When we first posted [Matthias_H]’s USB reader for SNES game carts, it was met with enthusiasm. The snega2usb allows you to play SNES and Sega games on your pc right off the cartridge. The latest revision is even more amazing than the first. [Matthias] has added the ability to read Sega Genesis/Mega Drive cartridges as well as the ability to save games directly to the cartridge. The board has also been updated from the rats nest it used to be to a smart looking dual sided PCB. So far [Matthias] hasn’t had any trouble reading cartridges, even ones with the SuperFX chips. [Matthias] also launched a site for the project where the lastest information on its development can be found. [Matthias] is getting close to a production version which will feature better firmware, console quality connectors and a shiny case.
We’ve seen Z80 processor based computers before but they usually use a printed circuit board to easily and reliably connect all the components. [Marton] sent us his Z80 based computer from a while back that is built entirely on prototyping board. He made his own video board that utilizes a TV as the monitor and his own mainboard incorporating a keyboard controller. The system runs at 4 MHz, has 32k of ram, and runs [Marton’s] own system software which he has posted. Its quite impressive and we love the protoboard porn with thousands of grey wires running everywhere.
[Marton] used the resources on [Hans Summers’] site for his project. Make sure to check it out if you’re interested in a broader background concerning DIY Zilog Z80 computers.
We spotted this video of a delta robot today that seems to be powered by an Arduino. We were wondering when we would see this, happen. The source code is available on the project page. We really like the mouse control, its just fun to watch. You may recall that we recently covered some slightly more complex delta robots.
We’ve brought you an HDD clock in the past, but [mb1988] tried to bring his project to another level by fully documenting it (in Polish). Inspired by [dzgdzzh]’s version of the same invention, [mb1988] decided to reverse engineer it (as well as make a few changes) and base it on the powerful ATmega128. Since this clock, along with most HDD clocks, can only display solid lines of radii, it cannot be used to display text. However, color schemes and animations can be toggled using a remote control. The housing itself is also pretty impressive. The back part of the enclosure was molded out of Rayobond, while the front was simply the original HDD case but spray-painted black and etched with some original artwork. The source code, schematics, and PCB layouts are freely available to download on the project’s thread, but you will have to login to the forum to access them.
After a lengthy process that had previously met with rejection, Manomio’s Commodore 64 emulator for the iPhone and iPod touch has finally been accepted by Apple. This marks the first time a multi-purpose emulation title has been approved by the App Store. The $4.99 C64 app comes bundled with five fully-licensed classic games, and additional titles can be purchased and downloaded directly within the application.
App Store policies prohibit software that could run downloadable code, which barred most emulation attempts in the past. A couple of Sega titles worked around this by nature of being single-purpose emulators. The condition by which the C64 title was finally approved was the removal of the BASIC programming language (though ironically it’s still shown in screen shots, even on the App Store). Since only sanctioned programs can be installed and run from within the application, no user-alterable code is present.
The C64 emulator is neat enough in itself, but the really encouraging news here is that a precedent has been set; the business model may open the floodgates for developers to bring more classic gaming titles to the iPhone platform. So download that SDK and get hacking!
Update: The iPhone Blog has a simple work-around for accessing BASIC!
Update 2: App pulled, no surprise. If you jumped on the opportunity while it was available, [George’s] comment might be of interest.