Rock Band Drum Set Remake

[youtube=http://www.youtube.com/watch?v=uQhAx4l0fvs&feature=player_embedded]

We’ve seen some impressive mods for the popular video game Rock Band, from new cymbals to an air powered kick pedal, but we cant say we’ve seen someone go as far as the folks over at EDrums. They start off making their own mesh heads, a junction box to connect everything, and then a base to hold it all together. It is definitely some dedication and hard work for a setup that will only be used in the living room in front of the T.V. Check out some more video of it in action, and a comparison to the original Rock Band drum set, after the break.

[youtube=http://www.youtube.com/watch?v=o6kro60i3Hc&feature=player_embedded]

[youtube=http://www.youtube.com/watch?v=_E5Fulh-a3g&feature=player_embedded]

11 thoughts on “Rock Band Drum Set Remake

  1. for all the time and money people spend playing “rock band” and “guitar hero” they might as well just go to a pawn shop and pick up some inexpensi\/e used instruments and ACTUALLY PLAY AN INSTRUMENT. But i guess that just doesn’t make them as cool…

  2. I don’t know why people that have musical talent have to harp on people that enjoy music and have other talents that are more readily exploitable.

    This drum kit is well planned and constructed and obviously took effort, dedication and skill to make. Good job, guys at EDrums!

  3. People spend money on pointless things all the time. It wasn’t until Rock Band/Guitar Hero that people like nachowarrior actually started saying anything. Who’s to say that the people that are playing Rock Band and Guitar Hero don’t already play real instruments? I know/know of a LOT of people that play Rock Band or Guitar Hero that played their respective instruments for a long time for real before Rock Band even came out. All I can say is that you need to stop caring so much about what other people are doing with their free time/money.

  4. Anyone else notice how far off the rhythm was on the ride cymbal on the first video after the break? Maybe I’m hallucinating, but it really sounds off to me.

    No matter, I’m a fan of this. He enjoys the game, and he spent some time and money making something for himself to make it more enjoyable. People do the same thing with kegs and we congratulate them (as well we should).

  5. 2nd par – “When you decide you want to really learn how to play drums”. As an old rock muso I think there is a very real chance that some introduced to drumming like this will continue on to become real drummers; certainly more so than the similar guitar-based games. Nice build, very good writeup.

    His detail on cheap and durable drum pad construction alone makes this an interesting article; certainly a cut above the more typical practice pad circle of thick ply with tractor innertube glued to the face and maybe a piezo glued to the back.

    But as a tech, what is this *fetish* here with micro-controllers?

    There are two sensible ways you can go; follow the many builds that use piezo triggers into individual damped oscillatory circuits (e.g. Practical Electronics UK a few years back); or use a micro-controller to spit out MIDI codes so you can voice *anything* on a given pad. Each method has strengths and weaknesses depending on where you go next (e.g. performance or recording).

    While I have a state logic (non-PIC) circuit sketched out for a pedal clavier-to-MIDI sender I know there is a PIC-based solution on the net that would be better, *but* I can’t see the point of doing damped resonators in *code*.

    A particular problem with amplitude granularity arises with a signal that must decay away such as a splash cymbal – as you get to the tail of the decay the steps in amplitude become apparent and are annoyingly unnatural. Been there.

    Analogue resonators for each channel are about as complex/simple as a fuzzbox build so its a good “third project”; they all differ depending on what drum or trap they are imitating (and present a rich field for modding and tweeking); offer the opportunity to learn a lot in a small project (resonance, noise, bandpass and envelope shaping); allow direct control of resonator characteristics to get just the sound you want; and don’t require a third-order post filter to block the sampling frequency.

    By the time you add the required pre and post processor analogue conditioning it will make the direct approach look simple.

    Then, if you really must add code, what also makes sense is using a micro-controller to trigger these analogue voicing circuits to get a very flexable drum generator/beat box, bit like a player piano. Likewise a MIDI to analogue resonator interface.

    With an analogue solution *touch sensitivity* which is required for expressiveness, is easy but a serious complexity with a coded solution.

  6. Roly, I believe you have saved the comments with your insightful look into something other than saying “learn an instrument” or the ever popular “screw you”.

    Kudos and thanks!

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