The most popular use for a Raspberry Pi, by far, is video game emulation. We see this in many, many forms from 3D printed Raspberry Pi cases resembling the original Nintendo Entertainment System to 3D printed Raspberry Pi cases resembling Super Nintendos. There’s a lot of variety out there for Raspberry Pi emulation, but [moosepr] is taking it to the next level. He’s building the smallest Pi emulation build we’ve ever seen.
This build is based on the Pi Zero and a 2.2″ (0.56 dm) ili9341 TFT display. This display has a resolution of 240×320 pixels, which is close enough to the resolution of the systems the Pi Zero can emulate. The Pi Zero and display are attached to a beautiful purple breakout board (shared on OSH Park) along with a few 5-way nav switches, a charger for a Lipo battery, and a few other bits and bobs.
Right now, [moosepr] is experimenting with adding sound to his board. It’s easy enough to get sound out of a Pi Zero — it’s just PWM coming from a few pins — but audio also needs an amp, a speaker, and more space on the board. To solve this problem, [moose] found a few piezo transducers from musical greeting cards. These are designed to be thin and as loud as possible, and attaching these directly to the PWM pins providing audio might just work. This is a project to keep an eye on, if only to see if cheap piezos work for low-fi audio in retro emulators.
The Raspberry Pi Zero W is a tiny, cheap Linux computer with WiFi. It’s perfect for Internet of Things things such as controlling ceiling fans, window blinds, LED strips, and judgmental toasters. This leads to an obvious question: how do you attach your ceiling fan and LED strips to a Pi Zero? A lot of these things already have infrared remotes, so why not build an infrared hat for the Pi? That’s what [Leon] did, and it’s Open Hardware with documentation.
[Leon]’s Anavi Infrared Pi Hat does exactly what you think it should do. There’s an IR receiver, two IR LEDs, and UART pins for debugging. That’s all you need to control infrared doohickies over the Internet, and [Leon] wrapped it up in a nice neat package that’s the same size as a Raspberry Pi Zero. Add on some documentation and you have something we rarely see: a project meant to be used by other people.
This focus on allowing people to actually use what [Leon] created can lead to only one cynical conclusion: he’s probably selling these things somewhere. The cynic is never surprised. [Leon] has a crowdfunding campaign going, that’s over 400% funded with a month to go. That’s okay, though: all the design files are available so if you want to build your own without supporting people who build useful devices, have at it.
Every year, sometime in March, the world’s preeminent 3D printing enthusiasts gather in the middle of nowhere This is MRRF, the Midwest RepRap Festival. It’s only two weeks away. You need to come. Get your (free) tickets here. I’ll be there, and Hackaday is proud to once again sponsor the festival.
I need to backtrack a bit to explain why MRRF is so great. I go to a lot of cons. Maker Faire is getting old, CES was a horror show. Even DEF CON is losing its charm, and all of these cons have the same problem: there are too many people. MRRF does not have this problem. For one weekend a year, everyone who is anyone in the 3D printing world makes it out to the middle of Indiana. This is a small meetup, but that’s what makes it great. It’s a bunch of dorks dorking around for an entire weekend.
If that’s not enough to convince you, take a look at the previous coverage Hackaday has done from MRRF. The PartDaddy, an 18-foot-tall 3D printer will be there. The world’s largest 3D printed trash can will not. Prusa is coming in from Prague, E3D is coming in from England. Judging from past years, this is where the latest advancements in home 3D printing first appear. This is not an event to miss.
You might be wondering why the world’s greatest 3D printer festival is in the middle of nowhere. Goshen, Indiana is the home of SeeMeCNC, builders of the fantastic Rostock Max 3D delta bot. MRRF is hosted by the SeeMeCNC guys. If you’re exceptionally lucky, you’ll get to go over to the shop and see a demo of their milling machine that cools parts by ablation.
A mark of a good 3D print — and a good 3D printer — is interlayer adhesion. If the layers of a 3D print are too far apart, you get a weak print that doesn’t look good. This print has no interlayer adhesion. It’s a 3D printed Slinky, the kind that rolls down stairs, alone or in pairs, and makes a slinkity sound. Conventional wisdom says you can’t print a Slinky, but that didn’t stop [mpclauser] from trying and succeeding.
All the code to generate your own 3D printable Slinky Gcode file is up on [mpclauser]’s Google Drive. The only way to see this print in action is to download the Gcode file and print it out. Get to it.
The latest from WikiLeaks is the largest collection of documents ever released from the CIA. The release, called ‘Vault 7: CIA Hacking Tools Revealed’, is the CIA’s hacking arsenal.
While Vault 7 is only the first part in a series of leaks of documents from the CIA, this leak is itself massive. The documents, available on the WikiLeaks site and available as a torrent, detail the extent of the CIA’s hacking program.
Of note, the CIA has developed numerous 0-day exploits for iOS and Android devices. The ‘Weeping Angel’ exploit for Samsung smart TVs, “places the target TV in a ‘Fake-Off’ mode, so that the owner falsely believes the TV is off when it is on.” This Fake-Off mode enables a microphone in the TV, records communications in the room, and sends these recordings to a CIA server. Additionally, the CIA has also developed tools to take over vehicle control systems. The purpose of such tools is speculative but could be used to send a moving car off the road.
It is not an exaggeration to say this is the most significant leak from a government agency since Snowden, and possibly since the Pentagon Papers. This is the documentation for the CIA’s cyberwarfare program, and there are more leaks to come. It will be a while until interested parties — Hackaday included — can make sense of this leak, but until then WikiLeaks has published a directory of this release.
Header image source (CC BY 2.0)
The last year has been great for Nvidia hardware. Nvidia released a graphics card using the Pascal architecture, 1080s are heating up server rooms the world over, and now Nvidia is making yet another move at high-performance, low-power computing. Today, Nvidia announced the Jetson TX2, a credit-card sized module that brings deep learning to the embedded world.
The Jetson TX2 is the follow up to the Jetson TX1. We took a look at it when it was released at the end of 2015, and the feelings were positive with a few caveats. The TX1 is still a very fast, very capable, very low power ARM device that runs Linux. It’s low power, too. The case Nvidia was trying to make for the TX1 wasn’t well communicated, though. This is ultimately a device you attach several cameras to and run OpenCV. This is a machine learning module. Now it appears Nvidia has the sales pitch for their embedded platform down.
Continue reading “Nvidia Announces Jetson TX2 High Performance Embedded Module”
One of the most challenging projects you could ever do with an 8-bit microcontroller is generating VGA signals. Sending pixels to a screen requires a lot of bandwidth, and despite thousands of hackers working for decades, generating VGA on an 8-bit microcontroller is rarely as good as a low-end video card from twenty years ago.
Instead of futzing around with microcontrollers, [Marcel] had a better idea: why not skip the microcontroller entirely? He’s generating VGA frames from standard logic chips and big ‘ol EEPROMs. It works, and it looks good, too.
VGA signals are just lines and frames, with RGB pixel values stuffed in between horizontal sync pulses, and frames stuffed between vertical sync pulses. If you already know what you want to display, all you have to do is pump the right bits out through a VGA connector fast enough. [Marcel] is doing this by saving images on two parallel EEPROMs, sending the output through a buffer, through a simple resistor DAC, and out through a VGA connector. The timing is handled by a few 74-series four-bit counters, and the clock is a standard 25.175 MHz crystal.
There’s not much to this build, and the entire circuit was assembled on a breadboard. Still, with the clever application of Python to generate the contents of the ROM, [Marcel] was able to build something that displays eight separate images without using a microcontroller.