The Raspberry Pi 5 Can Use External Graphics Cards Now

The Raspberry Pi line is full of capable compact computers, but they’ve never been the strongest in the bunch when it comes to graphical output. Nor have they been particularly expandable in that regard. However, that’s all beginning to change, with [Jeff Geerling] reporting success getting external GPUs to work on the Raspberry Pi 5.

Unlike previous Raspberry Pis, the Raspberry Pi 5 has a less quirky implementation for its PCI Express bus. Previous editions have thrown up issues when trying to work with GPUs, but [Jeff] has found much more success this time around. He’s gotten an AMD RX 460 to work with the setup, and has got it running quite a bit of the glmark2 test regime. He’s working on a variety of other AMD cards too, but suspects NVidia parts could be harder due to some initialization issues that are proving difficult to quash.

It still takes some funky adapters and a lot of work, but finally GPUs are starting to work with the platform. Keep up with his list of card trials on the PiPCI website. We’ve seen [Jeff]’s work with earlier iterations of the Raspberry Pi before, too. Video after the break.

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Running A Modern Graphics Card In A 33 MHz PCI Slot

If you ever looked at a PCI to PCIe x16 adapter and wondered what’d happen if you were to stick a modern PCIe GPU in it, the answer apparently is ‘it works’ according to an attempt by [Circuit Rewind]. As long as you accept needing to supply external power with even a low-end GT 1030 card – as the PCI slot cannot provide enough power – and being limited to a single PCIe lane. This latter point isn’t so much of an issue as a single PCIe lane offers more bandwidth than the (shared) PCI bus anyway.

Despite the somewhat improvised setup, the GT 1030 card provided a decent 1080p experience in a range of games, after removing half of the 8 GB of system RAM before the configuration would work, probably due to VRAM mapping issues. Since the mainboard used also offered PCIe, the same card was run in a PCIe x4 slot, as well as in an x1 configuration, both with noticeably higher performance and putting the ‘why’ in ‘try’.

Perhaps unsurprisingly, a RTX 3080 also booted fine with external power and only 4 GB system RAM installed. Despite the PCIe x1 link, the system was able to finish a 3D benchmark and play Doom 2016, but with only 4 GB of system RAM and an old Athlon quad-core CPU, it was a terrible experience. Perhaps the most fascinating lesson to learn from this is that PCI and PCIe are amazingly compatible with only a simple translation bridge, even if high-performance graphics aren’t quite what PCI was meant for. After all, that’s why we got cursed with AGP for many years.

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VGA Graphics Card In 74xx Logic

Feeling nostalgic we presume, [Glen Kleinschmidt] set out to build a 640x480x64 VGA controller card from discrete logic chips. If we ignore the 512Kx8 Cypress SRAM video memory, he succeeds, too — and on a very readable, single page A3 schematic. The goal is to interface some of his older 8-bit machines, like the TRS-80 Model 1 and the BBC Micro, but for now he’s running a demo using a 20+ year old PIC16F877 micro.

[Glen] provides all the schematics, Gerbers, and C source code on his website should you be inclined to reproduce one for yourself. He has three versions in the works, with various capabilities (there’s a table on his website). As an alternative, one could always use an FPGA or a custom-built chip such as the SSD1963 to generate video for these micros, but sometimes the urge to go retro is too great to resist. We get the feeling that for [Glen], this is a project unto itself, and being able to interface it to his 8-bit computers is just a convenient excuse.

This isn’t [Glen]’s first retro project, either. Check out his analog computer “bouncing ball” project we covered back in 2017. Have you struggled with the build vs. buy decision, and how do you decide?

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Fake Graphics Cards And How To Fix Them

When shopping online, there’s plenty of great deals out there on modern graphics hardware. Of course, if you’re like [Dawid] and bought a GTX1050 Ti for $48 from Wish, you probably suspect it’s too good to be true. Of course, you’d be correct.

[Dawid] notes from the outset that the packaging the card ships in is unusual. While it’s covered in NVIDIA and GeForce branding, there’s no note of the model number or even the overarching series. The card is loosely packed in bubblewrap, free to bounce around in transit. Upon installation, the card reports itself as a GTX1050 Ti, but refuses to properly work with NVIDIA drivers and routinely causes a Blue Screen of Death.

Upon disassembly, it becomes apparent that the card is merely a poorly manufactured GTS450 Revision 2, over five generations older than the card it was advertised as. Thanks to the mismatch between the actual hardware and what the card reports as, the drivers are unable to properly work with the card.

For those that have been scammed, there is some hope. [Phil] has had experience with several of these cards, which similarly misreport their actual hardware. To correct this, the cards need to have their BIOS flashed to reflect reality, but the fake cards don’t work with NVIDIA’s NVFlash tool. Instead, they must be flashed manually using an EEPROM programmer. Once the cards are flashed with an appropriate BIOS, they can be used with the proper drivers and will function properly, albeit with much less performance than was advertised.

It’s an interesting insight into the state of online shopping platforms, and the old adage remains true – if it’s too good to be true, it probably is. Plus, hacking GPUs can often have great results. Video after the break.

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Solving Mazes With Graphics Cards

What if we told you that you are likely to have more computers than you think? And we are not talking about things that are computers while not looking like one, like most modern cars or certain lightbulbs. We are talking about the powerful machines hiding in your desktop computer called ‘graphics card’. In the ordinary gaming rig graphics cards that are much more powerful than the machine they’re built into are a common occurrence. In his tutorial [Viktor Chlumský] demonstrates how to harness your GPU’s power to solve a maze.

Software that runs on a GPU is called a shader. In this example a shader is shown that finds the way through a maze. We also get to catch a glimpse at the limitations that make this field of software special: [Viktor]’s solution has to work with only four variables, because all information is stored in the red, green, blue and alpha channels of an image. The alpha channel represents the boundaries of the maze. Red and green channels are used to broadcast waves from the beginning and end points of the maze. Where these two waves meet is the shortest solution, a value which is captured through the blue channel.

Despite having tons of cores and large memory, programming shaders feels a lot like working on microcontrollers. See for yourself in the maze solving walk through below.

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Amiga Zorro HDMI Graphics Card Hits The Market

If you were a computer enthusiast in the late 1980s or early 1990s, the chances are that one of your objects of desire would have been a Commodore Amiga. These machines based on the 68000 line of processors and a series of specialized co-processors offered the best compromise between performance and affordability at the time, with multitasking, a GUI, and graphics capabilities that were streets ahead of their competition.

The Amiga story is littered with tales of what might have been, as dismal marketing and lacklustre product refreshes caused it to lurch from owner to owner and eventually fade away from the mainstream in the mid 1990s. But it’s been one of those products that never really died, as a band of enthusiasts have kept a small market for its software and hardware alive.

Workbench as you may not have seen it before.
Workbench as you may not have seen it before.

Earlier this year we showed you a prototype of an unusual graphics card, a modern GPU implemented on an FPGA board that brought up-to-date HDMI monitor support to the Zorro expansion slots found in the big-box Amigas. It’s thus very interesting today to find that the board made it to market, and that you can buy one for your Amiga if you have a spare 189 Euros (now sold out but taking pre-orders for another production run). Producing any niche electronic product is a significant challenge, so it is always positive to see one that makes it.

As well as HDMI output the board features a micro SD card slot that is mountable as an Amiga volume, and an expansion header that is toured as “Hacker friendly”. Best of all though, the whole board is open-source with all resources on a GitHub repository, so as well as reading our coverage of the prototype you can immerse yourself in its internals if that is your thing.

It’s always good to see a new piece of hardware for an old computer see the light of day, though it’s fair to say this development won’t revive the Amiga platform in the way that the Raspberry Pi has for RiscOS. Still, the mere fact of an open-source Zorro FPGA implementation being released should mean that other cards become possible, so we await developments with interest.

[via forums.xilinx.com]

Bootstrapping An Amiga 2000 Graphics Card Because Vintage Is Pricey

If you have a computer on your desk today, the chances are that it has an Intel architecture and is in some way a descendant of the IBM PC. It may have an Apple badge on the front, it may run Linux, or Windows, but in hardware terms the overwhelming probability is that it will be part of the Intel monoculture. A couple of decades ago though in the 16- and early 32-bit era you would have found a far greater diversity of architectures. Intel 3-, and 486s in PCs and clones, Macintosh, Commodore, and Atari platforms with the 68000 family, the WDC 65C816 in the Apple IIGS, and the Acorn Archimedes with an early ARM processor to name but a few.

In the tough environment of the 1990s most of these alternative platforms fell by the wayside. Apple survived to be revitalised under a returning Steve Jobs, Atari and Commodore withered under a bewildering succession of takeovers, and Acorn split up and lost its identity with its processor licensing subsidiary going on to power most of the mobile devices we take for granted today.

Surprisingly though some of the 16-bit platforms refused to die when their originators faded from view. In particular Commodore’s Amiga has lived on with new OS versions, new platforms, and community-supported hardware upgrades. News of just such a device came our way this morning, [Lukas Hartmann]’s MNT VA2000, a graphics card for the Amiga 2000 using a GPU implemented on an FPGA.

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