When [Dr. Moddnstine] saw a 1978 General Electric TV in the trash, he just had to save it. As it turned out, it still worked! An idea hatched — what if he could turn it into a vintage Chromecast TV?
He opened up the TV and started poking around inside. We should note that old TV’s are pretty dangerous to open up if you’re not familiar with the components inside — high-voltages that could kill you linger on some capacitors. [Dr. Moddnstine] didn’t go into too much detail, so do a little extra research before you open up a TV.
Part of his goal for this project was to keep everything self-contained within the TV so all you would have to do is plug it into the wall in order to use it. Since the TV is so old, it doesn’t even have an analog RCA connections for a video input — just a VHF input. Because of this he needed to use three separate connection adapters to get the video signal to the TV.
Continue reading “Chromecast Vintage TV Is Magic”
There’s an old saying along the lines of “You pay peanuts, you get monkeys”. That’s true of technology, too, but a good hacker can sometimes teach an old monkey new tricks. [Heye] bought an LCD projector for $60 off AliExpress, and it turned out to be rather noisy: the air fan that sucked in air to cool the LED light source made a whooshing noise.
No surprise there, but rather than give up, he decided to see what he could do about the noise. So, he took the projector apart. After some excavation, he realized that the main source of noise was the input fan, which was small and partly covered. That’s a recipe for noise, so he cut out the plastic grille over it and mounted a larger, quieter fan on the outside. He also designed and 3D printed an external hood for this larger fan. The result, he says, is much quieter than the original, and still keeps the LED light source fairly cool. It’s a neat hack that shows how a few hours and a bit of ingenuity can sometimes make a cheap device better.
Projector hacks are a staple here. And our favorite? Swapping out the light source for a candle.
We have to admit, we expected to be bored through [The 8-Bit Guy]’s presentation, only to stay riveted through his comparison of early graphic card technology.
Some presentations get a bit technical, which isn’t bad, but what is so interesting about this one is the clear explanation of what the market was like, and what it was like for the user during this time. For example, one bit we found really interesting was the mention of later games not supporting some of the neat color hacks for CGA because they couldn’t emulate it fully on the VGA cards they were developing on. Likewise, It was interesting to see why a standard like RGBI even existed in the first place with his comparison of text in composite, and much clearer text in RGBI.
We learned a lot, and some mysteries about the bizarre color choices in old games make a lot more sense now. Video after the break.
Continue reading “A Comparison of Early Graphics Cards”
Over at [Truthlabs], a 30 year old pinball machine was diagnosed with a major flaw in its game design: It could only entertain one person at a time. [Dan] and his colleagues set out to change this, transforming the ol’ pinball legend “Firepower” into a spectacular, immersive gaming experience worthy of the 21st century.
A major limitation they wanted to overcome was screen size. A projector mounted to the ceiling should turn the entire wall behind the machine into a massive 15-foot playfield for anyone in the room to enjoy.
With so much space to fill, the team assembled a visual concept tailored to blend seamlessly with the original storyline of the arcade classic, studying the machine’s artwork and digging deep into the sci-fi archives. They then translated their ideas into 3D graphics utilizing Cinema4D and WebGL along with the usual designer’s toolbox. Lasers and explosions were added, ready to be triggered by game interactions on the machine.
To hook the augmentation into the pinball machine’s own game progress, they elaborated an elegant solution, incorporating OpenCV and OCR, to read all five of the machine’s 7 segment displays from a single webcam. An Arduino inside the machine taps into the numerous mechanical switches and indicator lamps, keeping a Node.js server updated about pressed buttons, hits, the “Lange Change” and plunged balls.
The result is the impressive demonstration of both passion and skill you can see in the video below. We really like the custom shader effects. How could we ever play pinball without them?
Continue reading “The Most Immersive Pinball Machine: Project Supernova”
There are a number of ways to control an automobile without using the pedals, and sometimes even without using the steering wheel. Most commonly these alternative control mechanisms are installed in vehicles whose owners are disabled in some way, but [Anurag] has taken this idea of alternative control one step further. He has built a car that can be driven by hand gestures alone.
On a remote controlled car, a Raspberry Pi 2 was installed that handles processing and communication. A wireless network is created on the Pi, and a laptop connects to the Pi over the network. The web camera on the laptop regularly captures frames at 15 fps to check for the driver’s hand gestures. The image is converted to gray scale, thresholded, contours are obtained, and the centroid and farthest points are obtained.
After some calculations are done, a movement decision is taken. The decision is passed to the Pi, which in turn, passed that to the internal chip of the car. All of the code is available on the project’s github page. [Anurag] hopes that this can be scaled up to full sized cars in the future. We’ve seen gesture-based remote controls before that rely on Sonar sensors, so it’s interesting to see one that relies strictly on image processing.
Continue reading “Hand Gestures Drive Car”
Researchers at Binghamton University have built their own graphics processor unit (GPU) that can be flashed into an FGPA. While “graphics” is in the name, this GPU design aims to provide a general-purpose computing peripheral, a GPGPU testbed. Of course, that doesn’t mean that you can’t play Quake (slowly) on it.
The Binghamton crew’s design is not only open, but easily modifiable. It’s a GPGPU where you not only know what’s going on inside the silicon, but also have open-source drivers and interfaces. As Prof. [Timothy Miller] says,
It was bad for the open-source community that GPU manufacturers had all decided to keep their chip specifications secret. That prevented open source developers from writing software that could utilize that hardware. With contributions from the ‘open hardware’ community, we can incorporate more creative ideas and produce an increasingly better tool.
That’s where you come in. [Jeff Bush], a member of the team, has a great blog with a detailed walk-through of a known GPU design. All of the Verilog and C++ code is up on [Jeff]’s GitHub, including documentation.
If you’re interested in the deep magic that goes on inside GPUs, here’s a great way to peek inside the black box.
The 8mm film look is making a comeback, but distributing it is an issue. [Heikki Hietala] wanted an easy way to digitally capture the 8mm movies he made. So, he built an 8mm digitizer from an Arduino, a cheap Canon camera and the guts of an old 8mm film camera. When you throw in a few 3D printed components and some odd electronics, you get an impressive build that captures 8mm film with impressive speed and quality.
This build started with a Canon Ixus 5 camera running CHDK (the Canon Hack Development Kit) to lock the settings down. This points at the film strip through a macro lens so each frame of the strip fills the frame. An Arduino then triggers the camera to take a photo using a USB cable. The same Arduino also controls a motor that winds the film and triggers the film gate from the camera that he salvaged. By reversing the function and triggering it with a servo motor, he can easily blank off the edges of the frame so no stray light shining through the film material causes any problems. Once the camera has captured every frame on the strip, he feeds the captured images into Blender, which processes them and spits out the final movie.
This is a very impressive build overall. [Heikki] has obviously put a lot of thought into it, and the whole thing looks like it runs very efficiently and quickly. The captured video looks great, as you can see from this sample. The decision to use a salvaged film gate was a smart one: there is no point in reinventing the wheel if engineers of previous generations have solved the problem. Kudos to [Heikki] for also documenting the process in a lot of detail: he has produced a 5-part series on his blog that shows how and why he made the decisions he did. This series goes over the overall view of the project, using CHDK to control the camera, 3D printing parts, wiring the Arduino and writing the code that controls the system.
This sits nicely alongside the 8mm to video camera hack that we wrote about recently. This one doesn’t involve taking apart the camera (except for the sacrificial one that supplied the gate), and you still get that wonderfully grainy, jumpy look of 8mm film.
Continue reading “Home Made 8mm Digitizer”