A Tool For KiCad Board Renderings

If you’re producing documentation for a PCB project, you might as well make the board renders look good. But then, that’s a lot of work and you’re not an artist. Enter [Jan]’s new tool that takes KiCad board files, replaces each footprint with (custom) graphics, and provides a nice SVG representation, ready for labelling. If you like the output of a Fritzing layout, but have higher expectations of the PCB tool, this is just the ticket.

We all love [pighixx]’s pinout diagrams. Here’s his take on the Arduino Uno, for instance. It turns out that he does these largely by hand. That’s art for ya.

Sparkfun has taken a stab at replicating the graphical style for the pin labels, but then they toss in a photo of the real item. [Jan]’s graphic PCB generator fills in the last step toward almost putting [pighixx] out of a job. Get the code for yourself on GitHub.

9 thoughts on “A Tool For KiCad Board Renderings

  1. I like that!!

    Though, I must, politically, mention that I’d much rather see the kicad 3D footprint libraries being extended – and then used to render the board isometrically from the top:

    ![top](http://i.imgur.com/DvOMKoh.png)

    It’s obvious I haven’t made 3D models for my custom button footprint, and the strange 1mm-pitched IC package, as well as the missing 3D footprint of the screw terminal from the stock libraries.

    Advantage of adding 3D models: Use the same for non-top-renders:

    Disadvantage: it’s a render, not a vector graphic.

    1. They’re complementary features. A 2d render as a base for a clean pinout diagram is useful.

      I just wish the toolchain for creating 3d models for kicad wasn’t so awful.

    1. That image of the SainSmart DDS120 from the sigrok wiki appears to have originated with [doctormord] in this forum thread:

      https://www.eevblog.com/forum/testgear/sainsmart-dds120-usb-oscilloscope-%28buudai-bm102%29/75/

      As the thread progresses, [doctormord] removes the Cypress FX2 processor and adds new details to the trace overlay in the image. The way this is done makes me believe that the overlay was (painstakingly) constructed manually, and not through use of reverse-engineering software.

  2. The nightly builds of KICAD added support for a raytracing engine in addition to the legacy OPENGL. The results look great as per my use and should be released in version 5 according to the developers talk at FOSDEM. STEP import and export was added too.

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