Up Your CAD Game with Good Reference Photos

I’ve taken lots of reference photos for various projects. The first time, I remember suffering a lot and having to redo a model a few times before I got a picture that worked. Just like measuring parts badly, refining your reference photo skills will save you a lot of time and effort when trying to reproduce objects in CAD. Once you have a model of an object, it’s easy to design mating parts, to reproduce the original, or even for milling the original for precise alterations.

I’m adding some parts onto a cheap food dehydrator from the local import store. I’m not certain if my project will succeed, but it’s a good project to talk about taking reference photos. The object is white, indistinct, and awkward, which makes it a difficult object to take a good photo for reference use in a CAD program. I looked around for a decent tutorial on the subject, and only found one. Maybe my Google-fu wasn’t the best that day. Either way, It was mostly for taking good orthogonal shots, and not how to optimize the picture to get dimensions out of it later.

There are a few things to note when taking a reference photo. The first is the distortion and the setup of your equipment to combat it. The second is including reference scales and surfaces to assist in producing a final model from which geometry and dimensions can be accurately taken. The last is post-processing the picture to try to fight the distortion, and also to prepare it for use in cad and modeling software.

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Camera Slider Helps get the Shots with E-Waste Controller

A camera slider is an accessory that can really make a shot. But when your business is photography rather than building camera accessories, quick-and-dirty solutions often have to suffice. Thus the genesis of this camera slider controller.

The photographer in question in [Paulo Renato], and while his passion may be photography, he seems to have a flair for motorized dollies and sliders. This controller is a variable-speed, reversible, PIC-based design that drives an eBay gearmotor. The circuit lives on a scrap of perfboard, and it along with batteries and a buck converter are stuffed into the case-modded remains of an old KVM switch. Push buttons salvaged from another bit of e-waste act as limit switches, and a little code provides the magic. We like the hacked nature of the controller, but we wonder about the wisdom of using the former KVM’s USB ports to connect the controller to the drivetrain; it’s all fun and games until you plug a real USB device into it. In sum, though, a nice build with nice results. Check out his other videos for more on the mechanicals.

Camera slider rigs aplenty have graced our pages, including one made mostly of wood and one controlled by a fancy iPad app.

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Digital Images And The Amiga

There was a time in the late 80s and early 90s where the Amiga was the standard for computer graphics. Remember SeaQuest? That was an Amiga. The intro to Better Call Saul? That’s purposefully crappy, to look like it came out of an Amiga. When it comes to the Amiga and video, the first thing that comes to mind is the Video Toaster, hardware and software that turns an Amiga 2000 into a nonlinear video editing suite. Digital graphics, images, and video on the Amiga was so much more than the Video Toaster, and at this year’s Vintage Computer Festival East, [Bill] and [Anthony] demonstrated what else the Amiga could do.

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Disposable Camera Flashes Live Again

Aiming to improve the image quality of the photos on his website, [Jean] needed an external flash unit.

ep-026-0280-960Say what you will about disposable cameras, but the fact that they were mass-produced, and are now nearly obsolete, means they are an absolute treasure trove of electronics components when you can buy them for dirt cheap. So [Jean] decided to turn a few of his disposable cameras into an external flash system for his DSLR (Translated).

He started by taking apart a Kodak digital camera and examining the circuit board. KEY1 enables the charging of the capacitor (the camera ON switch) and SW1 is located under the shutter-release.

Now all he had to do was replace SW1 with an electronic trigger from his DSLR.

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Raspberry Pi As Speed Camera

Wherever you stand on the topics of road safety and vehicle speed limits it’s probably fair to say that speed cameras are not a universally popular sight on our roads. If you want a heated argument in the pub, throw that one into the mix.

But what if you live in a suburban street used as a so-called “rat run” through route, with drivers regularly flouting the speed limit by a significant margin. Suddenly the issue becomes one of personal safety, and all those arguments from the pub mean very little.

Sample car speed measurements
Sample car speed measurements

[Gregtinkers]’ brother-in-law posted a message on Facebook outlining just that problem, and sadly the local police department lacked the resources to enforce the limit. This set [Gregtinkers] on a path to document the scale of the problem and lend justification to police action, which led him to use OpenCV and the Raspberry Pi camera to make his own speed camera.

The theory of operation is straightforward, the software tracks moving objects along the road in the camera’s field of view, times their traversal, and calculates the resulting speed. The area of the image containing the road is defined by a bounding box, to stop spurious readings from birds or neighbours straying into view.

He provides installation and dependency instructions and a run-down of the software’s operation in his blog post, and the software itself is available on his GitHub account.

We’ve had a lot of OpenCV-based projects but haven’t featured a speed camera before here on Hackaday. But we have had a couple of dubious countermeasures, like that humorous attempt at an SQL injection attack, or a flash-based countermeasure.

An Affordable Panasonic Grid-EYE Thermal Imaging Camera

Thermal imaging cameras are objects of desire for hackers and makers everywhere, but sadly for us they can be rather expensive. When your sensor costs more than a laptop it puts a brake on hacking.

Thankfully help is at hand, in the form of an affordable evaluation board for the Panasonic Grid-EYE thermal imaging camera sensor. This sensor has sparked the interest of the Hackaday community before, featuring in a project that made the 2014 Hackaday Prize semifinals, but has proved extremely difficult to obtain.

All that has now changed though with this board. It features the Grid-EYE sensor itself, an Atmel ATSAM-D21G18A microcontroller, and onboard Bluetooth, but has an interesting feature that, as well as being a standalone device, can be used as an Arduino shield. A full range of APIs are provided, and the code is BSD licensed.

This module is not the highest-spec thermal imaging camera on the market by any means, after all it has a resolution of only 64 pixels in an 8×8 grid. But its affordability and easy availability should trigger a fresh crop of thermal camera projects in our community, and we applaud that.

Thermal camera projects have featured quite a few times here on Hackaday. Some have been based on the FLIR Lepton module, like this one that combines its image with a 640×480 visible camera and another that claims to be one of the smallest thermal cameras, while others have harnessed raw ingenuity to create a thermal camera without a sensor array. This pan-and tilt design for example, or this ingenious use of light painting. Please, keep them coming!

[via oomlout]

Home Made 8mm Digitizer

The 8mm film look is making a comeback, but distributing it is an issue. [Heikki Hietala] wanted an easy way to digitally capture the 8mm movies he made. So, he built an 8mm digitizer from an Arduino, a cheap Canon camera and the guts of an old 8mm film camera. When you throw in a few 3D printed components and some odd electronics, you get an impressive build that captures 8mm film with impressive speed and quality.

This build started with a Canon Ixus 5 camera running CHDK (the Canon Hack Development Kit) to lock the settings down. This points at the film strip through a macro lens so each frame of the strip fills the frame. An Arduino then triggers the camera to take a photo using a USB cable. The same Arduino also controls a motor that winds the film and triggers the film gate from the camera that he salvaged. By reversing the function and triggering it with a servo motor, he can easily blank off the edges of the frame so no stray light shining through the film material causes any problems. Once the camera has captured every frame on the strip, he feeds the captured images into Blender, which processes them and spits out the final movie.

This is a very impressive build overall. [Heikki] has obviously put a lot of thought into it, and the whole thing looks like it runs very efficiently and quickly. The captured video looks great, as you can see from this sample. The decision to use a salvaged film gate was a smart one: there is no point in reinventing the wheel if engineers of previous generations have solved the problem. Kudos to [Heikki] for also documenting the process in a lot of detail: he has produced a 5-part series on his blog that shows how and why he made the decisions he did. This series goes over the overall view of the project, using CHDK to control the camera, 3D printing parts, wiring the Arduino and writing the code that controls the system.

This sits nicely alongside the 8mm to video camera hack that we wrote about recently. This one doesn’t involve taking apart the camera (except for the sacrificial one that supplied the gate), and you still get that wonderfully grainy, jumpy look of 8mm film.

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