[Chris] has been having some real problems getting PLA to stick to the build platform of his Printrbot. This is of course not limited to this brand of printers, and affects all extruder-based hardware using the PLA as a source material. He came up with a couple of ways to fix the problem.
The first is something we’re quite familiar with. The image above shows [Chris] applying a thin layer of hairspray to the platform. This is a technique the we use with our own 3D printer. The sheets of paper are used as a mask to help keep the sticky stuff off of the threaded rod. For more info on the hairspray trick [Chris] recommends that you read this article.
The second technique uses a slurry made from saturating a bottle of acetone with ABS leftovers. In the clip after the break he shows off a glass jar of the solvent with scraps from past print jobs hanging out inside. After a couple of days like that it’s ready to use. He takes a paper towel, wets it with the solution, and wipes on a very small amount. He does mention that this will eventually eat through the Kapton tape so apply it rarely and sparingly.
Continue reading “Making PLA stick to a 3D printer build platform by using hairspray or an acetone ABS slurry”
[Hans Peter] wanted to move away from using full Arduino boards in his projects. One of the components he rarely used after the development stage is the USB hardware. Once the firmware is flashed to the chip he didn’t need it any longer. So he tried his hand with some really small SMD parts by building this USB to serial Arduino programmer.
The chip he went with isn’t the FTDI part we’re used to. Instead of using an FT232RL, he opted for its smaller cousin the FT230x. This chip doesn’t fully implement the communications protocol of the 232, but it does work with AVRdude and that’s all that really matters. Above you can see [Hans’] creation next to the official Arduino USB-to-serial programmer. He used the same connection scheme, but went with an edge connector for the USB instead of using a mini-B jack.
It’s pretty impressive to see his prototyping work with the 16-pin QFN package. He soldered it dead-bug style to a couple of SIL pin headers in order to test it on a breadboard. The first board he assembled was too loose in the USB port, but he added some tape to the back to make it thicker, and coated the edge connector traces with a bit of solder and that did the trick.
This hack has got to be every gamer’s dream. Someone actually took the time to dig through the binary file of E.T. the Extra-Terrestrial and fix the errors that made it an abomination of a title for the Atari 2600.
This is quite a feat in many ways. First off, you need to know the game well enough to understand where they problems lie. The Internet is a huge help in that regard as there’s no shortage of sources complaining about the game’s shortcomings. This turns out to be one of the articles strongest points as the author takes time to address the most common myths about bugs in the game. From there he goes on to discuss the problems that were actually fixed. Some are just general tweaks like the color fix listed above. But most of them are genuine improvements in the game play, like the falling fix which prevents E.T. from falling in this pit when his feet are obviously not anywhere near the edge.
So you couldn’t get your hard earned bucks back for a bummer of a game back in the day. But at least a few decades later you can fix the things that made it suck and play it through the way it should have been.