While the people at Netflix were busy killing weekends around the world with marathon viewings of 90s sitcoms, they also found time to release the Netflix Switch. It’s a small device with a single button that will control your TV, turn off the lights, and order a pizza. Remember, time you enjoy wasting is not wasted time.
The Netflix Switch is a relatively simple device powered by a Particle Core, an Arduino-compatible development board with on-board WiFi. Also in this box is a LiPo battery, a few LEDs, and an IR transmitter that will send the same IR signal as the Netflix button on your TV remote, should your remote have a Netflix button.
In an unprecedented break from reality, this astute corporate branding of electronics tinkering also has design files, schematics, and real instructions that come along with it. Netflix released all of the mechanical files for their switch in Solidworks format; for the low, low price of only $4000 per Solidworks license, you too can Netflix and Chill.
Although Netflix’ implementation of tapping into a DIY electronics movement that has been around for 100 years is lacking, the spirit of the build is laudable. A single button connected to the Internet is a universal tool, and whether you want to order a pizza or make a ‘do not disturb’ button for your phone, the only limitation for the Netflix and Chill button is your imagination.
Many moons ago, [Joe Grand] built an adapter that turns Atari 2600 joysticks to USB controllers. Now it’s open source.
Hackaday Overlord [Matt] is holding an SMT and BGA soldering workshop in San Francisco on October 4th. Teaching BGA soldering? Yes! He made a board where the BGA balls are connected to LEDs. Very, very clever.
Our ‘ol friend [Jeremey Cook] built a strandbeest out of MDF. It’s huge, heavy, about the size of a small car, and it doesn’t work. [Jeremy] has built beests before, but these were relatively small. The big MDF beest is having some problems with friction, and a tendency to shear along the joints. If anyone wants to fix this beest, give [Jeremy] a ring.
Everyone loves the Teensy, and [Paul] has released his latest design iteration. The Teensy 3.2 isn’t that much different from the Teensy 3.1; the bootloader has changed and now USB D+ and D- lines are broken out. Other than that, it’s just the latest iteration of the popular Teensy platform.
The DyIO is a pretty neat robotics controller, a semifinalist for the Hackaday Prize, and now a Kickstarter. The big win of the Kickstarter is an electronics board (with WiFi) that is able to control 24 servos for all your robotics needs.
[pighixxx] does illustrations of pinouts for popular electronics platforms. Everyone needs a hobby, I guess. He recently put together an illustration of the ESP8266. Neat stuff is hidden deep in this site.
You would not believe how much engineering goes into making snake oil. And then you need to do certifications!
[David] identified a problem, created a solution, got a patent, and is now manufacturing a product. The only problem is the name.
The ESP8266 is a popular WiFi chip that provides a relatively transparent connection between the TX and RX pins of a microcontroller and a WiFi network. It was released a little more than a year ago, and since then developers and hardware hackers have turned the ESP into much more than a serial to WiFi bridge. It’s a microcontroller platform unto itself, with a real development environment and support for the scripting language Lua.
Preterm infants frequently require ventilator support while they’re in the neonatal ICU, and this is usually done with a CPAP machine. The machine to infant interface is called a nasal cannula, a bit of plastic that connects an infant’s nose to the machine. Because there aren’t that many sizes of nasal cannula available, and preemies come in all sizes, there are inevitable problems. Ill-fitting nasal cannula can reduce the effectiveness of a CPAP, and can even cause significant damage to an infant’s septum.
For his Hackaday Prize entry, [Ben] is tackling this problem head on. He’s working on creating individualized nasal cannula for newborns using 3D modeling and printing, allowing nasal cannula of all shapes and sizes to be created in a matter of hours.
To create these customized cannula, [Ben] is 3D scanning an infant mannequin head to gather enough data to import it into a Processing sketch. A custom cannula is then created and printed with flexible 3D printer filament. In theory, it should work, apart from the considerations involved in building a medical device.
As for why custom plastic tubes matter, [Ben] works at the only NICU in Western Australia. Even though he only sees 8-10 CPAP ‘pressure injuries’ in his unit each year, these kids are extremely fragile and some parents have expressed a desire for something that isn’t as uncomfortable for their newborn than the off-the-shelf solution. Customizing these cannula from a quick 3D scan is a great way to do that, and a perfect example of the Hackaday Prize theme of ‘build something that matters.’
Last week, Parallax released an open hackable electronic badge that will eventually be used at dozens of conferences. It’s a great idea that allows badge hacks developed during one conference to be used at a later conference.
[Mark] was at the Hackable Electronics Badge premier at the 2015 Open Hardware Summit last weekend, and he just finished up the first interactive hack for this badge. It’s the zombie apocalypse in badge form, pitting humans and zombies against each other at your next con.
The zombie survival game works with the IR transmitter and receiver on the badge normally used to exchange contact information. Upon receiving the badge, the user chooses to be either a zombie or survivor. Pressing the resistive buttons attacks, heals, or infects others over IR. The game is your standard zombie apocalypse affair: zombies infect survivors, survivors attack zombies and heal the infected, and the infected turn into zombies.
Yes, a zombie apocalypse is a simple game for a wearable with IR communications, but for the Hackable Electronics Badge, it’s a great development. There will eventually be tens of thousands of these badges floating around at cons, and having this game available on day-one of a conference will make for a lot of fun.
Robots of the future will be in the home, and ready to do whatever job we tell them to do. But they’ll need to know where they are within the house. Dead reckoning with accelerometers and gyroscopes are just a sufficient solution; what we really need is an indoor location service. For his Hackaday Prize entry, [Göran] is doing just that. He’s building a small device that will find its position with 10 cm precision, indoors.
[Göran]’s LPS Mini is built around a very interesting part – the Decawave DWM100. It’s a module that uses an 802.15 radio to trilaterate the distance from several ‘anchors’ to a tag. This, by itself, gives the LPS Mini a navigation system with 10 cm precision. Even higher precision can be accomplished with an IMU gathering accelerometer, gyro, and compass data, and even further with a tiny altimeter. The result is a tiny board that knows exactly where it is.
As far as practical uses go, these LPS Mini boards were used to move beds around an art exhibit at Hayward Gallery in London. While moving beds around an art gallery doesn’t sound like a game-changing invention, think about the uses for GPS in the 1980s – no one could have imagined a chip that would tell you where you are or that could keep a quadcopter on the right heading.
You can check out [Göran]’s video for the LPS Mini below.
Continue reading “Hackaday Prize Semifinalist: Location Services For Robots”
Straight from the Max Planck Institute for Biological Cybernetics, and displayed at this year’s Driving Simulation Conference & Exhibition is the coolest looking simulation platform we’ve ever seen. It’s a spherical (or icosahedral) roll cage, attached to the corners of a building by cables. With the right kinematics and some very heavy-duty hardware, this simulation platform has three degrees of translation, three degrees of rotation, and thousands of people that want to drive a virtual car or pilot a virtual plane with this gigantic robot.
The Cable Robot Simulator uses electric winches attached to the corners of a giant room to propel a platform with 1.5g of acceleration. The platform can move back and forth, up and down, and to and fro, simulating what a race car driver would feel going around the track, or what a fighter pilot would feel barreling through the canyons of the Mojave. All you need for a true virtual reality system is an Oculus Rift, which the team has already tested with driving and flight simulation programs
An earlier project by the same research group accomplished a similar feat in 2013, but this full-motion robotic simulator was not made of cable-based robotics. The CyberMotion Simulator used a robotic arm with a cockpit of sorts attached to the end of the arm. Inside the cockpit, stereo projectors displayed a wide-angle view, much like what a VR display does. In terms of capability and ability to simulate different environments, the CyberMotion Simulator may be a little more advanced; the Cable Robot Simulator cannot rotate more than about sixty degrees, while the CyberMotion Simulator can turn you upside down.
The Cable Robot Simulator takes up a very large room, and requires some serious engineering – the cables are huge and the winches are very powerful. These facts don’t preclude this technology being used in the future, though, and hopefully this sort of tech will make its way into a few larger arcades.
We often see concepts come in waves. Earlier this week we featured a cable robot used to move pallets around a warehouse.
Continue reading “Cables And Winches Become An Awesome Simulator”