Restoring a genuine vintage jukebox is a fun project, but finding suitable candidates can be a difficult proposition. Not only can a full-size machine take a huge bite out of your wallet, it can take up a lot of room, too. So a replica miniature jukebox might be just the thing.
We have to admit, at first glance [Allan_D_Murray]’s project seemed like just another juke upgrade. It was only after diving into his very detailed build log that we realized this classic-looking juke is only about 30″ (80 cm) tall. It’s not exactly diminutive, but certainly more compact than the original Wurlitzer 1015 from which it draws its inspiration. But it sure looks like the real thing. Everything is custom made, from the round-top case to the 3D-printed trim pieces, which are painted to look like chrome-plated castings. The guts of the juke are pretty much what you’d expect these days — a PC playing MP3s. But an LCD monitor occupies the place where vinyl records would have lived in the original and displays playlists of the albums available. There’s an original-looking control panel on the front, and there are even bubblers in the lighted pilasters and arches.
Hats off to [Allan] for such a detailed and authentic tribute to a mid-century classic. But if a reproduction just won’t cut it for you, check out this full-size juke with the original electronics.
Continue reading “Bantam-sized Jukebox Reproduction Tops the Fabrication Charts”
The demoscene is a hotbed of masterful assembly programming, particularly when it comes to platforms long forgotten by the passage of technology and time. There’s a certain thrill to be had in wringing every last drop of performance out of old silicon, particularly if it’s in a less popular machine. It’s that mindset that created Don’t Mess With Texas – a glorious megademo running on the TI-99/4A.
Entered in the oldskool demo contest at Syncrony 2017, the demo took out the win for [DESiRE], a group primarily known for demos on the Amiga – a far more popular platform in the scene. The demo even includes a Boing Ball effect as a cheeky nod to their roots. Like any good megademo, the different personalities and tastes brings a huge variety of effects to the show – there’s a great take on vintage shooters a la Wolfenstein in there too. [jmph] shared a few more details on the development process over on pouet.net.
The TI-99/4A wasn’t the easiest machine to develop for. It’s got a 16-bit CPU hamstrung by an 8-bit bus, and only 256 bytes of general purpose RAM. Despite the group’s best attempts, the common 32K RAM expansion present in the floppy drive controller is a requirement to run the demo. Just to make things harder, the in-built BASIC is too slow for any real use and there’s no function to allow the use of in-line assembly instructions. The group had to resort to a cartridge-based assembler to get the job done.
In the machine’s favour, it has a great sound chip put to brilliant use – the demo’s soundtrack will take you right back to the glory days of chiptune. It’s also got strong graphics capabilities for the era on par with, if not better than, the Commodore 64. The video subsystem in the TI works so hard that it’s the only DIP in the machine that gets a heatsink! The demo does a great job of pushing the machine to its limits in this regard.
If you’re suddenly feeling a strong attraction to the TI-99/4A, don’t worry – it’s got a cult following all its own. You can even find USB adapters & IDE controllers if you want to build a fully loaded rig, or play a stunning port of Flappy Bird if that tickles your fancy.
[Thanks to Gregg for the tip!]
What happens when you throw a ball into a box? In the real world, the answer is simple – the ball bounces between the walls and the floor until it eventually loses energy and comes to rest. What happens when you throw a virtual ball into a virtual box? Sounds like something you might need a program running on a digital computer to answer. But an analog computer built with a handful of op amps can model a ball in a box pretty handily too.
OK, it takes quite a large handful of op amps and considerable cleverness to model everything in this simple system, as [Glen Kleinschmidt] discovered when he undertook to recreate a four-decade-old demonstration project from AEG-Telefunken. Plotting the position of an object bouncing around inside the virtual box is the job of two separate circuits, one to determine the Y-coordinate and bouncing off the floor, and one to calculate the X-coordinate relative to the walls. Those circuits are superimposed by a high-frequency sine-cosine pair generator that creates the ball, and everything is mixed together into separate outputs for an X-Y oscilloscope to display. The resulting simulation is pretty convincing, with the added bonus of the slowly decaying clicks of the relay used to change the X direction each time a wall is hit.
There’s not much practical use, but it’s instructional for sure, and an impressive display of what’s possible with op amps. For more on using op amps as analog computers, check out [Bil Herd]’s “Computing with Analog” article.
Continue reading “Op Amps Combine Into Virtual Ball In A Box”
World War I began in 1914 as a fight among several European nations, while the United States pursued a policy of non-intervention. In fact, Woodrow Wilson was reelected President largely because “He kept us out of war”. But as the war unfolded in Europe, an intercepted telegram sent by the German Foreign Secretary, Arthur Zimmermann, to the Mexican government inflamed the U.S. public opinion and was one of the main reasons for the entry of the U.S. into WWI. This is the story of the encrypted telegram that changed the last century.
Continue reading “The Zimmermann Telegram”
Human input devices are a consumable on our computers today. They are so cheap and standardised, that when a mouse or a keyboard expires we don’t think twice, just throw it away and buy another one. It’ll work for sure with whatever computer we have, and we can keep on without pause.
On earlier machines though, we might not be so lucky. The first generation of computers with mice didn’t have USB or even PS/2 or serial, instead they had a wide variety of proprietary mouse interfaces that usually carried the quadrature signals direct from the peripheral’s rotary sensors. If you have a quadrature mouse that dies then you’re in trouble, because you won’t easily find a new one.
Fortunately there is a solution. In the intervening decades the price of computing power has fallen to the extent that you can buy a single board computer with far more than enough power to interface with a standard USB mouse and emulate a quadrature mouse all at the same time. This was exactly the solution [Andrew Armstrong] took to provide a replacement mouse for his Atari ST, he used a Raspberry Pi as both USB host and quadrature mouse emulator (YouTube link) through its GPIOs.
He’s put together a comprehensive description of his work in the video we’ve placed below the break, meanwhile if you’d like to have a go yourself you’ll find all you need to know in his GitHub repository.
Continue reading “Bring A Modern Mouse To An Atari ST”
For people under a certain age, the 8 inch floppy disk is a historical curiosity. They might just have owned a PC that had a 5.25 inch disk drive, but the image conjured by the phrase “floppy disk” will be the hard blue plastic of the once ubiquitous 3.5 inch disk. Even today, years after floppies shuffled off this mortal coil, we still see the 3.5 inch disk as the save icon in so many of our software packages.
For retro computing enthusiasts though, there is an attraction to the original floppy from the 1970s. Mass storage for microcomputers can hardly come in a more retro format. [Scott M. Baker] evidently thinks so, for he has bought a pair of Qume 8 inch floppy drives, and interfaced them to his CPM-running RC2014 Z80-based retrocomputer.
He goes into detail on the process of selecting a drive as there are several variants of the format, and interfacing the 50 pin Shuggart connector on these drives with the more recent 34 pin connector. To aid in this last endeavour he’s created an interface PCB which he promises to share on OSH Park.
The article provides an interesting insight into the control signals used by floppy drives, as well as the unexpected power requirements of an 8 inch drive. They need mains AC, 24VDC, and 5VDC, so for the last two he had to produce his own power supply.
He’s presented the system in a video which we’ve put below the break. Very much worth watching if you’ve never seen one of these monsters before, it finishes with a two-drive RC2014 copying files between drives.
Continue reading “An Eight Inch Floppy For Your Retrocomputer”
Crystal radios used to be the “gateway drug” into hobby electronics. Trouble was, there’s only so much one can hope to accomplish with a wire-wrapped oatmeal carton, a safety-pin, and a razor blade. Adding a few components and exploring the regenerative circuit can prove to be a little more engaging, and that’s where this simple breadboard regen radio comes in.
Sometimes it’s the simple concepts that can capture the imagination, and revisiting the classics is a great way to do it. Basically a reiteration of [Armstrong]’s original 1912 regenerative design, [VonAcht] uses silicon where glass was used, but the principle is the same. A little of the amplified RF signal is fed back into the tuned circuit through an additional coil on the ferrite rod that acts as the receiver’s antenna. Positive feedback amplifies the RF even more, a germanium diode envelope detector demodulates the signal, and the audio is passed to a simple op amp stage for driving a headphone.
Amenable to solderless breadboarding, or even literal breadboard construction using dead bug or Manhattan wiring, the circuit invites experimentation and looks like fun to fiddle with. And getting a handle on analog and RF concepts is always a treat.