Arduino Vs. Arduino: The Reseller’s Conundrum

Over the last few months, the internal struggles between the various founders of Arduino have come to a head. This began last November when Arduino SRL (the Italian version of an LLC) sued Arduino LLC for trademark infringement in Massachusetts District court. To assuage the hearts and minds of the maker community, Arduino SRL said they were the real Arduino by virtue of being the first ones to manufacture Arduino boards. A fork of the Arduino IDE by Arduino SRL – simply an update to the version number – was a ploy to further cement their position as the true developers of Arduino.

This is a mess, but not just for two organizations fighting over a trademark. If you’re selling Arduinos in your web store, which Arduino do you side with?

[Nate] from Sparkfun is answering that question with a non-answer.

Currently, Arduino SRL is the only source of Arduino Unos. Sparkfun will continue to buy Unos from SRL, but they’re not necessarily siding with Arduino SRL; people demand blue Arduinos with Italy silkscreened on the board, and Sparkfun is more than happy to supply these.

There are, however, questions about the future of Arduino hardware. The Arduino software stack will surely be around in a year, but anyone that will be purchasing thousands of little blue boards over the next year is understandably nervous.

redboardThis isn’t the first time Sparkfun has faced a challenge in Arduino supply. In 2012, when the Arduino Uno R3 was released, all the documentation for their very popular Inventor’s Kit was obsoleted overnight. In response to these supply chain problems, Sparkfun created the RedBoard.

Sparkfun has always offered to pay royalties on the RedBoard to Arduino LLC, just as they do with the Arduino Pro and Pro Mini. Effectively, Sparkfun is on the fence, with offers to manufacture the Arduino Zero, Uno, Mega, and Due coming from the LLC.

The reason for this is consumers. If someone wants an Arduino SRL-manufactured board, they’ll buy it. If, however, a customer wants to support Arduino LLC, that option is on the table as well.

It’s not a pretty position to be in, but it does show how someone can support one Arduino over another. In a year or two, there will only be one Arduino, but until then, if you have a preference, at least Sparkfun is giving you a choice.

Credit to Sparkfun for the great Spy vs. Spy image. Why don’t you sell googly eyes?

Robotic Glockenspiel Crunches “Popcorn”

[James] sent us a video of his latest creation: a robotic glockenspiel that’s currently set up to play “Popcorn”. It uses eight servos to drive mallets that strike the tone bars with fast, crisp movements. The servos are driven with a 16-channel I²C servo driver and MIDI shield, which are in turn controlled with an Arduino Uno. The previous incarnation of his autoglockenspiel employed solenoids, dowels, and elastic bands.

[Gershon Kingsley]’s 1969 composition for synthesizer “Popcorn” has been covered by many artists over the years, though perhaps the most popular cut was [Hot Butter]’s 1972 release. Check it out after the break, and dig that lovely cable management. We’d love to see [James]’s autoglockenspiel play “Flight of the Bumblebee” next.

If you’re hungry for more electro-acoustic creations, have a gander at [Aaron Sherwood]’s Magnetophone.

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Robotic Player Guitar Rocks Out on Its Own

Back in 1988 [Ben Reardon] walked through the Japanese pavilion at the World Expo held in Brisbane, Australia. He saw a robot playing a classical guitar, and was in awe. Later in his life, he decided to learn guitar, and always thought back to that robot. After going to SIGGRAPH 2014 and being inspired by all the creative makers out there, he realized the technology was here — to build his own Robot Guitar.

He started small though — with a prototype robotic Tambourine. It helped flush out some of the ideas for coding that he would eventually employ on the Robot Guitar. The guitar features both an Arduino and a Raspberry Pi, along with six RC servos — one for each string. The biggest challenge with the project was getting the servos mounted just right — stiff, but with adjustment so each pick could be tuned for identical timing. He ended up using aluminum extrusion to mount the servos, three per side in order to leave space for the picks.

Once the mechanical portion was done — onto the coding…

In the end, it ended up being only 460 lines of code. Python and a bit of Bash for the Raspberry Pi — and of course a few sketches for the Arduino. But enough talking about it — let’s hear it!

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Blink Thrice To Let Me In

Now here’s a really cool home hack. [Luis Rodrigues] has automated his garage door to open, simply by flashing his headlights at it.

But wait, doesn’t that mean anyone could break into his house? Nope. At first we thought he had just added some photo-sensors and a bit of computer logic in order to turn a pattern of lights into an output to open the garage, but no, it’s actually specific to his car only. Which is awesome because if anyone ever tried to copy him to break in, all they break into is a very confused state of mind.

You see how it actually works is the headlight output is connected to a control box under the hood of his car. A Moteino (RF Arduino variant) reads the input signal of the headlights flashing three times, and then communicates wirelessly to the garage door in order to open it.

But [Luis] also has a gate outside his property — so if you hold the lights on for a second, both the garage door and the external gate will open as well.

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Robo Foam Cutter Makes Short Work of your Foam Rolls

Tired of cutting your foam sheets down to size? [jgschmidt] certainly was, and after one-too-many hours cutting foam manually, he built himself a machine that cuts sheets automatically, and he guides you through the process step-by-step.

[jgschmidt’s] build is a clever assembly of stock parts acquired from ServoCity. That’s a nice touch, considering we don’t often see their components in quick hacks. With a stepper to feed more foam, and a stepper to drive the blade mechanism, the device can consistently cut foam from a roll to desired lengths.

The blade mechanism consists of two exacto blades fixed nose-to-nose such that the machine can cut on both forward and reverse sweeps. While we’ve certainly seen some stellar past foam cutter builds, we can’t resist drooling over the speedy throughput of [jgschmidt’s] machine as it cuts on both forward and back-strokes. Finally, when the blades dull, they can be swapped out for a few dime’s worth of new parts.

Many of the steps in [jgschmidt’s] build are laudably practical with a “get it done” attitude. From hot-glued wire insulation to the double-edged blade formed from exacto knives, we’re thrilled to see him take a few pieces off the shelf and few pieces off the web and build himself a new workshop tool. Perhaps the neatest feature of this hack is its ability to rapidly transform a raw material into numerous repeatable, useful forms for his customers.

via [Instructables]

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An Apple ][ emulator on an Arduino Uno

April Fools’ Day may have passed, but we really had to check the calendar on this hack. [Damian Peckett] has implemented an Apple ][, its 6502 processor, and a cassette port, all on an Arduino Uno. If that wasn’t enough, he also uses a PS/2 keyboard for input and outputs analog VGA. [Damian] is doing all this with very few additional components. A couple of resistors, a capacitor and some very clever hacking were all [Damian] needed to convince an Arduino Uno that it was an Apple.

Making all this work boiled down to a case of resource management. The original Apple ][ had 4KB of RAM and 8KB of ROM. The ATmega328 has only 2KB of RAM, but 32KB of Flash. The only way to make this hack work would be to keep as much of the emulation and other routines in Flash, using as little RAM as possible.

The core of this hack starts with the MOS 6502, the processor used in the Apple. [Damian] wrote a simple assembler which translates the 6502 opcodes and address modes to instructions which can be executed by the Arduino’s ATmega328. To keep everything in ROM and make the emulator portable, [Damian] used two large switch statements. One for address modes, and a 352 line switch statement for the opcodes themselves.

A CPU alone is not an Apple though. [Damian] still needed input, output, and the ROM which made the Apple so special. Input was through a PS/2 keyboard. The PS/2 synchronous serial clock is easy to interface with an Arduino. Output was through a custom VGA implementation, which is a hack all its own. [Damian] used the lowly ATmega16u2 to generate the video timing. The 16u2 is normally used as the Arduino Uno’s USB interface. The only external hardware needed is a single 120 ohm resistor.

The original Apples had cassette and speaker interfaces. So does this emulated Apple. [Woz’s] original cassette and speaker interface accurate loops to generate and measure frequencies. One of the trade-offs [Damian] accepted in his 6502 was cycle accuracy, so he couldn’t use the original routines. Not a problem though, as he was able to write simple functions to replace these routines and drop them in place of the Apple’s own ROM calls.

The Apple ][ ROM itself is handled as one giant character array. This includes the system monitor, Mini-Assembler, Sweet-16, and [Woz’s] own Integer Basic. [Damian] caps off this incredible project by booting his new computer, loading a  Mandelbrot set program from cassette -or in this case an audio file stored on his cell phone, and running it. The well-known fractal is displayed in all its glory on a modern LCD monitor, driven by a microcontroller, emulating a computer from nearly 40 years ago.

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Arduino IDE Forked

As if it weren’t confusing enough in the Arduino world these days, now we’re going to have to deal with conflicting version numbers for the IDE. Yup, it’s been forked. Arduino LLC is offering a recently-updated version 1.6.3 at arduino.cc, but Arduino SRL has bumped up the version number to 1.7.0 at arduino.org. The conflict in naming and versioning has not gone unnoticed.

For those of you who’ve been living under a rock lately, the company that developed the Arduino (Arduino LLC) and the company that’s been manufacturing most of the hardware (Smart Projects SRL, now Arduino SRL) have stopped cooperating, filed a bunch of lawsuits, and now maintain separate websites.

According to this article (Google translate here) the versions don’t differ by much, and the 1.7.0 IDE may even be a step backwards versus 1.6.3. It certainly seems to us that the majority of the active developers in the Arduino project have been sticking with [Massimo Banzi] and the Arduino LLC camp. Of course, everything’s open source and there’s nothing stopping Arduino SRL from porting worthwhile IDE changes across to their version of the codebase.

It doesn’t take a clairvoyant to sense that this may be in response to the warning about non-licensed boards that was included in the “official” 1.6.1 release. Nor does it take a psychic to foresee confusing times ahead.

If you’re interested in doing some code-sleuthing, have a look at the two versions and leave a comment below letting us know of any substantive differences you unearth.

Thanks [Kai], and via [Golem.de].