Moving around in space is one of the major hurdles in virtual reality. A holodeck wouldn’t be much fun if you kept walking into walls. [Gamnaught] is working on a simple solution to this complex problem with his budget omnidirectional treadmill. Omnidirectional treadmills have been around in various forms for a number of years. The idea behind them simple: allow a person walk in any direction without actually changing their position. This is a bit different from the unidirectional treadmill models found at the local gym. Some very complex solutions have been used to create omnidirectional treadmills, including multiple motors and computer control systems as can be found in the US Army omnidirectional treadmill. [Gamnaught] kept it simple. He built a circular 2×4 platform 13-15 degree bowl. The bowl is covered with carpet, and the user wears furniture sliders on their shoes. The low friction of the sliders allows the user to walk, run, and even walk backwards on the platform. Bungie cords provide resistance so the user doesn’t walk off the platform.
The early results look promising. [Gamnaught] says the balance felt a bit weird at times and took some getting used to. Anyone who has spent time with the Oculus Rift or other VR systems will tell you – many aspects of virtual reality take some getting used to. The treadmill is still open loop, however [Gamnaught] hopes to add motion tracking with a Sixense STEM system. We think a OpenCV based system would work as well. We’ve also seen carpet sliders sold as a children’s toy to be strapped over regular sneakers. Going the toy route would avoid needing a dedicated pair of footwear for the treadmill. More build information can be found on [Gamnaught’s] Reddit thread on the topic.