Model steam engines have intrigued hackers and makers for over 100 years. Many of us have seen old steam engine models up for sale at garage sales and various internet auction sites. The problem with these engines is the fact that many of them were sold as rough casting kits. This means the quality of the model is only as good as the original owner’s machining and fabrication skills.
[Keith Appleton] is something of a steam engine expert. In this pair of videos, he takes us through troubleshooting two engines. Keith goes on to show some of the common failures he’s found while working on these wonderous little machines.
First off is the paint. If you find nuts, bolts and random parts painted in different colors, the engine is probably bad. It sounds strange, but [Keith] has found this to be a rule over his years of working with these engines.
Another problem is rattles. [Keith] found one of these engines rattled terribly. The culprit was the crankshaft. Not only was it the wrong size, but it was built wrong. These engines use built up crankshafts, rather than shafts machined from a single piece of metal. This engine’s crankshaft was threaded into the crank webs rather than pinned. Whoever built it tried to re-engineer the design of the crankshaft, and failed miserably.
You can check [Keith’s] videos out after the break. Want more displacement? We’ve covered the simplest steam engine, and an insanely detailed steampunk battleship, which of course is powered by steam.
Continue reading “The Trouble with Old Model Steam Engines”
What if the Game Gear had been a console system? [Bentika] answered that question by building a consolized version of this classic handheld. For those not in the know when it comes to 1980s Sega consoles, the Game Gear is technically very similar to the Master System. In fact, the Game Gear can even play Master System games with a third-party adapter. However, the reverse isn’t the case as the screen aspect ratios were different and the Game Gear had a larger palette, which meant the Master System wasn’t compatible with Game Gear titles.
Sega’s decision to omit an AV connection meant that Game Gear games were forever locked into a tiny LCD screen. [EvilTim] changed that with his AV board, so [Bentika] decided to take things to their natural conclusion by building a proper console version of the Game Gear.
He started by ditching the screen and wiring in [EvilTim’s] video adapter board. The cartridge slot was then removed and reconnected atop the PCB. This turned the system into a top loader. [Bentika] then went to work on the case. He used Bondo to fill in the holes for the d-pad and buttons. After a spray paint finish failed, [Bentika] went back to the drawing board. He was able to get paint color matched to the original Game Gear gray at a household paint store. Careful priming, sanding, and painting resulted in a much nicer finish for this classic build. Check out [Bentika’s] video after the break!
Continue reading “Game Gear, Console Edition”
The desire to innovate and change the world can drive one to take dangerous risks. Sometimes, inventors pay the ultimate price. Inventors can be early testers of a device under development, and sometimes pushing the limits of what’s possible has deadly consequences. In this era of warning labels on coffee cups, it’s perhaps worth taking a look back at some inventors of the past who lost their lives in the pursuit of building something new.
Continue reading “Invention Killed the Inventor”
Apollo astronauts used the DSKY (Display-Keyboard) to interact with the flight computer with a series of 2-digit codes punched into a numeric keypad. Above the keyboard was a high voltage electroluminescent (EL) display whose segments were driven by electromechanical relays; old-ass technology not seen in operation in decades.
[Fran Blanche] is working to re-create the DSKY’s display, and is raising funds to make her first prototype. She was actually able to go dismantle a real DSKY at the Smithsonian, and this drove her desire to re-create the DSKY’s unusual display.
As [Fran] points out in her video, cinematic re-creations typically involve LED displays and CGI rather than the authentic EL 7-segs. Who would want that when you could have the original?
The DSKY is one of the most recognizable and historically relevant parts of the Apollo Command Module and it’s also quite rare. There are only a handful of them around and of course none of them work. [Fran]’s display could help museums, collectors — and yes, moviemakers — re-create DSKYs with greater authenticity.
[Fran] is a good friend of Hackaday. If you missed her Hack Chat on antiquated technology last Friday you can check out the transcript here.
Continue reading “Re-Creating the Apollo DSKY’s Display”
When MITS introduced the Altair 8800–about 43 years ago–it spawned the first personal computer clone: the IMSAI 8080. The clone had several improvements and MITS had difficulty filling orders for real Altairs, so they sold pretty well. [IMSAI Guy] has one of these vintage computers that has been in storage for over 30 years. He’s restoring the thing and there are 26 (and counting) videos of his progress. You can see the second video below, but be sure to check out the others, too.
The IMSAI is famous for being in the movie Wargames. We miss computers with switches and LEDs on a working front panel.
Continue reading “IMSAI 8080 Resurrection”
The original Nintendo Entertainment System is affectionately called “the toaster” due to the way the cartridge is inserted. [MrBananaHump] decided to take things a bit literally and installed a NES inside an actual toaster. This isn’t [MrBananaHump’s] design, the Nintoaster comes to us from [vomitsaw], who also built the SuperNintoaster. Since [vomitsaw] was kind enough to document his original build, [MrBananaHump] was able to build upon it.
The target toaster for this build was a plastic Sunbeam model found at a thrift store for $5. [MrBananaHump] gutted the toaster and cleaned out years of toast crumbs. The Nintendo mainboard would fit perfectly inside a toaster, except for two things – the RF Modulator and the expansion port. The expansion port was never used in the US version of the NES so it can be desoldered and removed. The RF also needs to be desoldered and relocated.
By far the biggest job in this casemod is hand-wiring each of the 72 pins for the cartridge port. It’s a tedious job, and it probably won’t look pretty. Keep your wires short, and things will probably work thanks to the relatively low clock speed of the NES.
The cartridge goes in one toast slot. [MrBananaHump] mounted his controller ports, power and reset buttons in the second slot. A bit of expanded metal grid completes the slot. Sure, it’s not exactly pretty inside, but with the case on, this becomes a rather nice looking build.
We’ve seen numerous Nintendo casemods over the years, just one other example is this N64 in an N64 controller.
If you were a child of the late 1970s or early 1980s, the chances are that your number one desire was to own a games console. The one to have was the Atari 2600, notwithstanding that dreadful E.T. game.
Of course, there were other consoles during that era. One of these also-ran products came from Coleco, a company that had started in the leather business but by the mid 1970s had diversified into handheld single-game consoles. Their ColecoVision console of 1982 sold well initially, but suffered badly in the video game crash of 1983. By 1985 it was gone, and though Coleco went on to have further success, by the end of the decade they too had faded away.
The Coleco story was not over though, because in 2005 the brand was relaunched by a successor company. Initially it appeared on an all-in-one retro console, and then on an abortive attempt to crowdfund a new console, the Coleco Chameleon. This campaign came to a halt after the Chameleon prototypes were shown to be not quite what they seemed by eagle-eyed onlookers. Continue reading “Coleco In Spat With ColecoVision Community”