Xbee controlled, granite-wrapped clock travels into future

From the looks of it this clock is a couple of months ahead of its time. [Oscar] built the clock (translated) taking time to add a lot of goodies into the mix. First up, the parts you see include six large 7-segment displays for hours, minutes, and seconds as well as an LED marquee which can scroll messages. Inside there’s a temperature and humidity sensor for environmental feedback, and an Xbee module which allows for wireless computer control. Time is kept by a DS1307 real-time clock, which is read by an Arduino Uno, then pushed to the display by the pair of I2C addressable SAA1064 drivers. The whole thing was enclosed in four sheets of granite for the box, and a pane of glass for the front. We sure hope it’s well anchored to that wall. You can see it ticking away after the break.

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Embedding an accelerometer and XBee in a guitar

[JP Carrascal] hacked his guitar by adding motion control while removing the need for wires. He’s using a dual-Arduino system with an Mini Pro inside the guitar and a Duemilanova for the receiver connected to a computer. Wireless is provided by the XBee module seen above and a gutted Wii remote accelerometer is in there for motion sensing. Check out the artfully blurry demonstration of the motion effects after the break.

While he added some potentiometer-based controls there is also an automatic power-down feature. [JP] replaced the mono pickup with a stereo one and used the extra conductor as a switch to activate the additional electronics. We wonder if he also winds his own pickups or builds his own effects pedals.

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Wearable XBee Morse code keyer

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NYC Resistor hosted a wearable wireless workshop today. It was taught by [Rob Faludi] and [Kate Hartman]. They brought along their recently released LilyPad XBee breakout boards. The goal of the class was to use the digital radios to build wireless communication gloves. Above, you can see the conductive thread sewn into the fingertips to key the device. The signal is transmitted to the other glove, which flashes an indicator LED so you can communicate using Morse code.

In Bed With an Arduino, Fighting Sleep Apnea

Sometimes the journey is as interesting as the destination, and that’s certainly the case with [Marc]’s pursuit of measuring his sleep apnea (PDF, talk slides. Video embedded below.). Sleep apnea involves periods of time when you don’t breathe or breathe shallowly for as long as a few minutes and affects 5-10% of middle-aged men (half that for women.) [Marc]’s efforts are still a work-in-progress but along the way he’s tried a multitude of things, all involving different technology and bugs to work out. It’s surprising how many ways there are to monitor breathing.

Debugging the Eeonyx conductive fabric approach
Debugging the Eeonyx conductive fabric approach

His attempts started out using a MobSenDat Kit, which includes an Arduino compatible board, and an accelerometer to see just what his sleeping positions were. That was followed by measuring blood O2 saturation using a cheap SPO2 sensor that didn’t work out, and one with Bluetooth that did work but gave results as a graph and not raw data.

Next came measuring breathing by detecting airflow from his nose using a Wind Sensor, but the tubes for getting the “wind” from his nose to the sensor were problematic, though the approach was workable. In parallel with the Wind Sensor he also tried the Zeo bedside sleep manager which involves wearing a headband that uses electrical signals from your brain to tell you what sleep state you’re in. He particularly liked this one as it gave access to the data and even offered some code.

And his last approach we know of was to monitor breathing by putting some form of band around his chest/belly to measure expansion and contraction. He tried a few bands and an Eeonyx conductive textile/yarn turned out to be the best. He did run into noise issues with the Xbee, as well as voltage regulator problems, and a diode that had to be bypassed.

But while [Marc]’s list of approaches to monitor sleep is long, he hasn’t exhausted all approaches. For example there’s monitoring a baby using lasers to detect whether or not the child is still breathing.

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Wireless Robotic Gripper With Haptic Feedback

We’re not sure what kind of, “High School,” [Sam Baumgarten] and [Graham Hughes] go to that gave them the tools to execute their robotic gripper so well. We do know that it was not like ours. Apparently some high schools have SLS 3D printers and Solidworks. Rather than a grumpy shop teacher with three fingers who, despite that, kept taking the safety off the table saws and taught drafting on boards with so many phalluses and names carved into the linoleum, half the challenge was not transferring them to the line work.

Our bitterness aside, [Sam] and [Graham] built a pretty dang impressive robotic gripper. In fact, after stalking [Sam]’s linkedin to figure out if he was the teacher or the student, (student) we decided they’re bright enough they could probably have built it out of scraps in a cave. Just like [HomoFaciens], and Ironman.

The gripper itself is three large hobby servos joined to the fingers with a linkage, all 3D printed. The mechanical fingers have force sensors at the contact points and the control glove has tiny vibrating motors at the fingertips. When the force of the grip goes up the motors vibrate more strongly, providing useful feedback. In the video below you can see them performing quite a bunch of fairly fine motor skills with the gripper.

The gripper is mounted on a pole with some abrasive tape, the kind found on skateboard decks. At the back of the pole, the electronics and batteries live inside a project box. This provides a counterbalance to the weight of the hand.

The control glove has flexible resistors on the backs of the fingers. The signal from these are processed by an Arduino which transmits to its  partner arduino in the gipper via an Xbee module.

[Sam] and [Graham] did a great job. They worked through all the design stages seen in professional work today. Starting with a napkin sketch they moved onto digital prototyping and finally ended up with an assembly that worked as planned. A video after the break explaining how it works along with a demo video.

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The Foghorn Requiem

Foghorns have been a part of maritime history since the 19th century, providing much needed safety during inclement weather to mariners out at sea. Over time, their relevance has slowly reduced, with advanced navigational aids taking over the task of keeping ships and sailors safe.

The sounds of the foghorns are slowly dying out. Artists [Joshua Portway] and [Lise Autogena] put together the Foghorn Requiem, a project which culminated on June 22nd 2013, with an armada of more than 50 ships gathered on the North Sea to perform an ambitious musical score, marking the disappearance of the sound of the foghorn from the UK’s coastal landscape.

ship_layoutUp close, a foghorn is loud enough to knock you off your shoes. But over a distance, its sound takes on a soulful, melancholy quality, shaped by the terrain that it passes over. The artists tried capturing this quality of the foghorn, with help from composer [Orlando Gough] who created a special score for the performance. It brought together three Brass Bands – the Felling Band, the Westoe Band and the NASUWT Riverside Band, almost 50 ships at sea and the Souter Lighthouse Foghorn to play the score.

Each of the more than 50 vessels were outfitted with a custom built, tunable foghorn, actuated by a controller box consisting of a TI Launchpad with GPS, RTC, Xbee radio and relay modules. Because of the great distances between the ships and the audience on land, the devices needed to compensate for their relative position and adjust the time that they play the foghorn to offset for travel time of the sound. Each controller had its specific score saved on on-board storage, with all controllers synchronized to a common real time clock.

Marine radios were used to communicate with all the ships, informing them when to turn on the controllers, about 10 minutes from the start of the performance. Each device then used its GPS position to calculate its distance from the pre-programmed audience location, and computed how many seconds ahead it had to play its horn for the sound to be heard in time on the shore. The controllers then waited for a pre-programmed time to start playing their individual foghorn notes. The cool thing about the idea was that no communication was required – it was all based on time. Check out the video of the making of the Foghorn Requiem after the break, and here’s a link to the audio track of the final performance.

This is a slightly different approach compared to the Super Massive Musical Instrument that we posted about earlier.

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Which Wireless Tech is Right For You?

It seems these days all the electronics projects are wireless in some form. Whether you choose WiFi, Bluetooth Classic, Bluetooth Low Energy, ZigBee, Z-Wave, Thread, NFC, RFID, Cell, IR, or even semaphore or carrier pigeon depends a lot on the constraints of your project. There are a lot of variables to consider, so here is a guide to help you navigate the choices and come to a conclusion about which to use in your project.

We can really quickly reduce options down to the appropriate tech with just a few questions.

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