[Louis II]]></dc:creator>
		<pubDate>Tue, 23 Jun 2009 08:39:03 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11829#comment-78851</guid>
		<description><![CDATA[Combine with this kind of technology:
http://kotaku.com/5293855/augmented-reality-game-fights-zombies-with-skittles

Then you could have a real &quot;level&quot; in a warehouse where you could run around on a big map shooting stuff.... of course it would be limited to x/y level design with out any z to speak of.... but it would be fairly interesting.
Peace!]]></description>
		<content:encoded><![CDATA[<p>Combine with this kind of technology:<br />
<a href="http://kotaku.com/5293855/augmented-reality-game-fights-zombies-with-skittles" rel="nofollow">http://kotaku.com/5293855/augmented-reality-game-fights-zombies-with-skittles</a></p>
<p>Then you could have a real &#8220;level&#8221; in a warehouse where you could run around on a big map shooting stuff&#8230;. of course it would be limited to x/y level design with out any z to speak of&#8230;. but it would be fairly interesting.<br />
Peace!</p>
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	<item>
		<title>By: Alan Parekh</title>
		<link>http://hackaday.com/2009/06/21/vr-game-gun/comment-page-1/#comment-78848</link>
		<dc:creator><![CDATA[Alan Parekh]]></dc:creator>
		<pubDate>Tue, 23 Jun 2009 07:10:43 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11829#comment-78848</guid>
		<description><![CDATA[Looks like it works very well. I wonder how many things get tripped over during a battle?]]></description>
		<content:encoded><![CDATA[<p>Looks like it works very well. I wonder how many things get tripped over during a battle?</p>
]]></content:encoded>
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	<item>
		<title>By: Edward@Nardella.ca</title>
		<link>http://hackaday.com/2009/06/21/vr-game-gun/comment-page-1/#comment-78843</link>
		<dc:creator><![CDATA[Edward@Nardella.ca]]></dc:creator>
		<pubDate>Tue, 23 Jun 2009 05:10:16 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11829#comment-78843</guid>
		<description><![CDATA[I first though &quot;I have to do this, but the screen will cost lots.&quot; Then I realized that I could just use my netbook. Now all I need is the mouse and gun. I also need to know how to interface the mouse with the game so as to get 1:1 control.]]></description>
		<content:encoded><![CDATA[<p>I first though &#8220;I have to do this, but the screen will cost lots.&#8221; Then I realized that I could just use my netbook. Now all I need is the mouse and gun. I also need to know how to interface the mouse with the game so as to get 1:1 control.</p>
]]></content:encoded>
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	<item>
		<title>By: jshabadoo</title>
		<link>http://hackaday.com/2009/06/21/vr-game-gun/comment-page-1/#comment-78819</link>
		<dc:creator><![CDATA[jshabadoo]]></dc:creator>
		<pubDate>Tue, 23 Jun 2009 00:23:40 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11829#comment-78819</guid>
		<description><![CDATA[This is pretty cool, but part of aiming with a mouse vs thumbs or this VR gun is that you can do a 180 almost instantly. This gun would actually require that you perform a 180. Probably get owned from behind a lot.

Probably *really* tedious to get mouse acceleration set correctly for each game.

Otherwise pretty awesome.]]></description>
		<content:encoded><![CDATA[<p>This is pretty cool, but part of aiming with a mouse vs thumbs or this VR gun is that you can do a 180 almost instantly. This gun would actually require that you perform a 180. Probably get owned from behind a lot.</p>
<p>Probably *really* tedious to get mouse acceleration set correctly for each game.</p>
<p>Otherwise pretty awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: greycode</title>
		<link>http://hackaday.com/2009/06/21/vr-game-gun/comment-page-1/#comment-78810</link>
		<dc:creator><![CDATA[greycode]]></dc:creator>
		<pubDate>Mon, 22 Jun 2009 22:54:28 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11829#comment-78810</guid>
		<description><![CDATA[Well gutting a Wii controller is not that big of a leap, it is a slightly off version of Bluetooth, you get the up down left right, and we have seen them used for three dimensional projects.  Powering them is simple, and adding them in may not be all that hard.  The antenna are dirt cheap, so you can use the IR part as well.  Plenty of alternate uses for them.  I like that screen interface though, you could see him looking around in odd angles with it.  This thing is probably close to polishing up and selling it.  I am starting to get interested in it now I can get Duke Nukem to work on XP.]]></description>
		<content:encoded><![CDATA[<p>Well gutting a Wii controller is not that big of a leap, it is a slightly off version of Bluetooth, you get the up down left right, and we have seen them used for three dimensional projects.  Powering them is simple, and adding them in may not be all that hard.  The antenna are dirt cheap, so you can use the IR part as well.  Plenty of alternate uses for them.  I like that screen interface though, you could see him looking around in odd angles with it.  This thing is probably close to polishing up and selling it.  I am starting to get interested in it now I can get Duke Nukem to work on XP.</p>
]]></content:encoded>
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	<item>
		<title>By: Bob</title>
		<link>http://hackaday.com/2009/06/21/vr-game-gun/comment-page-1/#comment-78809</link>
		<dc:creator><![CDATA[Bob]]></dc:creator>
		<pubDate>Mon, 22 Jun 2009 22:42:23 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=11829#comment-78809</guid>
		<description><![CDATA[What I wonder is, how does he handle the difference in game angle and angle of the gun, because as far as I know, the mouse is used as a relative input device in fps games, as opposed to an absolute input, which this is.]]></description>
		<content:encoded><![CDATA[<p>What I wonder is, how does he handle the difference in game angle and angle of the gun, because as far as I know, the mouse is used as a relative input device in fps games, as opposed to an absolute input, which this is.</p>
]]></content:encoded>
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