Light painting, or taking a few RGB LEDs, a camera with a long exposure, and turning the world into Tron, has been around for a while. We haven’t seen many people using their household CNC machines for the same effect. [ekaggrat] is the exception. He’s already used a 3D printer to do some light painting, and now he’s doing it in color.
This build is an extension of an earlier project we saw that used a white LED to draw pictures within the build volume of a delta printer. Just like the last time, [ekaggrat] wired LEDs up to a RAMPS board and toggled pins with the M42 command. This build merely triples the complexity of the wiring; the RGB LED is wired to pins 4,5, and 6 of the controller board, and the shutter release button of his camera is wired up to pin 11 with an optoisolator.
The ability to blink out Gcode is one thing, getting his two-year-old daughter to stand still for 3D scanning is another thing entirely. With the data in hand, [ekaggrat] was able to run this model through a script that would generate a light painting of his daughter. You can grab the script for that on GitHub, or check out the video below.
Continue reading “Color Light Painting With A 3D Printer”
It was announced last year, but ST is finally rolling out the STM32F7, the first microcontroller in production that is based on the ARM Cortex-M7.
The previous go-to part from the ST catalog was the STM32F4, an extremely powerful chip based on the ARM Cortex M4 processor. This chip was incredibly powerful in its time, and is still a respectable choice for any application that needs a lot of horsepower, but not a complete Linux system. We’ve seen the ~F4 chip pump out 800×600 VGA, drive a thermal imaging camera, and put OpenCV inside a webcam. Now there’s a new, even more powerful part on the market, and the mind reels thinking what might be possible.
Right now there a few STM32F7 parts out, both with speeds up to 216MHz, Flash between 512k and 1MB, and 320kB of RAM. Peripherals include Ethernet, USB OTG, SPDIF support, and I²S. The most advanced chip in the line includes a TFT LCD controller, and a crypto processor on-chip. All of the chips in the STM32F7 line are pin compatible with the STM32F4 line, with BGA and QFP packages available.
As with the introduction of all of ST’s microcontrollers, they’re rolling out a new Discovery board with this launch. It features Ethernet, a bunch of audio peripherals, USB OTG, apparently an Arduino-style pin layout, and a 4.3 inch, 480×272 pixel LCD with capacitive touch. When this is available through the normal distributors, it will sell for around $50. The chips themselves are already available from some of the usual distributors, for $17 to $20 in quantity one. That’s a chunk of change for a microcontroller, but the possibilities for what this can do are really only limited by an engineer’s imagination.
[Josh] is trying to fight a misconception that Android only runs on fast, powerful smartphones. He’s convinced Android will run on extremely low-end hardware, and after a great deal of searching, hit upon a great combination. He’s running Android Donut on a TI nSpire CX graphing calculator.
Unlike just about every other TI calculator, homebrew developers are locked out of the nSpire CX and CX CAS. Without the ability to run native applications on this calculator, [Josh] would be locked out of his platform of choice without the work of the TI calculator community and Ndless, the SDK for this series of calculators.
With the right development environment, [Josh] managed to get the full Android stack up and running and ironed the bugs out. Everything he’s done is available on the GitHub for this project, and with the instructions on the xda developers post, anyone can get a version of Android running on this TI calculator.
While [Josh] has Android Donut running along with most of the 1.6 apps, a terminal emulator, keyboard, WiFi, USB, and Bluetooth running, this calculator-come-Android isn’t as useful as you think it would be. The vast majority of calculator emulators on the Google Play store require Android version 2.2 and up. Yes, [Josh] can still run a TI-83 emulator on his calculator, but finding an app that’s compatible with his version of Android is a challenge.
Still, even with a 150MHz processor and 64MB of RAM – far less than what was found in phones that shipped with Donut – [Josh] is still getting surprisingly good performance out of his calculator. He can play some 2D games on it, and the ability to browse the web with a calculator is interesting, to say the least. It is, however, the perfect example that you don’t need the latest and greatest phone to run Android. Sometimes you don’t even need a phone.
One of the greatest uses we’ve seen for 3D printing is prosthetics; even today, a professionally made prosthetic would cost thousands and thousands of dollars. For his entry to the Hackaday Prize, [Martin] is building a low-cost 3D printed hand that works just like a natural hand, but with motors instead of muscles and tendons.
There are a lot of 3D printed finger mechanisms around that use string and wires to move a finger around. This has its advantages: it’s extremely similar to the arrangement of tendons in a normal hand, but [Martin] wanted to see if there was a better way. He’s using a four-bar linkage instead of strings, and is driving each finger with a threaded rod and servo motor. It’s relatively strong; just the motor and drive screw system was able to lift 1kg, and this mechanical arrangement has the added bonus of using the servo’s potentiometer to provide feedback of the position of the finger to the drive electronics.
This is far from the only prosthetic hand project in the running for The Hackaday Prize. [OpenBionics] is working on a very novel mechanism to emulate the function of the human hand in their project, and [Amadon Faul] is going all out and casting metacarpals and phalanges out of aluminum in his NeoLimb project. They’re all amazing projects, and they’re all making great use of 3D printing technology, and by no means are there too many prosthetic projects entered in The Hackaday Prize.
[pmf], like most of us, I’m sure, spends most of his days on a computer. He also has a smartphone he keeps at his side, but over the years he’s grown accustomed to typing on a real keyboard. He came up with the idea of making a USB switch that would allow his keyboard to control either his computer or his phone, and hit upon a really neat way of doing it. He’s using a BeagleBone Black and a Teensy to switch his keyboard between his computer and his phone with just a press of a button.
This homebrew smart KVM uses a BeagleBone Black for most of the heavy lifting. A keyboard and mouse is connected to the USB host port of the BeagleBone, and the main computer is connected to the device port. The BeagleBone is set up to pass through the USB keyboard and mouse to the computer with the help of what Linux calls a ‘gadget’ driver. This required an update to the Linux 4.0 kernel.
With the BeagleBone capable of being a USB pass through device, the next challenge was sending keypresses to another USB device. For this, a Teensy 2.0 was connected to the UART of the BeagleBone. According to [pmf], this is one of the few examples of the Teensy serving as a composite USB device – sending both keyboard and mouse info.
There are a few neat features for [pmf]’s build: the keyboard and mouse don’t disconnect when switching, and thanks to a slight modification of the USB OTG adapter, this will also charge a phone as well as allow for the use of a keyboard. Because the BeagleBone Black has more than one UART this build can also switch keyboards and mice between more than two computers. For those of us who invest heavily in keyboards, it’s a godsend.
We’ve seen a few of these builds before, but the build quality of [Mathieu]’s timeless fountain makes for an excellent display of mechanical skill showing off the wonder of blinking LEDs.
This timeless fountain is something we’ve seen before, and the idea is actually pretty simple: put some LEDs next to a dripping faucet, time the LEDs to the rate at which the droplets fall, and you get a stroboscopic effect that makes tiny droplets of water appear to hover in mid-air.
Like earlier builds, [Mathieu] is using UV LEDs and is coloring the water with fluorescein, a UV reactive dye. The LEDs are mounted on two towers, and at the top of the tower is a tiny, low power IR laser and photodiode. With the right code running on an ATxmega16A4, the lights blink in time with the falling water droplet, making it appear the drop is hovering in midair.
Blinking LEDs very, very quickly isn’t exactly hard. The biggest problem with this build was the mechanics. The frame of the machine was machined out of polycarbonate sheets and went together very easily. Getting a consistent drip from a faucet was a bit harder. It took about fifteen tries to get the design of the faucet nozzle right, but [Mathieu] eventually settled on a small output hole (about 0.5 mm) and a sharp nozzle angle of about 70 degrees.
[Mathieu] created a video of a few hovering balls of fluorescence. You can check that out below. It’s assuredly a lot cooler in real life without frame rate issues.
Continue reading “Blinking LEDs For A Timeless Fountain”
Circuit bending is the process of taking a small electronic toy or musical instrument, soldering wires to pads on the PCB, and hoping the sounds it produces will be cool. It’s not a science by any means, and any good, weird sounds you’ll get out of a Speak ‘N Spell or old MIDI keyboard are made entirely by accident or hours and hours of experimentation.
[Alpha Charlie]’s entry for the Hackaday Prize is the most technologically advanced circuit bending you’ll ever see. He’s using an old digital beat box, the Roland TR-626, with computer-controlled wires between random pads on the PCB.
Until now, you could tell how technically adept a circuit bender was simply by how many switches were on the circuit-bent instrument. [Alpha Charlie] doesn’t need switches. Instead, he’s using a few crosspoint switch ICs to connect different pins and pads on the TR-626’s PCB with an Arduino. All of this is controlled by a touchscreen display, and experimenting with the circuit is as simple as pushing a few buttons. Each ‘bend’ is computer controlled, and can be saved and recalled at will.
Of course, circuit bending doesn’t do anyone any good if it sounds like crap. [Alpha Charlie] doesn’t have to worry there. In the video below, he’s getting some very unique sounds that sound like a choir of angels to dorks like myself that listen to Nintendo music.
Continue reading “Hackaday Prize Entry: Ultimate Circuitbending”