There are plenty of drawbot projects out there, many of which come with their own special software in tow. While some of these packages are easier to use than others, [Dan Royer] is pretty sure he can do it better.
Looking for a fun and engaging way to teach STEM subjects in schools across the country, [Dan] developed a relatively simple drawbot which can be constructed by a wide range of age groups. While he is trying to get schools to purchase his robot kits, we’re guessing that our readers would be more inclined to build their own.
So what does [Dan] have to offer that might interest you? Well, he says he has developed some drawbot software that’s pretty darn easy to use. Rather than multiple applications generating machine-specific code, his software will transform your picture into a line drawing in one easy step. The app uses a traveling-salesman algorithm to generate drawings with nary a crossed line in sight before outputting the resultant machine instructions in easy-to-use GCode.
We don’t have a drawbot of our own handy to test his software out, so if you do happen to give it a shot, let us know how it worked for you in the comments.
This robot artist, the Drawbot, produces images using an Arduino and Processing. A piece of paper is attached to a wall as a stylus connected to a couple of stepper motors scribbles out patterns that gradually become the image seen above. Each drawing is different and can take several weeks of constant operation to finish. That must have made debugging a real problem for [Harvey] during development. We wonder if this would work with homemade pencils?
Hour glasses have long been a way to indicate time with sand, but the one-hour resolution isn’t the best. [Erich] decided he would be do better and made a clock that actually wrote the time in the sand. We’ve seen this before with writing time on a dry erase board with an arm that first erases the previous time and then uses a dry erase marker to write the next time. [Erich]’s also uses an arm to write the time, using the tip of a sea shell, but he erases the time by vibrating the sandbox, something that took much experimentation to get right.
To do the actual vibrating he used a Seeed Studio vibration motor which has a permanent magnet coreless DC motor. Interestingly he first tried with a rectangular sandbox but that resulted in hills and valleys, so he switched to a round one instead. Different frequencies shifted the sand around in different ways, some moving it to the sides and even out of the sandbox, but trial and error uncovered the right frequency, duration, and granular medium. He experimented with different sands, including litter for small animals, and found that a powder sand with small, round grains works best.
Four white LEDs not only add to the nice ambience but make the writing more visible by creating shadows. The shells also cleverly serve double duty, both for appearance and for hiding things. Shells cause the arms to be practically invisible until they move (well worth viewing the video below), but the power switch and two hooks for lifting the clock out of the box are also covered by shells. And best of all, the tip that writes in the sand is a shell. There’s plenty more to admire about the cleverness and workmanship of this one.
Continue reading “These Sands Of Time Literally Keep Time”
Nadya Peek is one of the hackers that should require no introduction for the regular Hackaday reader. She is a postdoc at the Center for Bits and Atoms at the MIT Media Lab. She’s responsible for Popfab, a CNC machine that fits in a suitcase and one of the first implementations of a Core XY stage we’ve seen. Nadya has joined the ranks of Rudolf Diesel, Nikola Tesla, Mikhail Kalashnikov, and George W.G. Ferris by having a very tiny piece of the Novena laptop bear her name. She’s built cardboard CNC machines, and taken the idea of simple, easy to build printers, routers, and drawbots worldwide. She just defended her thesis, the gist of which is, ‘How to rapidly prototype rapid prototyping machines.’ She’s also one of this year’s Hackaday Prize judges, for which we have the utmost appreciation.
This year, the organizers of the Fab 12 conference on digital fabrication in Shenzhen turned to Nadya and her team to bring their amazing experience to conference attendees. A workshop was in order, but Nadya didn’t have time to organize the logistics. The conference organizers made a deal: the Center for Bits and Atoms would teach a workshop, but getting all the materials and electronics was the responsibility of the organizers.
Upon arriving at the Shenzhen Sheridan, Nadya found the organizers didn’t hold up their end of the bargain. The cardboard, motors, electronics, and glue were nowhere to be found. A “rider” doesn’t quite translate from English, it seems. This is Shenzhen, though, where you can buy all the cardboard, motors, electronics, and iPhone clones you could imagine. What was the solution to this problem? Founding a company in Shenzhen for eight days.
Half a tourist’s guide to Shenzhen and half a deconstruction of what goes into cardboard CNC, Nadya’s talk for the 2016 Hackaday SuperConference covers what happens when you have a week to build a company that will build machines that build machines.
Continue reading “Founding A Company In Shenzhen For Eight Days”
If you were lucky at the 2015 World Maker Faire you may have stumbled upon strange writings of poetry on the ground — written in sand. While at first confusing, if you followed the poetry along you also caught a glimpse of Skryf, a draw bot by [Gijs van Bon].
The creator was asked to perform poems for a festival about transition and letting go. Naturally, building a robot to write poetry in sand was the downright obvious answer to the question.
I was asked to perform 40 poems during a 10 day festival, and the poems were about transition and letting go. And then I thought the obvious thing to do as an artist is to make a machine that writes those poems with sand. I started writing them, and when the third poem was written, the first one was completely gone, and it was such a beautiful thing.
The robot uses a laptop for input, which is connected to the bicycle carriage. One servo controls the left-to-right movement, and another releases the sand. Forward and back is controlled by the main drive train, which must have been fun to account for (they aren’t servos!)
Continue reading “Sandy Poems Drawn by a Robot Named Skryf”
Move over Claude Monet, there is a new act in town in the form of a robot capable of creating some pretty cool art.
We’ve seen robotic artists before but most of them are either cartesian-based or hanging drawbots. This is a full-fledged Sharpie-wielding robotic arm that draws with dots giving its work an impressionistic feel.
The actual robotic arm is a stock Interbotix WidowX. The folks over at Phantom Multimedia wrote some custom software that takes a graphic and breaks it down into a 1-bit representation. The code then goes through the bitmap at random, picking points to draw on the medium. The hard part of this project was figuring out how to translate the 2D image into 3D robotic arm movements. Since the arm has several joints, there are multiple mathematical solutions for arm position to move the marker to any given point. The team ended up writing an algorithm to determine the most efficient way to move from point to point. Even so, each drawing takes hours.
As if that wasn’t enough, the software was then reworked to probe positions. Instead of automatically moving the arm to a predetermined point, the arm is manually moved to a location and the data retrieved from the servo encoders is used to determine the position of a probe at the end of the arm. Each point taken in this manner can then be combined to generate a 3D model.
Continue reading “Watch Out Artists, Robots Take Your Job Next”
[David] has created a four cable drawing machine for the Telus Spark Science Centre in Canada. Hackaday has featured [David’s] unconventional drawing contraptions before, specifically his center pivot pen plotter. The drawing machine is a new take on a drawbot, and could be considered to be close cousins with [Dan’s] SkyCam. The premise is simple: A stepper motor with a reel of string is placed at each corner of a square. The strings for all four motors come together at a center weight. When all four strings are taut, the weight is lifted off the drawing surface. When a bit of slack is added into the strings, gravity pulls the weight down to touch the sand.
It’s at this point that a simple premise becomes a complex implementation. Moving the weight in one direction is a matter of reeling out string on one motor, and reeling in string on the other. But what about the two “un driven” strings? They have to be slack enough to allow movement in the driven direction, but not so slack that the weight can dig in and tumble on the sand, causing a tangle. To handle some of these questions, [David] called on [Kevin] to write some software. [Kevin] created a custom kinematics module for LinuxCNC to control the drawing machine. The drawing machine runs on Gerber Code, similar to a CNC. Simply feed the machine Cartesian coordinates, and [Kevin’s] module converts to steps.
Continue reading “Four Cable Drawing Machine Pulls Our Strings”