Software-defined radio (or SDR) is a relatively new (to average tinkerers, at least) way of sending and receiving radio signals. The interest in SDR exploded recently with the realization that cheap USB TV tuner cards could be used to start exploring the frequency spectrum at an extremely reduced cost. One of the reasons that this is so advantageous is because of all of the options that a general-purpose computer opens up that go beyond transmitting and receiving, as [Chris] shows with his project that ties SDR together with GPS.
There are a lot of opportunities here for anyone with SDR. Maybe an emergency alert system that can tune to weather broadcasts if there’s a weather alert, or any of a number of other captivating projects. As for this project, [Chris] plans to use Google’s voice recognition software to transcribe the broadcasts as well. The world of SDR is at your fingertips to do anything you can imagine! And, if you’re looking to get started in it, be sure to check out the original post covering those USB TV tuner dongles.
After a certain age, computers start to show signs that they might need to be replaced or upgraded. After even more time, it starts getting hard to find parts to replace the failing components. And, as the sands slip through the hourglass, the standards used to design and build the computer start going obsolete. That’s the situation that [Drygol] found himself in when he was asked to build a SD-card hard drive for an Atari.
The 8-bit Atari in question was a fixture of home computing in the 80s. In fact, if you weren’t on the Commodore train, it’s likely that your computer of choice was an Atari. For the nostalgic among us, a new hard drive for these pieces of history is a great way to relive some of the past. Working off of information from the SIO2SD Wiki page, [Drygol] used the toner transfer method to build a PCB, 3D printed a case, and got to work on his decades-old computer.
Resurrecting old hardware is a great way to get into retrocomputing. Old protocols and standards are worth investigating because they’re from a time where programmers had to make every bit count, and there are some gems of genius hidden everywhere. Whether you’re reworking SIO from an old Atari, or building a disk emulator for an Apple ][, there are lots of options.
Home automation seems to be working its way to a computer-controlled future in which humans will be little more than an afterthought. Eventually they will take over Skynet-style, but until then, we will enjoy the relative comfort that a good home automation project provides. The latest from [Clement] certainly goes a long way towards this goal by automating his bed (Google Translate from French).
With four load cells and a microcontroller, [Clement]’s bed can tell whether or not he is sleeping. After taking a weight reading, the bed can send commands to the rest of his home automation system and tell it to turn off his stereo and turn the lights off in the house (or change them to a different color). And it doesn’t stop with just going to bed, but when he wakes up as well. The system can begin turning on lights, starting the coffee machine, and opening the blinds without any interaction from him at all.
This project goes well beyond simple home automation. With a little configuration and extrapolation, [Clement] can tell where in the bed he slept at night, what stages of sleep he was in at specific times, and the overall quality of his sleep. This could go a long way for someone who has a hard time sleeping and needs a little more information on how to correct the problem.
While we’ve seen various takes on tying a bed into one’s home automation system, this one goes above and beyond with the amount of data collected. You could even go one step further and have it turn on some Barry White if the normal weight in the bed suddenly doubles, for whatever reason. Maybe that will be a feature in Version 2.
One of the first electronics projects for the aspiring hobbyist is wiring a sensor of some sort to a microcontroller, and then doing something useful with the new information. [Brock] has taken this type of gateway project and turned it into a way to get his students involved and familiar with electronics. His take on an air quality meter accomplishes both of these goals, and hopefully helps turn all of his students into the next generation of hackers.
The bill of materials is pretty straightforward. Instead of the go-to Arduino, [Brock] has gone with a Particle Photon which has the added benefits of various wireless connectivity options. The air quality sensor is a Shinyei PP42ns which interfaces easily with the Photon. The only thing that might be out of reach of most public high schools (at least in the United States) is the 3D-printed enclosure, although if you have access to one, [Brock] put the files on the project page so anyone can use them.
Of course, we’re big fans of projects that get students involved in anything beyond standardized tests, and this project goes a long way towards teaching students more than how to pass a test. There are many videos and instructions on the project page if you want to try this on your own, but if the cost for the materials is the only thing scaring you off from doing this in your own classroom there are a few other options. You could use ATtiny chips, or try a different style of sensor, or maybe just try out a different project altogether.
Continue reading “Air Quality Sensors in Every Classroom”
There’s nothing better than making a giant version of one of your hacks. That is, other than making it giant and interactive. That’s just what [Est] has done with his interactive VU meter that lights up the party.
The giant VU meter boasts a series of IR detectors that change the colors and modes of the meter based on where the user places their hands. The sensors measure how much light is reflected back to them, which essentially function as a cheap range finder. The normal operation of the meter and the new interactivity is controlled by a PIC16F883 and all of the parts were built using a home-made CNC router. There are two addressable RGB LEDs for each level and in the base there are four 3 W RGB LEDS. At 25 levels, this is an impressive amount of light.
[Est]’s smaller version of the VU meter has been featured here before, if you’re looking to enhance your music-listening or party-going experiences with something a little less intimidating. We’ve also seen VU meters built directly into the speakers and also into prom dresses.
As the cost of almost every technology comes falling down, from electronics to batteries to even tools like 3D printers, the cost to build things formerly out of reach of most of us becomes suddenly very affordable. At least, that’s what [John Choi] has found by building a completely DIY general purpose robot for around $2000.
OK, so $2000 isn’t exactly “cheap” but considering that something comparable (like Baxter) costs north of what a new car would cost means that [John] has dropped the price for a general-purpose robot by an order of magnitude. And this robot doesn’t skimp on features, either. It has a platform that allows it to navigate rooms, two manipulating limbs with plenty of servos, a laptop “head” that allows for easy interface, testing, and programming, and an Arduino Mega that allows it to interface with any sensors or other hardware with ease. It’s also modular so it can be repaired and transported easily, and it uses open source software and open hardware so it’s easy to build on.
This robot is an impressive piece of work that should help bring this technology to more than just high-end factories and research labs. They’ve already demonstrated the robot watering plants, playing the piano, picking things up, and many other tasks. We’d say that they’re well on their way to their goal of increasing the number of students and hobbyists who have access to this technology. If the $2k price tag is still too steep, though, there are other ways of getting into robotics without diving headfirst into a Baxter-like robot.
Continue reading “Multipurpose Robot For the Masses”
There are reports of a Tetris movie with a sizable budget, and with it come a plentiful amount of questions about how that would work. Who would the characters be? What kind of lines would there be to clear? Whatever the answers, we can all still play the classic game in the meantime. And, thanks to some of the engineering students at Cornell, we could play it without using a controller.
This hack comes from [Bruce Land]’s FPGA design course. The group’s game uses a video camera which outputs a standard NTSC signal and also does some filtering to detect the user. From there, the user can move their hands to different regions of the screen, which controls the movement of the Tetris pieces. This information is sent across GPIO to another FPGA which uses that to then play the game.
This game is done entirely in hardware, making it rather unique. All game dynamics including block generation, movement, and boundary conditions are set in hardware and all of the skin recognition is done in hardware as well. Be sure to check out the video of the students playing the game, and if you’re really into hand gesture-driven fun, you aren’t just limited to Tetris, you can also drive a car.
Continue reading “Hand Gestures Play Tetris”