Review: Beepy, A Palm-sized Linux Hacking Playground

In the long ago times, when phones still flipped and modems sang proudly the songs of their people, I sent away for a set of Slackware CDs and embarked on a most remarkable journey. Back then, running Linux (especially on the desktop) was not a task to be taken lightly. The kernel itself was still in considerable flux — instead of changing some obscure subsystem or adding support for a niche gadget you don’t even own, new releases were unlocking critical capabilities and whole categories of peripherals. I still remember deciding if I wanted to play it safe and stick with my current kernel, or take a chance on compiling the latest version to check out this new “USB Mass Storage” thing everyone on the forums was talking about…

But modern desktop Linux has reached an incredible level of majority, and is now a viable choice for a great number of computer users. In fact, if you add Android and Chrome OS into the mix, there are millions and millions of people who are using Linux on daily basis and don’t even realize it. These days, the only way to experience that sense of adventure and wonderment that once came pre-loaded with a Linux box is to go out and seek it.

Which is precisely how it feels using using the Beepy from SQFMI. The handheld device, which was formerly known as the Beepberry before its creators received an all-too-predicable formal complaint, is unabashedly designed for Linux nerds. Over the last couple of weeks playing with this first-run hardware, I’ve been compiling kernel drivers, writing custom scripts, and trying (though not always successfully) to get new software installed on it. If you’re into hacking around on Linux, it’s an absolute blast.

There’s a good chance that you already know if the Beepy is for you or not, but if you’re still on the fence, hopefully this in-depth look at the hardware and current state of the overall project can help you decide before SQFMI officially starts taking new orders for the $79 gadget.

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Game Boy-Style Camera For Playdate

The Game Boy Camera, while perhaps not the most technologically advanced piece of equipment, left a huge mark on video game and electronics culture. The grayscale photographs are still highly prized, and there are an untold number of projects which interface with original hardware to download authentic Game Boy Camera pictures to modern computers. There are others that look to recreate the feel and style of these images, and the latest comes to us on a Game Boy-like platform as well, the Playdate.

[t0mg] is the creator of this project, utilizing a OV7670 camera module sending data to a Teensy 4.1 which interfaces with the Playdate via USB. The images recorded on the Playdate are 1-bit, slightly different than the 2-bit images the Game Boy Camera was capable of. The case of the camera also physically matches up well with the small console, using magnets to secure it to the device either in normal camera mode, in reverse for selfie mode, and can also support the console in “cover” mode as a way of storing the console to protect the screen. A companion application needs to run on the Playdate to get this all up and running, but with that and a battery plenty of retro-style images are ready to be captured.

All of the source for this project is available on the project’s GitHub page for anyone ready to experience some nostalgia or just experiment with a small camera like this. It’s a clean build that takes advantage of the Playdate’s open-source nature, through which we’ve seen the console turned into a typewriter and inspire other builds like this one-off handheld with a crank-style controller.

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A BlackBerry Classic-sized device with a BlackBerry keyboard and an e-ink screen. It sits next to an e-ink smartwatch with a grey bezel that matches the 3d printed enclosure of the messaging device.

Beepberry Brings Memory LCD And A Physical Keyboard To Your Pi

As the 2020s are seeing the return of the flip phone, could we see a rebirth of other device form factors from before the slab era? [Eric Migicovsky] and [SQFMI] are working on a new physical keyboard device with the Beepberry.

Featuring a high contrast Sharp Memory LCD and the tried-and-true reliability of a BlackBerry keyboard, the device is designed for messaging all your contacts over WiFi without the distractions of a smartphone. As this is a collaboration with the Matrix-based chat service Beeper, the device is designed around the CLI version of their client.

If you want to eschew the distraction-free nature of the device, since it’s Pi-powered it can run any ARM Linux programs you might want as well being a playground for hardware mods. Add a DSP and headphone jack and this could be a neat little pianobar player. [Migicovsky] stresses this is currently a dev board and by no means should be assumed to be an off-the-shelf piece of kit.

If this looks like a familiar reuse of a BlackBerry keyboard, you might be remembering [arturo182]’s Keyboard Featherwing or this LoRa Messenger.

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Tricorder Tutorial Isn’t Just For Starfleet Cadets

For many of us, the most difficult aspect of a project comes when it’s time to document the thing. Did you take enough pictures? Did you remember all the little details that it took to put it together? Should you explain those handful of oddball quirks, even though you’re probably the only person in the world that knows how to trigger them?

Well, we can’t speak to how difficult it was for [Mangy_Dog] to put together this training video for his incredible Star Trek: Voyager tricorder replica, but we certainly approve of the final product. Presented with a faux-VHS intro that makes it feel like something that would have been shown to cast members during the legendary run the franchise had in the 1990s, the video covers the use and operation of this phenomenal prop in exquisite detail.

Replaceable batteries are standard again in the 2370s.

Now to be fair, [Mangy_Dog] has sold a few of his replicas to other Trek aficionados, and we’re willing to bet they went for a pretty penny. As such, maybe it’s not a huge surprise he’d need to put together a comprehensive guide on how to operate the device’s varied functions. Had this been a personal project there wouldn’t have been the need to record such a detailed walk-through of how it all works — so in that regard, we’re fortunate.

One of the most interesting things demonstrated in this video is how well [Mangy_Dog] managed to implement mundane features such as brightness and volume control without compromising the look of the prop itself. Rather than adding some incongruous switches or sliders, holding down various touch-sensitive buttons on the device brings up hidden menus that let you adjust system parameters. The project was impressive enough from the existing images and videos, but seeing just how deep the attention to detail goes is really a treat.

Previously we took a look at some of the work that [Mangy_Dog] has put into these gorgeous props, which (unsurprisingly) have taken years to develop. While they might not be able to contact an orbiting starship or diagnose somebody’s illness from across the room, it’s probably fair to say these are the most realistic tricorders ever produced — officially or otherwise.

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3D Scanning A Room With A Steam Deck And A Kinect

It may not be obvious, but Valve’s Steam Deck is capable of being more than just a games console. Demonstrating this is [Parker Reed]’s experiment in 3D scanning his kitchen with a Kinect and Steam Deck combo, and viewing the resulting mesh on the Steam Deck.

The two pieces of hardware end up needing a lot of adapters and cables.

[Parker] runs the RTAB-Map software package on his Steam Deck, which captures a point cloud and color images while he pans the Kinect around. After that, the Kinect’s job is done and he can convert the data to a mesh textured with the color images. RTAB-Map is typically used in robotic applications, but we’ve seen it power completely self-contained DIY 3D scanners.

While logically straightforward, the process does require some finessing and fiddling to get it up and running. Reliability is a bit iffy thanks to the mess of cables and adapters required to get everything hooked up, but it does work. [Parker] shows off the whole touchy process, but you can skip a little past the five minute mark if you just want to see the scanning in action.

The Steam Deck has actual computer chops beneath its games console presentation, and we’ve seen a Steam Deck appear as a USB printer that saves received print jobs as PDFs, and one has even made an appearance in radio signal direction finding.

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A Miniature MNT For Every Pocket

Last time Hackaday went hands on with a product from German company MNT, it was the Reform laptop; a full size computer with a full feature set and fully open source design. Now they’re back with the same value proposition and feature set crammed into a much more adorable (and colorful!) package with the MNT Pocket Reform. If you want the big Reform’s open source philosophy in a body fit for a coat pocket, this might be the computing device for you.

To refresh your memory, MNT is a company that specializes in open source hardware and the software to support it. They are probably best known for the Reform, their first laptop. Its marquis feature is a fully open design, from the mechanical components (designed with OSS tools) to the PCBAs (designed with KiCad) to the software (designed with, uh, software). When originally shipped that product packed a DIMM-style System On Module (SOM) with a default configuration containing a quad core NXP i.MX8M Quad and 4GB of RAM, as well as mini PCIe Card and M key m.2 2280 slots on the motherboard for storage and connectivity. That computer was designed to be easily serviceable and included a plethora of full sized ports along with easy to source cylindrical battery cells. The Pocket Reform takes the same intent and channels it into a much smaller package.

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Flipper Zero Mayhem Hat Adds Camera, More Radios

For a device advertised as the “Multi-tool Device for Hackers”, the Flipper Zero already offers a considerable list of onboard capabilities. But some hard decisions had to be made to get the retail price down, so features like WiFi and Bluetooth had to be left off. Luckily, there’s an expansion interface along the top of the device which makes it possible to plug in additional hardware.

One of those expansions is the “Mayhem Hat” from [Erwin Ried]. This board adds many requested features to the Flipper Zero, as well as some that might not seem as obvious. The addition of an ESP32-CAM brings WiFi and Bluetooth to the party, while also unlocking access to the highly-capable ESP32Marauder firmware and the plethora of security research tools therein.

But the camera also enables some interesting features, such as motion detection and the ability to read QR codes. It even lets you use the Flipper as an impromptu digital camera, complete with an onscreen viewfinder reminiscent of the Game Boy Camera.

What’s more, the Mayhem Hat features its own expansion capabilities. There’s a spot to plug in either a CC1101 or NRF24l01 radio module, both of which are supported by community developed plugins that allow the user to sniff out and hijack signals. There are also extra pins for connecting your own sensors or hardware. In the demo video below you can see the device automatically detect the popular DHT11 environmental sensor and display the current temperature and humidity readings.

[Erwin] has the Mayhem Hat up for sale on Tindie, but as of this writing, is currently out of stock. Apparently, demand for the add-on boards is just as high as for the Flipper Zero itself — not a huge surprise, given the excitement we saw around this platform during its $4.8 million Kickstarter campaign.

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