Mechanical Donkey Kong features laser cut Mario

[Martin] just sent in a project he’s been working on that takes Donkey Kong out of the realm of pixels and sprites and puts our hero Mario into a world made of laser cut plywood.

This mechanical version of Donkey Kong uses an Arduino stuffed into an old NES to control Mario jumping over ball bearing ‘barrels.’ The game … Read the rest

Speech recognition on an Arduino

Speech recognition is usually the purview of fairly high-powered computers chugging along at hundreds of Megahertz with megabytes of RAM. Bringing speech recognition to the low-power microcontroller you’d find in an Arduino sounds like the work of a mad scientist or Ph.D. candidate, but that’s exactly what [Arjo Chakravarty] did. He developed the μSpeech library for the Arduino to allow … Read the rest

Communicating with a beam of light

Last weekend, ARRL, the national association of amateur radio, held a contest called, “10 GHz and up” with the goal of communicating via radio or microwaves over long distances. [KA7OEI] and a few friends decided to capitalize on the “and up” portion of the ’10 GHz and up” contest by setting up a full-duplex voice link over a distance of Read the rest

Adding Famicom audio channles to an NES without messing up the console

[Callan Brown] wrote in to show us a really interesting NES audio hack. [Callen] decided that he wanted the full Castlevania III audio experience, which (without modifications) can only be had through the original Japanese Famicom console. [Callen] weighed a few adapter options, and instead decided to come up with his own.

The issue is that the Japanese Famicom … Read the rest