Hackerboards got a chance to sit down with Intel’s latest attempt to turn hackers into a willing and steady revenue stream, the, “Euclid.” The board is cool in concept, a full mini computer with stereo cameras, battery, Ubuntu, and ROS nicely packaged together.
We would be more excited if we knew how much it costs, but in principle the device is super cool. From a robotics research perspective it’s a sort of perfect package. ROS is a wonderful distributed and asynchronous robotic operating system, test, and development platform. The Intel developers designed this unit around the needs of ROS and it comes pre-installed on the camera.
For those who haven’t used ROS before, this is a really cool feature. ROS is natively distributed. It really doesn’t care where the computer supplying its data lives. So, for example, if you already had a robot and wanted to add stereo vision to it. You could offload all the vision processing components of your existing ROS codebase to the Euclid and continue as if nothing changed.
The other option is to use the board as the entire robot brain. It’s self contained with battery and camera. It’s a USB to serial connection away from supercharging any small robotics project.
Unfortunately the board is still a demo, and based on Intel’s history, likely to be too expensive to lure ordinary hackers away from the RasPis and import cameras they already know how to hack together into more or less the same thing. Universities will likely be weak at the knees for such a development though.
Almost every big corporation has a research and development organization, so it came as no surprise when we found a tip about Disney Research in the Hackaday Tip Line. And that the project in question turned out to involve human-safe haptic telepresence robots makes perfect sense, especially when your business is keeping the Happiest Place on Earth running smoothly.
That Disney wants to make sure their Animatronics are safe is good news, but the Disney project is about more than keeping guests healthy. The video after the break and the accompanying paper (PDF link) describe a telepresence robot with a unique hydrostatic transmission coupling it to the operator. The actuators are based on a rolling-diaphragm design that limits hydraulic pressure. In a human-safe system that’s exactly what you want.
The system is a hybrid hydraulic-pneumatic design; two actuators, one powered by water pressure and the other with air, oppose each other in each joint. The air-charged actuators behave like a mass-efficient spring that preloads the hydraulic actuator. This increases safety by allowing the system to be de-energized instantly by venting the air lines. What’s more, the whole system presents very low mechanical impedance, allowing haptic feedback to the operator through the system fluid. This provides enough sensitivity to handle an egg, thread a needle — or even bop a kid’s face with impunity.
There are some great ideas here for robotics hackers, and you’ve got to admire the engineering that went into these actuators. For more research from the House of Mouse, check out this slightly creepy touch-sensitive smart watch, or this air-cannon haptic feedback generator.
Continue reading “Keeping Humanity Safe from Robots at Disney”
Imagine this: you come home after a day at work. As you open the door, your nose is the first alert that something is very, very wrong. Instead of the usual house smell, your nose is assaulted with the distinctive aroma that means your dog had an accident. The smell is stronger though — as if Fido brought over a few friends and they all had a party. Flipping the lights on, the true horror is revealed to you. This was a team effort, but only one dog was involved.
At some point after the dog’s deed, Roomba, your robot vacuum, took off on its scheduled daily run around the house. The plucky little robot performed its assigned duties until it found the mess. The cleaning robot then became an agent of destruction, smearing a foul smelling mess throughout the space it was assigned to clean. Technology sometimes has unintended consequences. This time, your technology has turned against you.
This scene isn’t a work of fiction. For a select few families, it has become an all too odoriferous reality just begging for a clever fix.
Continue reading “Roomba vs Poop: Teaching Robots to Detect Pet Mess”
The HTC Vive is a virtual reality system designed to work with Steam VR. The system seeks to go beyond just a headset in order to make an entire room a virtual reality environment by using two base stations that track the headset and controller in space. The hardware is very exciting because of the potential to expand gaming and other VR experiences, but it’s already showing significant potential for hackers as well — in this case with robotics location and navigation.
Autonomous robots generally utilize one of two basic approaches for locating themselves: onboard sensors and mapping to see the world around it (like how you’d get your bearings while hiking), or sensors in the room which tell the robot where it is (similar to your GPS telling you where you are in the city). Each method has its strengths and weaknesses, of course. Onboard sensors are traditionally expensive if you need very accurate position data, and GPS location data is far too inaccurate to be of use on a smaller scale than city streets.
[Limor] immediately saw the potential in the HTC Vive to solve this problem, at least for indoor applications. Using the Vive Lighthouse base stations, he’s able to locate the system’s controller in 3D space to within 0.3mm. He’s then able to use this data on a Linux system and integrate it into ROS (Robot Operating System). [Limor] hasn’t yet built a robot to utilize this approach, but the significant cost savings ($800 for a complete Vive, but only the Lighthouses and controller are needed) is sure to make this a desirable option for a lot of robot builders. And, as we’ve seen, integrating the Vive hardware with DIY electronics should be entirely possible.
Continue reading “HTC Vive Gives Autonomous Robots Direction”
[Fred Hoefler] was challenged to finally do something with that Raspberry Pi he wouldn’t keep quiet about. So he built a machine assist loom for the hand weaver. Many older weavers simply can’t enjoy their art anymore due to the physical strain caused by the repetitive task. Since he had a Pi looking for a purpose, he also had his project.
His biggest requirement was cost. There are lots of assistive looms on the market, but the starting price for those is around ten thousand dollars. So he set the rule that nothing on the device would cost more than the mentioned single board computer. This resulted in a BOM cost for the conversion that came in well under two hundred dollars. Not bad!
The motive parts are simple cheap 12V geared motors off Amazon. He powered them using his own motor driver circuits. They get their commands from the Pi, running Python. To control the loom one can either type in commands into the shell or use the keyboard. There are also some manual switches on the loom itself.
In the end [Fred] met his design goal, and has further convinced his friends that the words Raspberry Pi are somehow involved with trouble.
Continue reading “One Man, A Raspberry Pi, and a Formerly Hand Powered Loom”
[Jonathan Grizou] is experimenting with robot designs, and recently stumbled upon a neat method for making soft robots. While his first prototype, a starfish like robot, doesn’t exactly “whelm” a person with it’s grace and agility, it proves the concept. Video after the break.
In this robot the frame is soft and the motor provides most of the rigidity for the structure. The soft parts of the frame have hardpoints embedded into them for mounting the motors or joining sections together. The sections are made with 3D printed molds. The molds hold the 3D printed hard points in place. Silicone is poured into the mold and left to cure overnight. The part is then demolded and is ready for use.
Continue reading “Struggling Robot Made With DIY Soft Limbs”
Super Smash Bros. Melee is a multiplayer fighting game released for the Nintendo GameCube in 2001. For the last decade and a half, it has become one of the premier fighting game eSports, and it is the reason Nintendo still makes a GameCube controller for the Wii U. Smash Melee has an intense following, and for years the idea of an AI that could beat top-tier players at Melee was inconceivable – the game was just far too complex, the strategies too demanding, and the tactics too hard.
[Dan] a.k.a. [AltF4] wasn’t satisfied that a computer couldn’t beat players at Melee, and a few years ago started work on the first Melee AI that could beat any human player. He just released Smashbot at this year’s DEF CON, and while the AI is limited, no human can beat this AI.
Continue reading “Creating Unbeatable Videogame AI”