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	<title>Comments on: Urban Defender: location aware game</title>
	<atom:link href="http://hackaday.com/2009/11/07/urban-defender-location-aware-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://hackaday.com/2009/11/07/urban-defender-location-aware-game/</link>
	<description>Fresh hacks every day</description>
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	<item>
		<title>By: Technology Nerd</title>
		<link>http://hackaday.com/2009/11/07/urban-defender-location-aware-game/comment-page-1/#comment-106780</link>
		<dc:creator><![CDATA[Technology Nerd]]></dc:creator>
		<pubDate>Wed, 11 Nov 2009 04:10:02 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18213#comment-106780</guid>
		<description><![CDATA[I love it, but you need a critical mass of people to play/use it before it becomes useful - kinda like britekite...]]></description>
		<content:encoded><![CDATA[<p>I love it, but you need a critical mass of people to play/use it before it becomes useful &#8211; kinda like britekite&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: samurai1200</title>
		<link>http://hackaday.com/2009/11/07/urban-defender-location-aware-game/comment-page-1/#comment-106610</link>
		<dc:creator><![CDATA[samurai1200]]></dc:creator>
		<pubDate>Tue, 10 Nov 2009 05:02:31 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18213#comment-106610</guid>
		<description><![CDATA[this reminds me of a different game that i think i saw originally on the makezine blog. a group of people (say, at a party) were handed the game bricks (electronics in an enclosure) whose little 7-segment LED display on the front would increment as people came in proximity to it. the more people in proximity, the faster it would increment... it became a &quot;popularity&quot; game of sorts -- showing how often you were among groups of people.

I CANT FIND THIS PROJECT to save my life. someone please tell me they remember it...]]></description>
		<content:encoded><![CDATA[<p>this reminds me of a different game that i think i saw originally on the makezine blog. a group of people (say, at a party) were handed the game bricks (electronics in an enclosure) whose little 7-segment LED display on the front would increment as people came in proximity to it. the more people in proximity, the faster it would increment&#8230; it became a &#8220;popularity&#8221; game of sorts &#8212; showing how often you were among groups of people.</p>
<p>I CANT FIND THIS PROJECT to save my life. someone please tell me they remember it&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kevin</title>
		<link>http://hackaday.com/2009/11/07/urban-defender-location-aware-game/comment-page-1/#comment-106466</link>
		<dc:creator><![CDATA[Kevin]]></dc:creator>
		<pubDate>Mon, 09 Nov 2009 16:39:15 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18213#comment-106466</guid>
		<description><![CDATA[I can&#039;t understand the narrator.  She sounds like she has downs.]]></description>
		<content:encoded><![CDATA[<p>I can&#8217;t understand the narrator.  She sounds like she has downs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Squintz</title>
		<link>http://hackaday.com/2009/11/07/urban-defender-location-aware-game/comment-page-1/#comment-106433</link>
		<dc:creator><![CDATA[Squintz]]></dc:creator>
		<pubDate>Mon, 09 Nov 2009 14:10:30 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18213#comment-106433</guid>
		<description><![CDATA[I would play at least once. Maybe twice! I think it&#039;s a great concept and would just need to be perfected as other have said.]]></description>
		<content:encoded><![CDATA[<p>I would play at least once. Maybe twice! I think it&#8217;s a great concept and would just need to be perfected as other have said.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pixel</title>
		<link>http://hackaday.com/2009/11/07/urban-defender-location-aware-game/comment-page-1/#comment-106415</link>
		<dc:creator><![CDATA[pixel]]></dc:creator>
		<pubDate>Mon, 09 Nov 2009 08:26:33 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18213#comment-106415</guid>
		<description><![CDATA[I thought the guy in the &quot;concept&quot; video looked like Moss from the IT Crowd.

This could make a neat IRL CTF game.]]></description>
		<content:encoded><![CDATA[<p>I thought the guy in the &#8220;concept&#8221; video looked like Moss from the IT Crowd.</p>
<p>This could make a neat IRL CTF game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jb</title>
		<link>http://hackaday.com/2009/11/07/urban-defender-location-aware-game/comment-page-1/#comment-106403</link>
		<dc:creator><![CDATA[jb]]></dc:creator>
		<pubDate>Mon, 09 Nov 2009 03:46:55 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18213#comment-106403</guid>
		<description><![CDATA[Does anyone else think guy in the first vid looks like harry potter?]]></description>
		<content:encoded><![CDATA[<p>Does anyone else think guy in the first vid looks like harry potter?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nick</title>
		<link>http://hackaday.com/2009/11/07/urban-defender-location-aware-game/comment-page-1/#comment-106368</link>
		<dc:creator><![CDATA[Nick]]></dc:creator>
		<pubDate>Sun, 08 Nov 2009 20:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18213#comment-106368</guid>
		<description><![CDATA[There&#039;s already an Phone app that does this - Turf Wars.  It includes the territorial concepts and lets you team up with other players too.]]></description>
		<content:encoded><![CDATA[<p>There&#8217;s already an Phone app that does this &#8211; Turf Wars.  It includes the territorial concepts and lets you team up with other players too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: anon</title>
		<link>http://hackaday.com/2009/11/07/urban-defender-location-aware-game/comment-page-1/#comment-106347</link>
		<dc:creator><![CDATA[anon]]></dc:creator>
		<pubDate>Sun, 08 Nov 2009 18:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18213#comment-106347</guid>
		<description><![CDATA[lol this will solve gang wars or at least make them less deadly lol gangbangers will now use glowing blue balls instead of guns.]]></description>
		<content:encoded><![CDATA[<p>lol this will solve gang wars or at least make them less deadly lol gangbangers will now use glowing blue balls instead of guns.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Karl</title>
		<link>http://hackaday.com/2009/11/07/urban-defender-location-aware-game/comment-page-1/#comment-106345</link>
		<dc:creator><![CDATA[Karl]]></dc:creator>
		<pubDate>Sun, 08 Nov 2009 17:49:30 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18213#comment-106345</guid>
		<description><![CDATA[I think this is a really cool idea. You would essentially be playing a multiplayer game with invisible players, trying to capture as much of the city as you can. It&#039;s also interesting because you could set up games, or just play on your own (similar to lan vs. online play in games).]]></description>
		<content:encoded><![CDATA[<p>I think this is a really cool idea. You would essentially be playing a multiplayer game with invisible players, trying to capture as much of the city as you can. It&#8217;s also interesting because you could set up games, or just play on your own (similar to lan vs. online play in games).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Iv</title>
		<link>http://hackaday.com/2009/11/07/urban-defender-location-aware-game/comment-page-1/#comment-106328</link>
		<dc:creator><![CDATA[Iv]]></dc:creator>
		<pubDate>Sun, 08 Nov 2009 10:57:50 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18213#comment-106328</guid>
		<description><![CDATA[I think it will be to easy to cheat...]]></description>
		<content:encoded><![CDATA[<p>I think it will be to easy to cheat&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: amk</title>
		<link>http://hackaday.com/2009/11/07/urban-defender-location-aware-game/comment-page-1/#comment-106316</link>
		<dc:creator><![CDATA[amk]]></dc:creator>
		<pubDate>Sun, 08 Nov 2009 06:17:45 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18213#comment-106316</guid>
		<description><![CDATA[Awesome idea.  I picture an urban version of the game Company of Heroes.  Real bridges, highways, etc, would provide interesting strategic points and barriers.  Hmm, now how would combat between players, or &quot;units&quot;, be conducted?]]></description>
		<content:encoded><![CDATA[<p>Awesome idea.  I picture an urban version of the game Company of Heroes.  Real bridges, highways, etc, would provide interesting strategic points and barriers.  Hmm, now how would combat between players, or &#8220;units&#8221;, be conducted?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kuhl</title>
		<link>http://hackaday.com/2009/11/07/urban-defender-location-aware-game/comment-page-1/#comment-106301</link>
		<dc:creator><![CDATA[kuhl]]></dc:creator>
		<pubDate>Sun, 08 Nov 2009 02:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18213#comment-106301</guid>
		<description><![CDATA[I would need a segway or 
even better
http://www.engadget.com/2007/03/09/meet-the-one-wheel-balancing-scooter-suck-it-segway/]]></description>
		<content:encoded><![CDATA[<p>I would need a segway or<br />
even better<br />
<a href="http://www.engadget.com/2007/03/09/meet-the-one-wheel-balancing-scooter-suck-it-segway/" rel="nofollow">http://www.engadget.com/2007/03/09/meet-the-one-wheel-balancing-scooter-suck-it-segway/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gus</title>
		<link>http://hackaday.com/2009/11/07/urban-defender-location-aware-game/comment-page-1/#comment-106300</link>
		<dc:creator><![CDATA[gus]]></dc:creator>
		<pubDate>Sun, 08 Nov 2009 02:09:06 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18213#comment-106300</guid>
		<description><![CDATA[should have red leds for other player&#039;s zones perhaps]]></description>
		<content:encoded><![CDATA[<p>should have red leds for other player&#8217;s zones perhaps</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark</title>
		<link>http://hackaday.com/2009/11/07/urban-defender-location-aware-game/comment-page-1/#comment-106287</link>
		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sat, 07 Nov 2009 23:46:41 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18213#comment-106287</guid>
		<description><![CDATA[More information on the project:

http://hacknmod.com/hack/hyper-local-geo-location-game-urban-defender-arduino/]]></description>
		<content:encoded><![CDATA[<p>More information on the project:</p>
<p><a href="http://hacknmod.com/hack/hyper-local-geo-location-game-urban-defender-arduino/" rel="nofollow">http://hacknmod.com/hack/hyper-local-geo-location-game-urban-defender-arduino/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Face</title>
		<link>http://hackaday.com/2009/11/07/urban-defender-location-aware-game/comment-page-1/#comment-106285</link>
		<dc:creator><![CDATA[Face]]></dc:creator>
		<pubDate>Sat, 07 Nov 2009 23:17:06 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18213#comment-106285</guid>
		<description><![CDATA[I like the team thing and live updates. I think if you see another team bouncing their balls against your building you could nail them in the head with your ball to deactivate them for an hour, a day, whatever. Modern Dodgeball..]]></description>
		<content:encoded><![CDATA[<p>I like the team thing and live updates. I think if you see another team bouncing their balls against your building you could nail them in the head with your ball to deactivate them for an hour, a day, whatever. Modern Dodgeball..</p>
]]></content:encoded>
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