While initially developed for use in large factory processes, computer numeric control (CNC) machines have slowly made their way out of the factory and into the hands of virtually anyone who wants one. The versatility that these machines have in automating and manipulating a wide range of tools while at the same time maintaining a high degree of accuracy and repeatability is invaluable in any setting. As an illustration of how accessible CNC has become, [Arnab]’s drawing robot uses widely available tools and a CNC implementation virtually anyone could build on their own.
Based on an Arudino UNO and a special CNC-oriented shield, the drawing robot is able to execute G code for its artistic creations. The robot is capable of drawing on most flat surfaces, and can use almost any writing implement that will fit on the arm, from pencils to pens to brushes. Since the software and hardware are both open source, this makes for an ideal platform on which to build any other CNC machines as well.
In fact, CNC is used extensively in almost everything now, and are so common that it’s not unheard of to see things like 3D printers converted to CNC machines or CNC machines turned into 3D printers. The standards used are very well-known and adopted, so there’s almost no reason not to have a CNC machine of some sort lying around in a shop or hackerspace. There are even some art-based machines like this one that go much further beyond CNC itself, too.
Continue reading “Robot Draws Using Robust CNC”
In specific applications, jet engines are often the most efficient internal combustion engines available. Not just for airplanes, but for anything that needs to run on a wide variety of fuels, operate at a consistent high RPM, or run for an extended amount of time. Of course, most people don’t have an extra $4,000 lying around to buy a small hobby engine, but now there’s a 3D-printed axial compressor available from [noob_sauce].
As an aero propulsion engineer, [noob_sauce] is anything but a novice in the world of jet engines. This design is on its fourth iteration with a working model set to be tested by the end of the month. Additionally, [noob_sauce] created his own software that was necessary for the design of such a small, efficient jet engine which has all been made available on Git. So far the only part that has been completed has been the compressor stage of the engine, but it’s still a very impressive build that we don’t see too often due to the complexity and cost of axial compressor jet engines.
Of course, there are some less-complex jet engines that are available to anyone with access to a hardware store and a welder which don’t require hardly any precision at all. While they’re fun and noisy and relatively easy to build, though, they don’t have near the efficiency of a jet engine like this one. The build is impressive on its own, and also great that [noob_sauce] plans to release all the plans so that anyone can build one of these as well.
While most of you reading this have broadband in your home, there are still vast areas with little access to the Internet. Ham radio operator [emmynet] found himself in just such a situation recently, and needed to get a wireless connection over 1 km from his home. WiFi wouldn’t get the job done, so he turned to a 433 MHz serial link instead. (Alternate link)
[emmynet] used an inexpensive telemetry kit that operates in a frequency that travels long distances much more easily than WiFi can travel. The key here isn’t in the hardware, however, but in the software. He went old-school, implemending peer-to-peer TCP/IP connection using SLIP — serial line Internet protocol. All of the commands to set up the link are available on his project page. With higher gain antennas than came with the telemetry kit, a range much greater than 1 km could be achieved as well.
[Editor’s note: This is how we all got Internet, over phone lines, back in the early Nineties. Also, you kids get off my lawn! But also, seriously, SLIP is a good tool to have in your toolbox, especially for low-power devices where WiFi would burn up your batteries.]
While it didn’t suit [emmynet]’s needs, it is possible to achieve extremely long range with WiFi itself. However this generally requires directional antennas with very high gain and might not be as reliable as a lower-frequency connection. On the other hand, a WiFi link will (in theory) get a greater throughput, so it all depends on what your needs are. Also, be aware that using these frequencies outside of their intended use might require an amateur radio license.
Continue reading “Long Range Wireless Internet”
One of the companion technologies in the developing field of augmented reality is gesture tracking. It’s one thing to put someone in a virtual or augmented world, but without a natural way to interact inside of it the user experience is likely to be limited. Of course, gestures can be used to control things in the real world as well, and to that end [Sarah]’s latest project uses this interesting human interface device to control a drone.
The project uses a Leap Motion sensor to detect and gather the gesture data, and feeds all of that information into LabVIEW. A Parrot AR Drone was chosen for this project because of a robust API that works well with this particular software suite. It seems as though a lot of the grunt work of recognizing gestures and sending commands to the drone are taken care of behind-the-scenes in software, so if you’re looking to do this on your own there’s likely to be quite a bit more work involved. That being said, it’s no small feat to get this to work in the first place and the video below is worth a view.
To some, gestures might seem like a novelty technology with no real applications, but they do have real-world uses for people with disabilities or others with unusual workflow that require a hands-free approach. So far we’ve seen hand gesture technologies that drive cars, help people get around in the physical world, and even play tetris.
Continue reading “Drone Takes Off With a Flick of the Wrist”
If there was one downside to 8-bit computers like the Commodore 64, it’s that they weren’t exactly portable. Even ignoring their physical size, the power requirements would likely have required a prohibitively large power bank of some sort to lug around as well. The problem of portability has been solved since the late ’70s, but if you still want that 8-bit goodness in a more modern package you’ll have to look at something like retrocomputing madman [Jack Eisenmann]’s DUO Travel computer.
The computer is based around the ubiquitous ATmega328 which should make the ease at which it is programmable apparent. Even so, its 14-button keypad makes it programmable even without another computer. While it has slightly less memory than a standard C-64, it’s still enough for most tasks. And, since its powered by a 9-volt battery it doesn’t require any external power sources either.
The most impressive part of the build, however, is the custom programming language specifically tailored for this platform. After all, a 14-button keypad wouldn’t be a great choice if you had to program in Perl or C all the time. There is some example code on the project page for anyone interested in this specific implementation. While it’s not the most minimal computer [Jack] has ever built, it’s certain to be much more practical.
Continue reading “8-bit Computer for On-The-Go Programming”
Sometimes it starts with a 555 timer and an op-amp. Other times with a small microcontroller. But the timing’s not so great and needs a dedicated timing crystal circuit. And maybe some more memory, and maybe the ATtiny should be swapped out for some 74LS-series chips. And now of course it needs video output too. Before you know it, you’re staring at a 40-chip computer that hearkens back to a simpler, yet somehow more complex, time of computing. At least that’s where [Marcel] is with his breadboard computer based on 1970s-era chips.
For what it does, this homebrew computer is relatively simple and straightforward. It gets 8 bits of processing power from 34 TTL chips. Another 6 round out the other features needed for the computer to operate. It is capable of rendering 64 colors in software and has more than enough memory for a computer of this sort. So far the only recurring problem [Marcel] has had has been with breadboard fatigue, as some of the chips keep popping out of the sockets.
This is a great project for anyone interested in homebrew or 8-bit computing, partially because of some of the self-imposed limitations that [Marcel] imposed on himself, like “only chips from the 70s”. It’s an impressive build on its own and looks to get much better since future plans call for a dedicated PCB to solve the issue with the worn-out breadboards. If you’re already invested in a project like this, don’t forget that the rabbit hole can go a little deeper: you can build a computer out of discrete transistors as well.
If you head down to your local electronics supply shop (the Internet), you can pick up a quality true-RMS multimeter for about $100 that will do almost everything you will ever need. It won’t be able to view waveforms, though; this is the realm of the oscilloscope. Unlike the multimeter’s realistic price point, however, a decent oscilloscope is easily many hundreds, and often thousands, of dollars. While this is prohibitively expensive for most, the next entry into the Hackaday Prize seeks to bring an inexpensive oscilloscope to the masses.
The multiScope is built by [Vítor] and is based on the STM32-O-Scope which is built around a STM32F103C8T6 microcontroller. This particular chip was chosen because of its high clock speed and impressive analog-to-digital resolution, which are two critical specifications for any oscilloscope. This particular scope has an inductance meter built-in as well, which is another feature which your otherwise-capable multimeter probably doesn’t have.
New features continue to get added to this scope by [Vítor]. Most recently he’s added features which support negative voltages and offsets. His particular scope is built inside of a model car, too, but we believe this to be an optional feature.