Phoenard: Arduino Phone as Small as An Arduino Mega


Hanging out at one side of the Atmel booth at Maker Faire was [Pamungkas Sumasta] who was showing off his Arduino cellphone called Phoenard. We really like the form-factor but its hackability is where it really shines. [Sumasta] showed off the menu system which is quite snappy and makes it simple for you to add your own applications. Software isn’t the only thing you can customize, as there’s a connector at the bottom of the phone. He showed off a breadboard attachment which was hosting LEDs of various colors. Their intensity can be altered using a simple slider app on the touchscreen. But there’s more power if want it. Also on exhibit was a self-balancing robot body which has a connector at the top for the phone.

[Sumasta] won the Atmel Hero contest and we assume that’s how he made it all the way to San Francisco from The Netherlands for Maker Faire. You can learn a few more technical details about Phoenard on the Facebook page.

The Lightgame Project: A Multiplayer Arduino Game

lightgame_3Summer is upon us. The Lightgame Project is a multiplayer reaction time based game built around the Arduino. It’s a perfect rainy day project for those restless kids (and adults!). Designed by two undergraduate students [Efstathios] and [Thodoris] for a semester long project, all the hard work has already been done for you.

There are tons of reasons we love games that you can build yourself. For one, it’s an amazing way to get children interested in hobby electronics, making, and hacking. Especially when they can play the game with (and show off to) their friends. Another reason is that it is a perfect way to share your project with friends and family, showcasing what you have been learning. The game is based on your reaction time and whether or not you press your button when another players color is shown. The project is built around two Arduinos connected via I2C. The master handles the mechanics of the game, while the slave handles the TFT LCD and playing music through a buzzer.

I2C is a great communication protocol to be familiar with and this is a great project to give it a try. [Efstathios] and [Thodoris] did a great job writing up their post, plus they included all the code and schematics needed to build your own. It would be great to see more university professors foster open source hardware and software with their students. A special thanks goes out to [Dr. Dasygenis] for submitting his student’s work to us!

[Read more...]

Arduino Garage Door Opener is Security Minded

Arduino garage door opener

Do it yourself garage door openers must be all the rage nowadays. We just got word of another take on this popular idea. [Giles] was commissioned by his friend to find a way to control the friend’s garage door using a smart phone. The request was understandable, considering the costly garage door remote and the fact that the buttons on the expensive remote tended to fail after a while. The inspiration for this project came from some YouTube videos of other similar projects. Those projects all paired an Arduino with a Bluetooth headset in order to control the door from a mobile phone. [Giles] understood that while this would get the job done, it wouldn’t be very secure. Bluetooth headsets typically connect to mobile phones using a four digit PIN. Many of them have known default PINs and even if the default is changed, it wouldn’t take very long to guess a four digit PIN. [Giles] knew he had to find a more secure way.

[Read more...]

Arduino Zero Hardware is Not Just for Beginners


We stopped by the Atmel booth at Maker Faire to gawk at the pre-production Arduino Zero boards they were showing off. [Bob] gave us a rundown of everything the new board offers, and it’s better than we imagined when we heard about it last week.

I may be an odd egg in that I don’t like to use an IDE when developing uC firmware. Generally I rock the text editor and a makefile for 8-bit, adding OpenOCD and GDB when working with ARM. I probably shouldn’t be surprised that there is already OpenOCD support (and by extension GDB support) for the Arduino Zero. In fact, that’s how the Arduino IDE flashes the board. This should have been obvious since the board is really just a breakout for the SAM D21 chip which is already supported.

Riffing on the thought of this being a breakout board, we think they did a pretty good job. There are two USB connectors; one let you access the board as a device or a host while the other connects the debugging hardware. If you’ve never used an On Chip Debugger before it’ll change your life so do give it a try. When you do move past the initial prototyping phase of your project you can still use the Zero as a debugging tool. There’s an unpopulated 10-pin header (not sure if the small pitch header comes with it or not) which can be used to interface with a target board. [Bob] also spent some time talking about the configurable 6-pin header which allows you to choose from a range of hardware protocols (SPI, TWI, etc.).

Unfortunately we still don’t have info on the availability timeframe or pricing information. There was one hiccup with this pre-production run (two signals were swapped on the PCB) and they need to spin another board, populate, and QA before they can green-light the final product.

Editorial Note: Atmel advertises on Hackaday but this video and post are not a product of that relationship. Hackaday doesn’t post paid content.

Driving 1000 NeoPixels With 1k Of Arduino RAM


NeoPixels, or WS2812 RGB LEDs, are the display device du jour for impressive and blinding lighting projects. Commonly known for very tight timing requirements, [Josh] discovered this is, in fact, usually unnecessary. The timing requirements for NeoPixels aren’t as bad as they seem, once you get to know them.

The official WS2812 timing specs give values that are fairly constraining for anyone writing a library to drive these RGB LED pixels, but simplifying the timing diagram by assuming a 50% duty cycle on the data lines and ignoring the longer maximum times results in a surprising conclusion: the only tight timing parameter for NeoPixel signaling is the maximum width of the 0-bit pulse.

Realizing this, [Josh] wrote a simple demo program to drive over 1000 NeoPixels – an 11 meter long strip – using 1K of RAM on an Arduino. The trick comes by simply delaying the bitbanging a set number of cycles. No obtuse assembly required.

There is only one problem with [Josh]‘s method of driving a nearly unlimited amount of NeoPixels – building a display where every NeoPixel is an element in a larger image, such as in a video display, is impossible on systems with limited amounts of RAM. The code writes values to the NeoPixel strip algorithmically, so if you can’t build your animation with for loops, you’re out of luck. Still, Driving this many NeoPixels is a migraine trigger, and we have to give [Josh] credit for doing this with 1K of RAM.

Check out the video of [Josh]‘s extreme NeoPixel strip below.

[Read more...]

Introducing The Arduino Zero


The Arduino Uno is the old standby of the Arduino world, with the Arduino Due picking up where the Mega left off. The Arduino Tre is a pretty cool piece of kit combining a Linux system with the Arduino pinout. Care to take a guess at what the next Arduino board will be called? The Arduino Zero, obviously.

The Arduino Zero uses an Atmel ARM Cortex-M0+ for 256kB of Flash and 32k of RAM. The board supports Atmel’s Embedded Debugger, finally giving the smaller Arduino boards debugging support.

The chip powering the Zero features six communications modules, configurable as a UART, I2C, or SPI. USB device and host are also implemented on the chip, but there’s no word in the official word if USB host will be available. There are two USB connectors on the board, though.

The Arduino folk will be demoing the Zero at the Bay Area Maker Faire this weekend. Hackaday will have boots on the ground there, so we’ll try to get a more detailed report including pricing and availability then.

Upgrade Your Garage Door with Arduino and RFID

RFID Garage Door Opener

[Jason] really wanted to build an RFID controlled garage door opener and decided to turn to Arduino to get the job done. For someone who’s never worked with an Arduino before, he really seemed to know what he was doing.

The Arduino acts as the brains of the operation while an off-the-shelf NFC/RFID reader module is used to read the RFID tags. To add new keys to the system, [Jason] simply swipes his “master” RFID key. An indicator LED lights up and a piezo speaker beeps, letting you know that the system is ready to read a new key. Once the new key is read, the address is stored on an EEPROM. From that point forward the new key is permitted to activate the system.

Whenever a valid key is swiped, the Arduino triggers a relay which can then be used to control just about anything. In this case, [Jason] plans to use it to control his garage door. The system also has a few manual controls. First is the reset button. If this button is held down for two seconds, all of the keys from the EEPROM are erased. This button would obviously only be available to people who are already inside the garage. There is also a DIP switch that allows the user to select how long the relay circuit should remain open. This is configurable in increments of 100ms.

For now the circuit is wired up on a couple of breadboards, but it might be a good idea to use something more permanent. [Jason] could always take it a step further and learn to etch his own PCB’s. Or he could even design a board in Eagle CAD and order a real printed board. Don’t miss the video description of the RFID system below. [Read more...]


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