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	<title>Comments on: Duino tag</title>
	<atom:link href="http://hackaday.com/2009/11/13/duino-tag/feed/" rel="self" type="application/rss+xml" />
	<link>http://hackaday.com/2009/11/13/duino-tag/</link>
	<description>Fresh hacks every day</description>
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	<item>
		<title>By: NewHere</title>
		<link>http://hackaday.com/2009/11/13/duino-tag/comment-page-1/#comment-107974</link>
		<dc:creator><![CDATA[NewHere]]></dc:creator>
		<pubDate>Thu, 19 Nov 2009 01:31:27 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18396#comment-107974</guid>
		<description><![CDATA[I&#039;m new here, but would love to see these weapons output a small electric shock to the &quot;player&quot; when they are &quot;killed&quot; or &quot;shot&quot; just to spice things up a little bit...]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m new here, but would love to see these weapons output a small electric shock to the &#8220;player&#8221; when they are &#8220;killed&#8221; or &#8220;shot&#8221; just to spice things up a little bit&#8230;</p>
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		<title>By: chad</title>
		<link>http://hackaday.com/2009/11/13/duino-tag/comment-page-1/#comment-107589</link>
		<dc:creator><![CDATA[chad]]></dc:creator>
		<pubDate>Tue, 17 Nov 2009 00:03:15 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18396#comment-107589</guid>
		<description><![CDATA[what would be really nice would be setting this up as a reverse-ir system.  the &quot;targets&quot; put out the ir signal to be received by the &quot;shots&quot;.  when you think in reverse, there is so much potential for your arduino/freescale/programmable-ic-of-choice to customize the game.]]></description>
		<content:encoded><![CDATA[<p>what would be really nice would be setting this up as a reverse-ir system.  the &#8220;targets&#8221; put out the ir signal to be received by the &#8220;shots&#8221;.  when you think in reverse, there is so much potential for your arduino/freescale/programmable-ic-of-choice to customize the game.</p>
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	<item>
		<title>By: Haku</title>
		<link>http://hackaday.com/2009/11/13/duino-tag/comment-page-1/#comment-107459</link>
		<dc:creator><![CDATA[Haku]]></dc:creator>
		<pubDate>Sun, 15 Nov 2009 23:37:38 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18396#comment-107459</guid>
		<description><![CDATA[If you were to have the battery pack on your belt instead of inside the lightgun it would free up space and you could have more power. With the extra power &amp; space you could put a reasonably sized solenoid inside to act as a recoil.

I think this is a great idea for re-using light guns, wonder if using a laser instead of an IR LED  would help with getting higher accuracy at longer distances. It would also show you where your shot went.

As well as running around shooting each other, if you&#039;ve got nobody to shoot then a bunch of targets that randomly light up &amp; become active would be fun.]]></description>
		<content:encoded><![CDATA[<p>If you were to have the battery pack on your belt instead of inside the lightgun it would free up space and you could have more power. With the extra power &amp; space you could put a reasonably sized solenoid inside to act as a recoil.</p>
<p>I think this is a great idea for re-using light guns, wonder if using a laser instead of an IR LED  would help with getting higher accuracy at longer distances. It would also show you where your shot went.</p>
<p>As well as running around shooting each other, if you&#8217;ve got nobody to shoot then a bunch of targets that randomly light up &amp; become active would be fun.</p>
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	<item>
		<title>By: Sinistrahd</title>
		<link>http://hackaday.com/2009/11/13/duino-tag/comment-page-1/#comment-107432</link>
		<dc:creator><![CDATA[Sinistrahd]]></dc:creator>
		<pubDate>Sun, 15 Nov 2009 18:07:04 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18396#comment-107432</guid>
		<description><![CDATA[@Jabaruk1 Or was it Robert Asprin&#039;s &quot;Cold Cash War?&quot; In that one the suits froze up in the regions shot, or became completely rigid when a combatant was &quot;killed.&quot; It was right at the start of the book, and the wars were between cors, so Sony being one would be plausible there. I wonder if amazon has the first few pages readable...

nope :( http://www.amazon.com/Cold-Cash-War-Robert-Asprin/dp/0441113826/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1258308282&amp;sr=8-1]]></description>
		<content:encoded><![CDATA[<p>@Jabaruk1 Or was it Robert Asprin&#8217;s &#8220;Cold Cash War?&#8221; In that one the suits froze up in the regions shot, or became completely rigid when a combatant was &#8220;killed.&#8221; It was right at the start of the book, and the wars were between cors, so Sony being one would be plausible there. I wonder if amazon has the first few pages readable&#8230;</p>
<p>nope :( <a href="http://www.amazon.com/Cold-Cash-War-Robert-Asprin/dp/0441113826/ref=sr_1_1?ie=UTF8&#038;s=books&#038;qid=1258308282&#038;sr=8-1" rel="nofollow">http://www.amazon.com/Cold-Cash-War-Robert-Asprin/dp/0441113826/ref=sr_1_1?ie=UTF8&#038;s=books&#038;qid=1258308282&#038;sr=8-1</a></p>
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		<title>By: ali</title>
		<link>http://hackaday.com/2009/11/13/duino-tag/comment-page-1/#comment-107428</link>
		<dc:creator><![CDATA[ali]]></dc:creator>
		<pubDate>Sun, 15 Nov 2009 16:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18396#comment-107428</guid>
		<description><![CDATA[You could even us the wrist UAV/map to impliment air strikes and such.]]></description>
		<content:encoded><![CDATA[<p>You could even us the wrist UAV/map to impliment air strikes and such.</p>
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		<title>By: jcapogna</title>
		<link>http://hackaday.com/2009/11/13/duino-tag/comment-page-1/#comment-107407</link>
		<dc:creator><![CDATA[jcapogna]]></dc:creator>
		<pubDate>Sun, 15 Nov 2009 08:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18396#comment-107407</guid>
		<description><![CDATA[Some EE students at my university are doing a laser tag project as their senior design project. 

They build their guns around a Freescale microcontroller. They use IR for their guns as well and claim about 80 meter range with the lenses they have to focus the IR beam. 

They&#039;re using xBee wireless modules to enable communication. This enables them to get some more advanced games with team member interaction. They also built some wireless &quot;wands&quot; for games like capture the flag. 

They&#039;re planning to include some graphical scripting so it can be easily customized to include different types of games. 

I&#039;m not sure how far they&#039;ve come. The last time I talked with them, they were a bit behind schedule, but it looks like a neat project.]]></description>
		<content:encoded><![CDATA[<p>Some EE students at my university are doing a laser tag project as their senior design project. </p>
<p>They build their guns around a Freescale microcontroller. They use IR for their guns as well and claim about 80 meter range with the lenses they have to focus the IR beam. </p>
<p>They&#8217;re using xBee wireless modules to enable communication. This enables them to get some more advanced games with team member interaction. They also built some wireless &#8220;wands&#8221; for games like capture the flag. </p>
<p>They&#8217;re planning to include some graphical scripting so it can be easily customized to include different types of games. </p>
<p>I&#8217;m not sure how far they&#8217;ve come. The last time I talked with them, they were a bit behind schedule, but it looks like a neat project.</p>
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	<item>
		<title>By: Alan</title>
		<link>http://hackaday.com/2009/11/13/duino-tag/comment-page-1/#comment-107382</link>
		<dc:creator><![CDATA[Alan]]></dc:creator>
		<pubDate>Sun, 15 Nov 2009 00:45:05 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18396#comment-107382</guid>
		<description><![CDATA[@Jabaruk1 like in Ender&#039;s Game?]]></description>
		<content:encoded><![CDATA[<p>@Jabaruk1 like in Ender&#8217;s Game?</p>
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	<item>
		<title>By: Reuben</title>
		<link>http://hackaday.com/2009/11/13/duino-tag/comment-page-1/#comment-107374</link>
		<dc:creator><![CDATA[Reuben]]></dc:creator>
		<pubDate>Sat, 14 Nov 2009 23:38:15 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18396#comment-107374</guid>
		<description><![CDATA[To keep the costs down with having a GPS and such for location based play, it might be easier to develop an app for java, android or iphone and use that, although not everyone has phones with this functionality yet. 

But an LCD screen for radar, GPS and xBee is going to put the cost up by at least a few hundred, not including power and another few arduinos :) to connect it all. 

But if people are serious about spending their money, go for it!]]></description>
		<content:encoded><![CDATA[<p>To keep the costs down with having a GPS and such for location based play, it might be easier to develop an app for java, android or iphone and use that, although not everyone has phones with this functionality yet. </p>
<p>But an LCD screen for radar, GPS and xBee is going to put the cost up by at least a few hundred, not including power and another few arduinos :) to connect it all. </p>
<p>But if people are serious about spending their money, go for it!</p>
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	<item>
		<title>By: Tiak</title>
		<link>http://hackaday.com/2009/11/13/duino-tag/comment-page-1/#comment-107368</link>
		<dc:creator><![CDATA[Tiak]]></dc:creator>
		<pubDate>Sat, 14 Nov 2009 22:24:13 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18396#comment-107368</guid>
		<description><![CDATA[It&#039;d be awesome to throw some more squad-FPS-like elements into a homebrew lasertag game.  different &quot;guns&quot; could have different effective angles, ranges, and firing rates on their LEDs, as well as different ammount of damage for players.  Some players could even get &quot;medical kits&quot; of sort to heal other players.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;d be awesome to throw some more squad-FPS-like elements into a homebrew lasertag game.  different &#8220;guns&#8221; could have different effective angles, ranges, and firing rates on their LEDs, as well as different ammount of damage for players.  Some players could even get &#8220;medical kits&#8221; of sort to heal other players.</p>
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	<item>
		<title>By: monkeyslayer56</title>
		<link>http://hackaday.com/2009/11/13/duino-tag/comment-page-1/#comment-107317</link>
		<dc:creator><![CDATA[monkeyslayer56]]></dc:creator>
		<pubDate>Sat, 14 Nov 2009 15:11:34 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18396#comment-107317</guid>
		<description><![CDATA[that looks really cool and i could so see that being expanded to have a GPS &quot;radar&quot; shock/virbartion for hits and varios types of weapons including grannades networked into the games network and accelerometer to sense throughing...
ya it miay get a little pricy but it owuld be SOOOOOOOOO cool 
o ya and moldle  the guns after reall ones :D...]]></description>
		<content:encoded><![CDATA[<p>that looks really cool and i could so see that being expanded to have a GPS &#8220;radar&#8221; shock/virbartion for hits and varios types of weapons including grannades networked into the games network and accelerometer to sense throughing&#8230;<br />
ya it miay get a little pricy but it owuld be SOOOOOOOOO cool<br />
o ya and moldle  the guns after reall ones :D&#8230;</p>
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	<item>
		<title>By: strider_mt2k</title>
		<link>http://hackaday.com/2009/11/13/duino-tag/comment-page-1/#comment-107312</link>
		<dc:creator><![CDATA[strider_mt2k]]></dc:creator>
		<pubDate>Sat, 14 Nov 2009 14:24:55 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18396#comment-107312</guid>
		<description><![CDATA[I found it to be a very cool project.]]></description>
		<content:encoded><![CDATA[<p>I found it to be a very cool project.</p>
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	<item>
		<title>By: therian</title>
		<link>http://hackaday.com/2009/11/13/duino-tag/comment-page-1/#comment-107306</link>
		<dc:creator><![CDATA[therian]]></dc:creator>
		<pubDate>Sat, 14 Nov 2009 12:24:13 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18396#comment-107306</guid>
		<description><![CDATA[f it , if people want to use arduino and having ball sack on their gun just f it]]></description>
		<content:encoded><![CDATA[<p>f it , if people want to use arduino and having ball sack on their gun just f it</p>
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	<item>
		<title>By: interdude</title>
		<link>http://hackaday.com/2009/11/13/duino-tag/comment-page-1/#comment-107302</link>
		<dc:creator><![CDATA[interdude]]></dc:creator>
		<pubDate>Sat, 14 Nov 2009 11:24:12 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18396#comment-107302</guid>
		<description><![CDATA[why not build a gun that fires arduinos at the person.  That would be cool.]]></description>
		<content:encoded><![CDATA[<p>why not build a gun that fires arduinos at the person.  That would be cool.</p>
]]></content:encoded>
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	<item>
		<title>By: I dont like arduino</title>
		<link>http://hackaday.com/2009/11/13/duino-tag/comment-page-1/#comment-107296</link>
		<dc:creator><![CDATA[I dont like arduino]]></dc:creator>
		<pubDate>Sat, 14 Nov 2009 10:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18396#comment-107296</guid>
		<description><![CDATA[With normal uC and not whole arduino stuff it will look more handy.]]></description>
		<content:encoded><![CDATA[<p>With normal uC and not whole arduino stuff it will look more handy.</p>
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	<item>
		<title>By: cow_juice</title>
		<link>http://hackaday.com/2009/11/13/duino-tag/comment-page-1/#comment-107293</link>
		<dc:creator><![CDATA[cow_juice]]></dc:creator>
		<pubDate>Sat, 14 Nov 2009 08:51:53 +0000</pubDate>
		<guid isPermaLink="false">http://hackaday.com/?p=18396#comment-107293</guid>
		<description><![CDATA[Another Arduino... just shoot me.]]></description>
		<content:encoded><![CDATA[<p>Another Arduino&#8230; just shoot me.</p>
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