Have you ever listened to a song and wondered how they created the robotic-sounding vocals? There’s a huge variety of ways to do so. [scythe1005] decided to take their inspiration from rock history, creating a Game Boy powered talkbox (Japanese, Google Translate recommended for those that don’t speak the language).
Human speech is generated when vibrations from the vocal chords are shaped into intelligible sounds by the motion of the mouth, tongue, and other body parts known as “articulators”. A talkbox creates robotic speech sounds by using the articulators while replacing the vibrations from the vocal chords with alternative source.
A talkbox is a device most typically used with the electric guitar. The signal from the electric guitar is amplified and played through a speaker or transducer connected to a tube that is placed in the user’s mouth. The user then proceeds to mouth the desired words they wish to say, with the vibrations provided by the guitar’s signal instead of the vocal chords. A popular example of this is Peter Frampton’s use of the talkbox in Do You Feel Like We Do.
[scythe1005] used the same basic bones in their design, using a Game Boy to feed sound into a basic audio amplifier kit and a transducer connected to a tube. This gives a very 1980s synth sound to the vocals. It’s a simple build in concept but one we haven’t seen a whole lot of before. Using off-the-shelf modules, you could build something similar in a weekend. Also featured in the video is an ArduinoBoy — a useful way of controlling a Game Boy over MIDI. It’s used here to interface the keyboard to the handheld console. Video below the break.
As we’ve seen before, the Game Boy is an incredibly popular platform for music — chiptune artists regularly modify the device for better sound.
Continue reading “Talk Like A Game Boy, Sting Like a Beep”
If at first you don’t succeed, try, try, and try again. This is especially true when your efforts involve a salvaged record player, a laser cutter, and He-Man. Taking that advice to heart, maniac maker extraordinaire [William Osman] managed to literally burn music onto a CD.
Considering the viability of laser-cut records is dubious — especially when jerry-built — it took a couple frustrating tests to finally see results, all the while risking his laser’s lens. Eventually, [Osman]’s perseverance paid off. The lens is loosely held by a piece of delrin, which is itself touching a speaker blaring music. The vibrations of the speaker cause the lens to oscillate the focal point of the laser into a wavelength that is able to be played on a record player. You don’t get much of the high-end on the audio and the static almost drowns out the music, but it is most definitely a really shoddy record of a song!
Vinyl aficionados are certainly pulling their hair out at this point. For the rest of us, if you read [Jenny’s] primer on record players you’ll recognize that a preamplifier (the ‘phono’ input on your amp) is what’s missing from this setup and would surely yield more audible results.
Continue reading “Burn Music On To Anything!”
Don’t watch [Jason Hotchkiss]’s video if flashing lights or bleepy-bloopy synthesizer noises give you seizures. Do watch, however, if you’re interested in a big honeycomb-shaped LED matrix being driven at audio frequencies through a dedicated square-wave synthesizer that’s built in.
The LED panel in question is housed in a snazzy laser-cut, honeycomb-shaped bezel: a nice change from the standard square in our opinion. The lights are 1/2 watt (whoa!) whites, and the rows and columns are driven by transistor drivers that are in turn controlled by shift registers. We’re not entirely sure how the matrix is driven — we’d love to see a circuit diagram — but it looks like it’s some kind of strange, non-scanning mode where all of the column and row drives are on at once. Whatever, it’s art.
And it’s driven by logic chips making audio-frequency square waves. Two of these are fed into an LFSR and into an R-2R DAC and then into the shift registers. The output is chaos, but the audio and the visuals do seem to influence each other. It’s an audio-visual embodiment of some of my wildest Logic Noise fantasies. Pretty cool. Enjoy the video.
Continue reading “Glitchy Synthesizer Meets Honeycomb LED Matrix”
Over on YouTube, [GumpherDM3] built one of the greatest musical projects we’ve seen in a long time. It’s an analog synthesizer that is one of a kind. It’s going to stay one of a kind, too: no one would ever want to copy this mess of wires and perfboard that was successfully turned into a complete musical instrument.
The design of this synth is what you would expect from something that draws its inspiration from semimodular synths such as the Minimoog and Korg MS20. There are four VCOs on this synth, two audio and two used for the LFOs. A four-pole low pass filter, VCA, and two envelope generators round out the purely analog portion of the build. There’s an arpeggiator in there too, which makes for a really great demo video (below).
Inside, this is a true analog synth with the VCOs, filter, and VCA built around the LM13700 transconductance amplifier. The build log shows these chips spread out around half a dozen breadboards before being plugged into sockets soldered to handwired perf board. This synth is a one of a kind instrument – no one would want to build this thing twice.
Additional features include an Arduino with a MIDI in port sending out CV signals to the analog part of the synth. This thing has everything you would expect from a modern take on an analog synthesizer, and it sounds good, too.
Continue reading “A Mess Of Wires Turned Into An Analog Synth”
If you were a child of the late 1980s or early 1990s, the chances are you’ll be in either the Super Nintendo or the Sega Genesis/Mega Drive camp. Other 16-bit games consoles existed, but these were the ones that mattered! The extra power of the Nintendo’s souped-up 16-bit 6502 derivative or the Sega’s 68000 delivered a gaming experience that, while it might not have been quite what you’d have found in arcades of the day, was at least close enough that you could pretend it was.
The distinctive sound of consoles from that era has gained a significant following in the chiptunes community, with an active scene composing fresh pieces, and creating projects working with them. One such project is [jarek319]’s Sega Genesis native hardware chiptune synthesiser, in which music stored as VGM files on a MicroSD card are parsed by an ATSAMD21G18 processor and sent to a YM2612 and an SN76489 as you’d have found in the original console. The audio output matches the original circuit to replicate the classic sound as closely as possible, and there is even some talk about adding MIDI functionality for this hardware.
The software is provided, though he admits there is still a little way to go on some functions. The MIDI support is not yet present, though he’s prepared to work on it if there was enough interest. You really should hare this in action, there is a video which we’ve placed below the break. Continue reading “Sega Genesis Chiptunes Player Uses Original Chips”
There’s a wide world to explore when it comes to papercraft, but we reserve special praise for fully functional builds. [Aliaksei Zholner’s] working papercraft organ is a stunning example of what can be achieved with skill and perseverance.
The video is short but covers some finer touches – the folded concertinas of paper acting as springs to return the keys, for example. Air is supplied by a balloon, and the organ has a tone similar to other toy organs of comparable size.
The builder has declined to share templates at this stage, due to the complexity of the model and the fact that apparently even the thickness of the paper used can affect the function. This is not surprising — to get any sort of pipe organ to play in tune requires finesse and careful fine tuning. The build thread sheds some further light on the build (in Russian) if you’re curious to know more.
Perhaps the one thing we find surprising is that we haven’t seen something similar that’s 3D printed. If you’ve done it, smash it through on the tip line! Else, if you’re thirsty for more functional papercraft, you can’t go past the fantastic papercraft strandbeest build we covered back in 2011.
It sounds a little like a Theremin and looks a lot like the contents of your scrap bin. But it’s a unique musical instrument called a modulin, and after a few teasers we finally have some details on how it was built.
Making music with marbles is how we first heard of [Martin] of the Swedish music group Wintergatan. He seems as passionate about making his own instruments as he is about the music itself, and we like that. The last time we saw one of his builds was this concert-ready music box, which he accompanied with an instrument he called a modulin. That video gave only a tantalizing look at this hacked together instrument, but the video below details it.
“Modulin” comes from the modular synthesizer units that create the waveforms and pressure-sensitive ribbon controller on the violin-like neck. The instrument has 10 Doepfer synthesizer modules mounted to a hacked-together frame of wood and connected by a forest of patch cables. [Martin]’s tour of the instrument is a good primer on how synthesizers synthesize – VCOs, VCAs, envelope generators, filters – it’s all there. We’re treated to a sample of the sounds a synthesizer can make, plus majestic and appropriately sci-fi sounding versions of Also sprach Zarathustra and the theme from Jurassic Park. And be sure to check out the other video for another possibly familiar tune.
This might be old hat to musicians, but for those of us to whom music is a mystery, such builds hold extra sway. Not only is [Martin] making music, he’s making the means to make music. We’re looking forward to hearing what’s next.
Continue reading “It’s a Synthesizer. It’s a Violin. It’s a Modulin”