Touchscreen control for a Reprap


After you’ve got your Reprap running smoothly with acceptable resolution and good quality prints, the next order of business for any 3D printer hobbyist is headless printing. While the greatest and newest 3D printers come with controls to allow jogging, homing, temperature control, and printing from an SD card, the home-built versions will require an add-on attached to the electronics board. [Marco] has been spending his time improving the character LCD control panel projects we’ve seen for Repraps with an awesome graphical version that emulates the control interface found in the Pronterface control software.

The biggest problem with adding a control interface to a Reprap is the number of pins available on the electronics board. While an electronics board like RAMPS has enough spare I/O pins to drive a display, other boards such as the Sanguinololu and the Melzi are extremely limited in their expansibility. To get around this limitation, [Marco] used a 4D Systems serial touchscreen display.

This display only requires two pins to fully interact with a printer running the Marlin firmware; the graphical processing, communication, and SD card access is handled by the on-board PICASO micocontroller, leaving the ATMega on the electronics board free for important things like printing stuff out of plastic.

[Marco] has a git full of modified Marlin firmware and firmware for the 4D Systems display. There’s also a neat printed case for the display, making a very professional-looking standalone controller a weekend project instead of a months-long ordeal.

Thanks [Antonio] for sending this one in.

Turning a Raspberry Pi into an SNES


Back at the turn of the century, shoving MiniITX motherboards into just about everything was all the rage with the technologist crowd. [waterbury] had the idea of making a computer out of an SNES, but with the added ability of reading SNES cartridges. This idea had been floating around in [waterbury]‘s head for years now, and with a Raspberry Pi he can finally make his project a reality.

After desoldering a cartridge connector from an original SNES, [waterbury] plugged it in to a piece of perf board and started to figure out how to actually read the cartridge. An SNES cartridge need 16 address pins, 8 data pins, 8 bank control pins and 4 other control pins to be read; a total of 36 pins that [waterbury] accessed with the help of a neat I/O expander and a whole bunch of level converters.

[waterbury] accessed these data, address, and control lines via the Raspberry Pi’s I2C interface, a non-trivial task that took 70 minutes to read Donkey Kong Country before he found a way to speed up the Raspi by a factor of two. You can check out [waterbury]‘s complete project – able to read cartridges and play roms with EmulationStation after the break. Also, the code for the cart reader is available on [waterbury]‘s git

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