Minimalist AVR programmer is just fab!

posted May 15th 2010 12:00pm by
filed under: classic hacks, hardware

Whether you’re burning a new bootloader to an Arduino board, or doing away with a bootloader to flash Atmel chips directly, an in-system programmer (ISP) is an indispensable tool for working with AVR microcontrollers. If cost has held you back, it’s no longer an excuse: FabISP is a barebones USB-based AVR programmer that can be pieced together for about ten bucks.

FabISP was created by [David Mellis] as a product of MIT’s Fab Lab program, which provides schools with access to design and manufacturing tools based around a core set of fabrication capabilities, so labs around the world can share results. But the FabISP design is simple enough that you don’t need a whole fab lab. It’s a small, single-sided board with no drilling required; the parts are all surface-mounted, but not so fine-pitched as to require reflow soldering. Easy!

There’s still the bootstrap problem, of course: you need an AVR programmer to get the firmware onto the FabISP. This would be an excellent group project for a hackerspace, club or school: if one person can provide the initial programmer to flash several boards, each member could etch and assemble their own, have it programmed, then take these out into the world to help create more. We must repeat!

[Thanks Juan]

Button mapping for all

posted May 15th 2010 7:02am by
filed under: HackIt

[Tim] came across a Kotaku story about a handicapped gamer who’s starting an Internet petition for button mapping features in all games. First of all, watch this guy play Modern Warfare 2 with a stock control, he’s got some mad skills. We’d normally be looking for a hardware solution like this PS3 Frankenstein controller or a controller emulator to do the job. There’s also the mix-and-match controller that Ben Heck sells. But we’re inclined to agree that button mapping is a useful feature for everyone, especially if you’re in [Chuck Bittner's] shoes. We still miss the console and macro capabilities of the original Quake… oh why didn’t that functionality make it into console gaming?




Using iPad SIM with an iPhone

posted May 14th 2010 11:00am by
filed under: iphone hacks

[Aaron Nelson] tipped us off about a simple hack to use an iPad SIM with an iPhone. You won’t be able to use the iPhone as a phone, but the relatively cheap $29.99 for unlimited Internet was his goal. He used an old plastic gift card to cut out an adapter for the iPad’s micro SIM so that it will fit into the iPhone’s SIM cradle as seen above. From there he used a web service via the WiFi connection to enter “Broadband” as a custom APN.

Cat door unlocks via facial recognition

posted May 14th 2010 10:00am by
filed under: home hacks

Faced with critters trying to get in and a cat that loved to show them her latest kill, the folks at Quantum Picture came up with a system that unlocks the cat door based on image recognition. As you can see above, it uses a camera to capture the profile of anything approaching the cat door. That image is compared to stored positive identification sets, making up a feline positive identification protocol. Don’t think this is necessary? In the writeup there’s a couple of images showing the outline of a skunk. Sounds like this system is a necessity.

We wonder if this lucky cat also has an Internet enabled cat feeder?

[Thanks Stephen]

Electromechanical game: Running with the bulls

posted May 14th 2010 9:00am by
filed under: home entertainment hacks

[vime0 =http://vimeo.com/11700747]

We’ve been watching the progress of this build for a while on Flickr. It looks like they’ve finally completed the electromechanical game, Running with the bulls. Based off of the event by the same name, you have to keep your guy from being trampled by the bulls as the charge.  The entire bull structure is pulled forward on a timing chain with a stepper motor with each bulls individual side to side movement being servo driven. It actually looks kind of fun.




Biopunk watch: time, temperature, gaming

posted May 14th 2010 6:36am by
filed under: clock hacks

[Matthew Garten] built this watch based on an Arduino. The face is a small color display which allows you to choose to show time in digital, binary, or analog formats. In keeping with the recent trend here on Hackaday he has a glove-based add-on that has temperature sensors in the fingers; for Firefighters or those with nerve damage to their fingers (we’re thinking Darkman). For entertainment in any situation he’s included a trackball and the ability to play breakout or draw in 16-bit color. Details are scarce but apparently he’ll be sharing more soon. For now, watch the video after the break and think of ways to shrink this down into a nice package like the Pong Watch enjoys.

Read the rest of this entry »

Wii remote connectivity for Android devices

posted May 13th 2010 12:06pm by
filed under: android hacks, wii hacks

[Pikipirs] developed an app that lets you connect a Wii remote to an Android phone. After the break you can see it used with a Sega emulator. The button presses seem very responsive, making for a nice gaming addition if you care to carry around the Wiimote in addition to your phone. It certainly seems to work better than the Wii remote + iPhone hacks we’ve seen. Pick it up from the Android store or download the APK from the thread linked at the top. This is an alpha version so don’t be shocked if it’s buggy.

Read the rest of this entry »

OpenGL on the Didj

posted May 13th 2010 11:00am by
filed under: handhelds hacks

[Losinggeneration] managed to get a homebrew OpenGL application working on the Didj. It’s nice to see the community driven work advance on this device but something else also caught our attention from the forum post. Another poster pointed out that [losinggeneration] has files in one of his directories called “glquake-didj” and “glquake-didj.dbg”. We hope that means a working version of Quake is on the way for the hackable handheld.

[Thanks JJ Dasher]




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