Has this ever happened to you? You start out on a reverse-engineering project, start digging in, and then get stumped. Then you go looking on the Internet for help, and stumble across someone who’s already done exactly what you’re trying to do?
[Geekabit] wrote us with a version of this tale of woe. In his case, the protocol to be reversed was Atmel’s debugWire protocol for debugging on low-pin-count parts. There are a number of websites claiming it’s “secret” or whatever, but it actually looks like it’s just poorly documented. Anyway, [RikusW] seems to have captured all of the signals way back in 2011. Good job!
The best part of [geekabit]’s story is that he had created the Wikipedia page on debugWire himself to inspire collaboration on reverse-engineering the protocol, and someone linked in [RiskusW]’s work. When [geekabit] picked up the problem again a bit later, he did a bit of web research and found it solved — on the page that he started.
Maybe it’s not a tale of woe after all, but a tale of unintentional collaboration. Anyway, it serves as a reminder that if you’re interested in the destination more than the voyage of discovery, it never hurts to do your research beforehand. And now we all know about the low-level details of the debugWire protocol. Anyone written up a driver yet?
Thanks [geekabit] for the tip and the story! Image from ATmega32-AVR, which explains nicely how to use the Dragon in debugWire mode.
MIDI was created over thirty years ago to connect electronic instruments, synths, sequencers, and computers together. Of course, this means MIDI was meant to be used with computers that are now thirty years old, and now even the tiniest microcontrollers have enough processing power to take a MIDI signal and create digital audio. [mitxela]’s polyphonic synth for the ATtiny 2313 does just that, using only two kilobytes of Flash and fitting inside a MIDI jack.
Putting a MIDI synth into a MIDI plug is something we’ve seen a few times before. In fact, [mitxela] did the same thing a few months ago with an ATtiny85, and [Jan Ostman]’s DSP-G1 does the same thing with a tiny ARM chip. Building one of these with an ATtiny2313 is really pushing the envelope, though. With only 2 kB of Flash memory and 128 bytes of RAM, there’s not a lot of space in this chip. Making a polyphonic synth plug is even harder.
The circuit for [mitxela]’s chip is extremely simple, with power and MIDI data provided by a MIDI keyboard, a 20 MHz crystal, and audio output provided eight digital pins summed with a bunch of resistors. Yes, this is only a square wave synth, and the polyphony is limited to eight channels. It works, as the video below spells out.
Is it a good synth? No, not really. By [mitxela]’s own assertion, it’s not a practical solution to anything, the dead bug construction takes an hour to put together, and the synth itself is limited to square waves with some ugly quantization, at that. It is a neat exercise in developing unique audio devices and especially hackey, making it a very cool build. And it doesn’t sound half bad.
Continue reading “The ATtiny MIDI Plug Synth”
The GameCube controller is a favorite among the console enthusiasts new and old, and with Nintendo’s recent release of the Smash Bros. edition of this controller, this is a controller that has been in production for a very, very long time. [Garrett] likes using the GameCube controller on his PC, but this requires either a bulky USB adapter, or an off-brand GameCube ‘style’ controller that leaves something to be desired. Instead of compromising, [Garrett] turned his GameCube controller into a native USB device with a custom PCB and a bit of programming.
First, the hardware. [Garrett] turned to the ATtiny84. This chip is the big brother of the ubiquitous 8-pin ATtiny85. The design of the circuit board is just under a square inch and includes connections for the USB differential pairs, 5V, signal, and ground coming from the controller board.
The software stack includes the micronucleus bootloader for USB firmware updates and V-USB to handle the USB protocol. There are even a few additions inspired by [Garrett]’s earlier shinewave controller mod. This controller mod turns the GameCube controller into a glowing hot mess certain to distract your competitors while playing Super Smash Bros. It’s a great mod, and since [Garrett] kept the board easily solderable, it’s something that can be easily retrofitted into any GameCube controller.
[陳亮] (Chen Liang) is in the middle of building the ultimate ring watch. This thing is way cooler than the cheap stretchy one I had in the early 1990s–it’s digital, see-through, and it probably won’t turn [陳]’s finger green.
The current iteration is complete and builds upon his previous Arduino-driven watch building experiences. It runs on an ATtiny85 and displays the time, temperature, and battery status on an OLED. While this is a fairly a simple build on paper, it’s the Lilliputian implementation that makes it fantastic.
[陳] had to of course account for building along a continuous curve, which means that the modules of the watch must be on separate boards. They sit between the screw bosses of the horseshoe-shaped 3D-printed watch body, connected together with magnet wire. [陳] even rolled his own coin cell battery terminals by cutting and doubling over the thin metal bus from a length of bare DuPont connector.
If you’re into open source watches but prefer to wear them on your wrist, check out this PIC32 smart watch or the Microduino-based OSWatch.
Bob Dylan may not have needed a weatherman to tell him when the wind blows, but the rest of us rely on weather forecasts. These, in turn, rely on data from weather stations, and [Vlad] decided that his old weather station was in need of an upgrade.
His station, which uploads live data to the Weather Underground, needed to be solar-powered, weather-proof and easy to install. He seems to have succeed admirably with this upgrade, which is built around an ATmega328 and the 433 MHz link from the old station. As part of the upgrade, he built a 3D-printed enclosure and installed all-new sensors on a home-made PCB that are more accurate than the old ones.
He looked into upgrading the wireless leg to WiFi, but found that the school’s WiFi had a login page that he couldn’t get around. So he re-used the old 433 MHz radio and connected the other end of the link to an old laptop on the wired network. Good enough, we say. Now how about a snazzy display to go along with it?
What do you get for the geek who has everything and likes LEDs? A tricked-out LED tester, naturally. [Dave Cook]’s deluxe model sports an LCD screen and two adjustable values: desired current and supply voltage. Dial these in, plug in your LED, and the tiny electronic brain inside figures out the resistor value that you need. How easy is that?
An LED tester can be as easy as a constant-current power supply, and in fact that’s what [Dave]’s first LED tester was, in essence. Set an LM317 circuit up to output 10mA, say, and you can safely test out about any LED. Read off the operating voltage, subtract that from the supply voltage, and then divide by your desired current to figure out the required resistor. It only takes a few seconds, but that’s a few seconds too many!
The new device does the math for you by adding an AVR ATtiny84 into the mix. The microcontroller reads the voltage that the constant current supply requires, does the above-mentioned subtraction and division, and displays the needed resistor. So simple. And as he demonstrates in the video below, it does double-duty as a diode tester.
This is a great beginner’s project, and it introduces a bunch of fundamental ideas: reading the ADC, writing to an LED screen, building a constant current circuit, etc. And at the end, you have a useful tool. This would make a great kit!
Continue reading “LED Tester Royale”
It’s awesome when you can tag-team with your dad to fix stuff around the house. [Ilias Giechaskiel], with help from his dad, did a complete refurbishing of a broken bathroom weighing scale, but not before trying to fix it first. The voltage regulator looked bust. Powering the rest of the circuit directly didn’t seem to work, and none of the passives looked suspect. Most of the chips had their markings scratched off and the COB obviously couldn’t be replaced anyway.
Instead of reverse engineering the LCD display, they decided to retain just the sensor and the switches, and replace everything else. The ATtiny85 seemed to have enough IO pins to do the job. But the strain-gauge based load cell, connected in a bridge configuration, did not have a signal span large enough to be measured using the 10 bit ADC on the ATtiny. Instead, they decided to use the HX711 (PDF) – a 24 bit ADC with selectable gain, specifically meant for use in weighing scales. Using a library written for the HX711 allowed interfacing it to the Arduino easy. The display was built using a 4 digit 7 segment display driven by the MAX7219. A slightly modified LEDcontrol library made it easy to hook up the display to the ATtiny. The circuit was assembled on a prototyping board so that it could be plugged in to another Arduino for programming.
Since they were running out of pins, they had to pull out a trick to use a single pin from the ATtiny to act as clock for the display driver and the ADC chip. Implementing the power-on and auto-off feature needed another interesting analog circuit block. Dad did the assembly of the circuit on a prototype board. In hindsight, the lack of IO pins on the ATtiny limited the features they could implement, so the duo are planning to put in an Arduino Nano to improve the hack. If you’re ever stuck with a broken scale, he’s made the schematic (PNG) and code available for use.