Shoot Video in 26 Different Directions

[Mark Mullins] is working on a project called Quamera: a camera that takes video in every direction simultaneously, creating realtime 3D environments on the fly.

[Mark] is using 26 Arducams, arranging them in a rhombicuboctahedron configuration, which consists of three rings of 8 cameras with each ring controlled by a Beaglebone; the top and bottom rings are angled at 45 degrees, while the center ring looks straight out. The top and bottom cameras are controlled by a fourth Beaglebone, which also serves to communicate with the Nvidia Jetson TX1 that runs everything. Together, these cameras can see in all directions at once, with enough overlap for provide a seamless display for viewers.

In the image to the right, [Mark] is testing out his software for getting the various cameras to work together. The banks of circles and the dots and lines connecting to them represent the computer’s best guess on how to seamlessly merge the images.

If you want to check out the project in person, [Mark] will be showing off the Quamera at the Dover Mini Maker Faire this August. In the meantime, to learn more about the Jetson check out our thorough overview of the board.

9 thoughts on “Shoot Video in 26 Different Directions

  1. Interesting to read about it home-brewed here on HaD. The military has stuff like it and way beyond in the belly of drones. Coming next is domestic use of such stitched together camera arrays flying high above your home and town.

  2. I just have to ask the obvious (to me)…
    It says above that he uses 26 cameras. Three rows of 8 cameras each, top and bottom row mounted at 45 degree angle. Applied math tells me 8×3 = 24. Where are the other two cameras?

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