Today marks the opening of the Supplyframe Design Lab in Pasadena, California. The Design Lab bills itself as the “leading edge creative center built to foster new ideas in technology and design”. Supplyframe had the vision to acquire Hackaday a few years ago, launched the Hackaday.io Community site which now has more than 150,000 members, and established The Hackaday Prize to spark engineering projects that benefit humanity. Pay attention to the Design Lab; looking back on this day you’re going to be able to say that you remember when it all started.
Othermills lined up and ready to go
SeeMeCNC Rostock Max V2 and Deezmaker Bukito 3D Printers
Shopbot, Tormach, and Woodworking Tools
The equipment enshrined in the new space is spectacular. Name your material, and there are tools to work with it. Working with electronics? Mill your prototypes on a number of OtherMills available. Custom enclosure? Take your pick of milling it on the Tormach, PolyJet printing it on the Statasys, or FDM printing with a number of different high-end 3D printers. Need design software and beefy boxes to run it on? They have that too. Working in wood? A shopbot awaits you, as do traditional tools like a tablesaw, routers, sanders, etc. It’s a wonderland for making the imaginable real. If there ever was a time to quit your job and spend three months launching that dream product, this is it. The Design Lab has a residency program.
Supplyframe is all about enabling hardware creation. This is what sites like Parts.io and Findchips.com do: provide powerful tools for hardware engineers to better use their design skills. Founding a space like the Design Lab is a natural extension of this. Providing a work area, mentorships, and funding residencies breaks down the barriers that can prevent new hardware seeing the light of day. The Design Lab solves the issues of tools, materials, and hands-on experience that plague many a new hardware company.
Residencies will start on July 1st. Each runs for three months in which residents have unfettered access to the space and its tools, as well as financial support of $2000 per month. Each resident will self-identify into the product-track (you’re on your way to market with new hardware) or the art-track (you have a calling for an ambitious project and need to make it a reality). So far the Design Lab page lists three residents; a network of low-cost air quality sensors called Scintilla, a music synthesizer based around Teensy 3 called NanoEgg, and a mixed-reality public arts initiative called Perceptoscope. The Design Lab is still accepting applications for new residencies this summer and beyond — one of these residencies will also be offered to the Grand Prize winner of the 2016 Hackaday Prize.
We’re growing so fast that soon your mom will be on Hackaday.io. That’s fine, everyone who loves hardware is welcome. 150,000 members have made Hackaday.io a home for their creativity — looking for inspiration in the work of others, sharing successes and temporary failures, and building their dream team to take on amazing new challenges. There is no place in the world that can come close to matching the Open Hardware ecosystem that is Hackaday.io.
What is in that one number, 150k? It is a monumental chunk of a much bigger picture: the thriving Hackaday ecosystem that spans from staking down your own workshop full of projects and skills, to following the editorial pulse of hardware used in new and creative ways. Looking over the last twelve months on all of the Hackaday sites we’ve seen about 18.5 Million visitors and registered nearly 85 Million views. Hackaday is not a passive community. We all have an insatiable hunger to delve into the next big trick, and to celebrate the accomplishments that made it happen.
Want to find a new and unique way to use the tech you find most interesting? Your leap forward needs input to pollinate the idea. Hackaday has a critical mass of hackers, designers, and engineers waiting with excitement to hear and help out in exploring and expanding the frontier. These interaction are what has packed Hackaday.io with interesting people. Most would say: I came for a specific hack or to see what a particular hacker was up to, but then I felt at home and decided to stick around and share what I’ve spent way to much time doing (but I wouldn’t have it any other way).
As we continue to knock down one membership milestone after another I want to thank you all for being involved, for valuing the free and open sharing of information and ideas, and for sharing your own time and talent. You are what moves this community of hardware hackers to dizzying heights of excellence and awesome.
This is all too good to be a secret. Talk to your hardware-loving friends, colleagues, family, and acquaintances and invite them to Hackaday.io if they’re not already with us.
One of the keys to our scientific community is the concept of Peer Review. When important discoveries are made, the work is reviewed by others accomplished in the same field to test the findings. This can verify the work, but it can also open up new questions and lead to new discoveries.
We’re adding Peer Review to the Hackaday Prize. It’s a new way to apply your skills for the benefit of all. The current challenge is Citizen Scientist; calling for projects that help make scientific research more widely available. A set of independent eyes giving constructive feedback to these entries can be a huge end run to success. After all, you don’t know what you don’t know. Having help recognizing stumbling points, or just receiving a second opinion that you’re on the right track makes a big difference when treading in unknown territory.
Becoming a Peer Reviewer is simple. Pick a project you are interested in, review it thoroughly while making notes in a respectful, positive, and constructive way. When you’re ready, submit your Peer Review using this form. We will privately share your review with the project creator.
Hackaday.io is the most vibrant hardware collaboration platform in the world. Peer Review is yet another interesting way to get more brilliant minds in our community involved in building something that matters.
There’s a gritty feel to the Hackerboat project. It doesn’t have slick and polished marketing, people lined up with bags of money to get in on the ground floor, or a flashy name (which I’ll get to in a bit). What it does have is a dedicated team of hackers who are building prototypes to solve some really big challenges. Operating on the ocean is tough on equipment, especially so with electronics. Time and tenacity has carried this team and their project far.
Continue reading “Building a Swarm of Autonomous Ocean Boats”
The Convention on the Rights of Persons with Disabilities is being held this week at the United Nations in New York and Hackaday will be there. Sophi Kravitz is representing us as the conference discusses assistive technology.
Sophi’s panel is Thursday mid-day, entitled: Tec Talk: Brilliant New Designs in Assistive Technology, Ease of Use & Multimedia. The Hackaday community has become a world leader in thinking about new designs, implementations, and increased availability of assistive technologies. We’re really excited to have an organization like the UN recognize this trait. Congratulations on all of you who have spent time thinking about ways to make life better for a lot of people — you are making a difference in the world.
Most notable in this category is Eyedrivomatic, the eye-controlled electric wheelechair extension project which was selected as the winner of the 2015 Hackaday Prize. Awarded second prize last year was another notable project. OpenBionics designed an open source, easily manufactured, prosthetic hand. Hand Drive, a Best Product finalist from last year, developed a device to operate a wheelchair with a rowing motion. Like we said, the list goes on and on.
But of course our biggest accomplishments lie ahead. The 2016 Hackaday Prize is currently underway and again focusing on building something that matters. The current challenge is Citizen Scientist which focuses on making scientific experimentation, equipment, and knowledge more widely available. But on August 22nd we turn our sights to the topic of Sophi’s UN Panel as the Hackaday Prize takes on Assistive Technologies. Don’t wait until then, make this the summer you change peoples’ lives. Start your design now.
It’s a really tough problem that has been solved to an amazing level. How do you capture and contain urine from a floppy, curved, and moving human infant? Ah, but the problem is a bit harder than that. You also want to keep that liquid away from the soft skin of the newborn and keep the exterior of your overall system dry too. From an R&D point of view the nice thing is that the customer base is huge — everyone needs some type of diapers. And what we have achieved thus far is a huge accomplishment of material science. [Bill Hammack], The Engineer Guy, takes on the engineering of baby diapers in his latest video.
A diaper uses three inner layers to sweep urine away from baby’s skin. The first layer actually repels water — being injected between skin and this layer, liquid passes through the holes in the material. But the moisture repellent property prevents it from moving in the opposite direction because of the next two layers encountered. The second layer uses capillary action to pull the moisture toward the third (and to act as a one-way moisture valve). The third layer contains a super-absorbent polymer. That layer starts off very thin and swells with absorption.
Bill explores just a bit about how these materials are actually manufactured. The layers are non-woven to form the necessary structures. The absorption layer uses cotton fibers to ensure moisture doesn’t form a dam between polymers. Whether you have a little one in your own household or not, the science behind this solved problem is fascinating and well worth the six minutes you’ll spend on the video below.
Continue reading “Disposable Diapers Are A Tribute To Material Science”
Building a marble run has long been on my project list, but now I’m going to have to revise that plan. In addition to building an interesting track for the orbs to traverse, [Jack Atherton] added custom sound effects triggered by the marble.
I ran into [Jack] at Stanford University’s Center for Computer Research in Music and Acoustics booth at Maker Faire. That’s a mouthful, so they usually go with the acronym CCRMA. In addition to his project there were numerous others on display and all have a brief write-up for your enjoyment.
[Jack] calls his project Leap the Dips which is the same name as the roller coaster the track was modeled after. This is the first I’ve heard of laying out a rolling ball sculpture track by following an amusement park ride, but it makes a lot of sense since the engineering for keeping the ball rolling has already been done. After bending the heavy gauge wire [Jack] secured it in place with lead-free solder and a blowtorch.
As mentioned, the project didn’t stop there. He added four piezo elements which are monitored by an Arduino board. Each is at a particularly extreme dip in the track which makes it easy to detect the marble rolling past. The USB connection to the computer allows the Arduino to trigger a MaxMSP patch to play back the sound effects.
For the demonstration, Faire goers wear headphones while letting the balls roll, but in the video below [Jack] let me plug in directly to the headphone port on his Macbook. It’s a bit weird, since there no background sound of the Faire during this part, but it was the only way I could get a reasonable recording of the audio. I love the effect, and think it would be really fun packaging this as a standalone using the Teensy Audio library and audio adapter hardware.
Continue reading “Ball Run Gets Custom Sound Effects”