posted Dec 17th 2010 5:58am by
Mike Szczys
filed under:
nintendo hacks

[DeadlyFoez] wanted to know when the SD card in his Nintendo Wii was in use. He built and indicator LED using a PICAXE 08M and added it next to the SD slot. He uses one pin of the microcontroller to monitor the voltage on one pin of the SD card slot. That pin has a specific value when the card is idle, which rises when it’s in use. He didn’t share the details of which pin he’s sampling, or what the magic number from his source code actually represents. But the concept should be enough of a start if you want to do this one yourself. Watch it go blink-ity-blink in the clip after the break.
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posted Dec 16th 2010 2:00pm by
Mike Szczys
filed under:
Microcontrollers

Those who are familiar with Atmel’s line of 8-bit AVR microcontrollers should already know that some of them have support for external RAM. But have you ever actually used this feature? We haven’t. Now you can learn how it’s done by reading through this guide. It touches on all of the hardware, but doesn’t dwell on it. Instead, you’ll get the background you need on how to write to, read from, and test an external module like the one sticking up in the image above. The test routine shows how to make sure everything’s working correctly with your memory mapping before you begin developing firmware around this increased capacity.
[Thanks Spman]
posted Dec 16th 2010 12:52pm by
Mike Szczys
filed under:
arduino hacks

Okay, this may not be saving any lives, but it makes for a fun novelty at your next rager. Most Breathalyzers aim to keep you from driving when you’ve had too many. The Squidalyzer encourages party-goers to drink more and more by treating a high blood-alcohol-content with great fanfare. An Arduino, a gas sensor, and Processing all come together for this hack. A television interface tells you when to blow into a cup which houses the sensor, and gives a reading of what it measures. Blow higher than the last guy and you’ll break the record. Watch the demo after the break to see the fun [Geoff] had with it. And remember, friends don’t let friends solder drunk.
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posted Dec 16th 2010 10:30am by
Mike Szczys
filed under:
pcs hacks

These calculators are networked together, able to pass information and play games on a multi-screen playing field. All of this is thanks to [Christopher Mitchell's] work on a package called CalcNet. This networking software takes advantage of [Christopher's] shell and GUI for TI calculators called Doors CS. To demonstrate the high reliability and throughput of his network he wrote NetPong, a multi-calculator version of the popular game that you can watch in a clip after the break.
This is definitely an instance where asking ‘why?’ is the wrong question. We’re more interested in the how, a question you can answer for yourself by reading the whitepapers he provided in both of the links above. [Christopher] knows what he’s doing, he proved that with his face-recognizing augmented reality.
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posted Dec 16th 2010 9:11am by
Mike Szczys
filed under:
pcs hacks

Here’s a way to display which friends are logged into chat. This uses the same G-35 hacked Christmas lights we saw earlier in the month. [Andrejk's] company uses Microsoft Lync as their chat protocol when working in teams. The service has an SDK that allowed him to write some .NET code to check status and display it on the string of lights. It works much as you would expect; red for busy, green for available, purple is out-of-office, and we’d guess that yellow is for away. Watch him demonstrate the system after the break.
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posted Dec 15th 2010 12:34pm by
Mike Szczys
filed under:
Microcontrollers,
tool hacks

[Maris] wanted a way to read measurements from a digital caliper electronically. He ended up using the TI Launchpad to accomplish this, but not all of the necessary hardware is seen above. The calipers cost him about $7 on eBay, and they have four interface pins which made this hack quite a bit easier. After a bit of probing he established their purpose; voltage, ground, clock and data. A bit of scoping proved that data was being sent in 24-bit burst in packets that are quite easy to decode.
From there it’s just a matter of interfacing with a microcontroller. The chip he’s using is an MSP430G2231 that runs at 3.3V, but the caliper’s logic high is only 1.5v. By constructing an adapter using a pair of transistors, the data and clock from the calipers are able to pull pins on the MSP430 low. This is collected and analyzed by [Maris'] firmware and can be read on a PC using a terminal program.
[Thanks Chris]
posted Dec 15th 2010 11:33am by
Mike Szczys
filed under:
Microcontrollers

This falling sand game runs on a field-programmable gate array. The Altera Cyclone II resides at the heart of that development board, running the game which was written in Verilog. [Skyler Schneider] modeled his project after a Java version of the game called Pyro Sand Game. He treats each pixel of the 640×480 VGA screen as its own cell, following a set of rules to change the cells around it. This is very similar to Conway’s Game of Life, except that there are different categories of cells that behave uniquely (oil, water, plant, fire, etc.) and gravity is a key factor. Of particular interest to us were the rules for each cell, and the method [Skyler] used to feed and sync the VGA output. After the break you can see his demonstration videos, which walk through all of the features including the Troll button.
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posted Dec 15th 2010 9:46am by
Mike Szczys
filed under:
handhelds hacks,
Microcontrollers

[Gerry O'Brien] tackled his most recent project, designing a flash ROM cartridge for the Sega Game Gear, with great success. Above you can see the test rig he used to reverse engineer the communications between an original ROM chip and the circuit board that it came on. He removed the chip, soldered a ZIF socket to the pads, then used a DIP socket as an adapter for that chip. Connected to each pin is a test lead for a logic analyzer. That’s a heck of a lot of channels to decipher!
It turns out that the cartridges use Integrated Mapping (does anyone have a link explaining this?) so dropping in a flash memory chip is not an option; you need a memory bank controller. [Gerry's] solution to this issue is twofold: you can etch your own board with a controller chip and ZIF socket for the flash chip, or you can modify a Sega Master System cartridge to use as an adapter board. We’ve got pictures of both methods after the break, as well as his five instructional videos walking us through the fabrication process.
This isn’t [Gerry's] first time working with flash cartridges. We looked at his work with Game Boy ROMS earlier in the year.
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