Featured image of Aladdin's Castle Arcade

Retrotechtacular: Raw Video From Inside A 1980s Arcade

It was just this year that Sega left the arcade business for good. A company synonymous with coin-op games for over a half century completely walked away from selling experiences you can only get on location. No more Outrun or Virtua Fighter machines, because arcades these days tend to resemble The House of the Dead. Arcades still exist to a degree, it’s just that headlines like that serve only as a reminder of an era gone by. Which is what makes raw footage like the video [Jon] posted of an Aladdin’s Castle arcade from the 1980s so compelling.

scan of Aladdin's Castle Arcade pamphlet ad
Aladdin’s Castle ad brochure circa 1983. Credit: John Andersen

The raw VHS footage starts with a sweep around the location’s pinball machines and arcade cabinets. There’s an extended shot of a rare TX-1 tri-monitor sitdown cabinet. The racing game was the first of its kind to feature force feedback in the steering wheel, so it’s no wonder it received the focus. The arcade’s lighting tech was also a point of pride as it allowed for programmable lighting cues. A far cry from the flickering fluorescent tubes no doubt in use elsewhere. Eventually the employee filming takes us to the back room where it the owner has made it abundantly clear that they are not a fan of Mondays, judging by the amount of Garfield merchandise.

Bally’s Aladdin’s Castle was a chain of arcades and had nearly 400 locations across the US at its height in the mid 1980s (at least according to their brochure seen above). Those neon red letters were a mainstay of American shopping malls throughout the decade. Namco, the Pac-Man people, acquired Aladdin’s Castle in 1993 and the brand faded away soon after. Although there is a lone location in Quincy, IL that is still open for business today.

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Linux Arcade Cab Gives Up Its Secrets Too Easily

Sometimes reverse engineering embedded systems can be a right old faff, with you needing to resort to all kinds of tricks such as power glitching in order to poke a tiny hole in the armour, giving you an way in. And, sometimes the door is just plain wide open. This detailed exploration of an off-the-shelf retro arcade machine, is definitely in that second camp, for an unknown reason. [Matthew Alt] of VoidStar Security, took a detailed look into how this unit works, which reads as a great introduction to how embedded Linux is constructed on these minimal systems.

Could this debug serial port be more obvious?

The hardware is the usual bartop cabinet, with dual controls and an LCD display, with just enough inside a metal enclosure to drive the show. Inside this, the main PCB has the expected minimal ARM-based application processor with its supporting circuit. The processor is the Rockchip RK3128, sporting a quad-core ARM Neon and a Mali400 GPU, but the main selling point is the excellent Linux support. You’ll likely see this chip or its relatives powering cheap Android TV boxes, and it’s the core of this nice looking ‘mini PC’ platform from firefly. Maybe something to consider seeing as though Raspberry Pis are currently so hard to come by?

Anyway, we digress a little, [Matthew] breaks it down for us in a very methodical way, first by identifying the main ICs and downloading the appropriate datasheets. Next he moves on to connectors, locating an internal non-user-facing USB micro port, which is definitely going to be of interest. Finally, the rather obvious un-populated 3-pin header is clearly identified as a serial port. This was captured using a Saleae clone, to verify it indeed was a UART interface and measure the baud rate. After doing that, he hooked it into a Raspberry Pi UART and by attaching the standard screen utility to the serial device, lo-and-behold, a boot log and a root prompt! This thing really is barn-door wide-open.

Is that a root prompt you have for me? Oh why yes it is!

Simply by plugging in a USB stick, the entire flash memory was copied over, partitions and all, giving a full backup in case subsequent hacking messed things up. Being based on U-Boot, it was a trivial matter of just keying in ‘Ctrl-C’ at boot time, and he was dropped straight into the U-Boot command line, and all configuration could be easily read out. By using U-Boot to low-level dump the SPI flash to an external USB device, via a RAM copy, he proved he could do the reverse and write the same image back to flash without breaking something, so it was now possible to reverse engineer the software, make changes and write it back. Automation of the process was done using Depthcharge on the Raspberry Pi, which was also good to read about. We will keep an eye on the blog for what he does with it next!

As we’ve covered earlier, embedded Linux really is everywhere, and once you’ve got hardware access and some software support, hacking in new tricks is not so hard either.

a money shot of the hidden arcade

Arcade Machine Pack And Play

There’s something about the large imposing wooden box of an arcade machine that lends a confident presence to a room. The problem with a tall and heavy box is that it takes up quite a bit of space and readily draws the eye. So [Alexandre Chappel] set out to avoid that and build an arcade machine that could hide in plain sight.

Extra points awarded for neat wiring on the inside.

The idea is a wooden box hung on the wall that folds up when not in use. [Alex] starts with Baltic birch plywood cut into the panels. Next, he applies edge banding (a thin veneer with some glue on the backside) so that all the exposed edges look like natural wood. Next, a screen hole is routed into the face frame, allowing an LCD monitor to sit snuggly in. A combination of pocket holes and biscuits allows [Alex] to assemble everything with no visible screws or fasteners.

With the help of a 3D printer, he quickly fabricated a locking mechanism to keep the front panel attached when it folds up. The hinge is also 3D printed. The typical Raspberry Pi 4 powers this particular machine. Two french cleats hold the box onto the wall, and once the system is on the wall, we have to say it looks incredible.

If you’re looking for a smaller but more traditional arcade cabinet, why not take a look at this arcade cabinet for toddlers? Or, if you loved the solid wood look of the hidden arcade, this full-sized solid oak cabinet would be something you would enjoy. Video after the break.

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Dante’s Inferno Arcade Reveals Your True Fate

Many of us are vaguely familiar with the levels of hell described in Dante’s epic poem from the 14th century, even if we’ve never visited ourselves. It’s natural to wonder in which circle of hell one might end up, but that’s a question that [scubabear’s] arcade build seeks to answer.

The artwork is vibrant and enticing.

The stand-up cabinet was built for The Magic Castle, Hollywood’s exclusive private club for the magic set. The design is loosely inspired by old-fashioned love testers, the sort of which you might have seen in that Simpsons episode. The club has traditionally issued members with unique RFID tags in keychains, which can be used to trigger special objects in the facility. In this case, when a member scans their keychain and places their hand on a handprint, the machine starts up.

The hand is detected by an Adafruit touch sensor board, and the machine begins determining the fate of the member while playing a short musical interlude. Once calculated by the Raspberry Pi within, the user’s name is read out based on the RFID data, and their destiny is read aloud. They’re then given a receipt stating their destination in hell, along with a quote from Dante’s Inferno.

It’s a fun game and one that we’d love to try out if we find ourselves visiting The Magic Castle one spooky day. It’s made all the better by the sheer quality of the cabinet and the associated illustrations from [Jeremy Owen.]

For those keen to do something similar, [scubabear] hasn’t skimped on the details of the construction nor the electronics that make it all work. We’ve seen other great builds too, from the carefully crafted to the glowiest you’ve ever seen. Video after the break.

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A troublesome Triple-Z80 arcade board requires negative voltage for audio output

Vintage Arcade Used Negative Voltage To Turn Volume Up To 11

When [Nicole Express] got her hands on the logic board for the 1986 SNK arcade game Athena, she ran into a rather thorny problem: The board expected to be fed negative five volts! [Nicole]’s analysis of the problem and a brilliant solution are outlined in her well written blog post.

[Nicole]’s first task was to find out which devices need negative voltage. She found that the negative five volts was being fed through a capacitor to the ground pins on the Mitsubishi M151516L, an obscure 12 W audio amplifier. After finding the data sheet, she realized something strange: the amp didn’t call for negative voltage at all! A mystery was afoot.

To fully understand the problem, she considered a mid-1980’s arcade and its cacophony of sounds. How would a manufacturer make their arcade game stand out? By making it louder, obviously! And how did they make their game louder than the rest?

The answer lays in the requirement for negative five volts. The amplifier is still powered with a standard 12 V supply on its VCC pin. But with ground put at -5 V, the voltage potential is increased from 12 V to 17 V without overpowering the chip. The result is a louder game to draw more players and their fresh stacks of quarters.

How was [Nicole Express] to solve the problem? ATX PSU’s stopped providing -5 V after the ISA slot disappeared from PC’s, so that wouldn’t work. She could have purchased an expensive arcade style PSU, but that’s not her style. Instead, she employed a wonderful little hack: a charge pump circuit. A charge pump works by applying positive voltage to a capacitor. Then the capacitor is quickly disconnected from power, and the input and ground are flipped, an equal but negative voltage is found on its opposite plate. If this is done with a high enough frequency, a steady -5 V voltage can be had from a +5 V input. [Nicole Express] found a voltage inverter IC (ICL7660) made just for the purpose and put it to work.

The IC doesn’t supply enough power to get 12 W out of the amplifier, and so the resulting signal is fed into an external amplifier. Now [Nicole]’s arcade game has sound and she can play Athena from the original arcade board, 1986 style!

Arcades are few and far between these days, but that doesn’t mean you can’t introduce your young ones to the joys of dropping a quarter or two, or build a gorgeous oak Super Mario Bros cabinet complete with pixel art inlays. Do you have a favorite hack to share? Be sure let us know via the Tip Line!

a render of the curved bartop arcade machine in fusion 360

Bartop Arcade Machine That Isn’t Afraid Of Change

Arcade machines have a distinct look and feel with large imposing cabinets and smaller bartop machines that try to keep the look and feel of a traditional upright arcade cabinet while taking up less space. An entirely new aesthetic has been given for this engineering marvel of a bartop arcade that [DIY Engineering] has made. Gone is the expansive angular box, and in its place are sleek and slender curves. The key piece that makes this build work is the curved monitor.

He started with a detailed design in Fusion360 that really focused on the tools and techniques that [DIY Engineering] knew would work. The backbone of the device was formed from wooden dowels around which 3d printed parts slid on. To the sides of the dowels, two pieces of acrylic are screwed on to act as an LED diffusor. To that acrylic, two pieces of CNC’d red oak are attached with two arcade buttons for pinball-style actuation. Over the top, cast acrylic was heated and then bent into the desired shape with the help of a two-part mold press. The screen slotted right in perfectly. Part of the display at the top was reserved for a marquee, and the look is extraordinary with the dark acrylic. Ten arcade buttons and an eight-way joystick offer an array of options for input.

Internally, a temperature-controlled fan and a Raspberry Pi are running the show. Controls are wired as GPIO and read by the Pi. So naturally, the games on the SD card tend to look best on a long vertical screen: vertical shooters and the like.

Arguably, the best thing about this project isn’t just the execution (which is fantastic) but the look behind the curtain at the process. So many potential problems were solved in the modeling stage, and fabrication went fairly smoothly as a result (or so we think youtube hides a multitude of sins). The results speak for themselves, and we think this is an enviable arcading machine. [DIY Engineering] has mentioned providing files in the future for you to build your own. If perhaps it seems a little intimidating, why not give a smaller 3D printable bartop a try?

Video after the break.

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3D Printed Pi Arcade Is An Emulation Horn Of Plenty

Let’s be honest, building a home arcade cabinet isn’t exactly the challenge it once was. There’s plenty of kits out there that do all the hard work for you, and they even sell some pretty passable turn-key units at Walmart now. If you want to put a traditional arcade cabinet in your home, it’s not hard to get one.

Which is why this wild build by [Rafael Rubio] is so interesting. The entirely 3D printed enclosure looks like some kind of art piece from the 1970s, and is a perfect example of the kind of unconventional designs made possible by low-cost additive manufacturing. Building something like this out of wood or metal would be nightmare, especially for the novice; but with even a relatively meager desktop 3D printer you’re only a few clicks away from running off your own copy.

Removable side panels allow access to the electronics.

Inside the nautilus-like enclosure is a Raspberry Pi running Retropie, a 10″ LCD panel from Pimoroni, and a GeeekPi interface board that connects up to the 8-way joystick and arcade buttons. [Rafael] has included a Bill of Materials and an assembly overview that you can follow along with, though the cavernous internal dimensions of the enclosure certainly give you ample of room for improvisation if you’d rather blaze your own path.

Like the retro-futuristic computer terminals created by [Oriol Ferrer Mesià], this arcade machine completely reinvents a traditional design that most people take for granted. Is this layout actually better than the standard arcade cabinet? It’s not really our place to say. But it’s certainly a new and unconventional approach to “solved” problem, and that’s what we’re all about.