Using a Wii remote as the controller for iPhone games? Brilliant! We’ve been waiting to see some creative usage of this pairing since we covered it back in August. [ZodTTD] is the person who ported MAME over to the iPhone. Now he’s added support for the Wii remote in Mame4iPhone via the BTstack project. BTstack seeks to add Bluetooth stack functionality to devices that don’t have it or where it is limited (the iPhone).
We’ve embedded video after the break of the WiiMote used to play a MAME game. [ZodTTD] is also the author of nes4iPhone, we hope that’s the next project he will add BTstack support to!
Continue reading “WiiMote + iPhone Update”
[Sprite_tm] has whipped up yet another interesting tutorial – software-based this time. He basically describes how he connected his Wiimotes to an HTPC. A USB Bluetooth receiver, and a little bit of Linux scripting, was all that was necessary to get the system up and running. To add to the fun, [Sprite_tm] configured a the controllers to work with MAME (an arcade machine emulator), allowing one to play Duck Hunt on a computer in its full glory!
The Wii-Optical-Drive-Emulator (WODE) makes it possible to load Wii and GameCube ISO files from an SD card or USB storage device. This hack uses the ribbon cable for the optical drive to connect to the Wii, requiring no soldering. The WODE is based on an ARM9 processor, runs Linux, and features a backlit LCD screen and 4-way center click joystick. Storage can be hot plugged and then an ISO selected using the stick and LCD display. Selected ISO files appear in the game channel as if an original disc had just been inserted into the drive.
The developers claim that a Wii firmware upgrade will not be able to lock out the WODE. There is also a second ribbon-cable connector to use as a pass-through, giving the option to keep the optical drive hooked up if you so desire. Now the race is on for a replacement case that can house all of this new hardware and still look nice like the original. We wouldn’t be surprised to see a homebrew channel program that allows ISO selection without having to walk over to the console.
The original report (in dutch) is a dead link so here’s the Google cache copy translated. These links came via the translated Tweakers article (here’s the original Dutch). Video after the break. Don’t pirate video games!
Continue reading “New Wii drive hardware emulation”
The Twilight Princess hack doesn’t work on newer versions of the Nintendo Wii, but thanks to a new exploit for the Wii, homebrew is still possible. Using an SD card and a few files, you can have the homebrew channel up and running in no time. The folks at Lifehacker show us how it’s done. It’s good to see that the Wii modding community is still in full force. Hopefully, this won’t turn into a back and forth battle between modders and Nintendo, like it has with Sony and the PSP.
Yo dawg, we heard you liked accelerometers… Apparently people have been wanting this for a while. We’re not completely sure why, so we’ll wait and see what gets done with it. [Ubiq_01] has connected a WiiMote to his iPhone and is using it to control and OpenGL application. He has released a tutorial (which seems to be down currently) if you want to try to reproduce it yourself.
This little walking robot caught our eye. We’ve seen tons of 4 legged bots, but the design on this probably took more effort than the electronics. The design is radially symmetrical, it can walk in any direction, turn in place, and even walk upside down. The electronics weren’t forgotten though. This little bugger manages to pull a half our of use out of each battery charging. It communicates wirelessly with a custom dual Wiimote Nunchuck setup via XBEE modules. You can find much more technical details in the captions of the pictures. We’re not positive what processing power is hidden in the bot itself, but we know there’s an Arduino in one of the nunchucks. This might be the brains of the operation leaving the hardware on the bot simply to control the servos. We really like the arc-reactor-esque power display.
These 15 ton robotic arms can reach 16 meters. Not content to control them by a simple joystick, the team hacked together WiiMote controls for them. Ok, we get it. Everybody loves the Wii. What is different about using the WiiMote in this scenario? You can see that they are only using the pitch, yaw, and roll. They’re not utilizing the tracking aspects at all. The only difference between the WiiMote and their joystick in this scenario is that the WiiMote connects via bluetooth. Frankly, we just like the fact that people are playing with the robotic arms, WiiMote or not.