World Maker Faire 2013 Roundup

They built a shed using only this tool

Handibot

One of the more interesting structures at WMF was a garden shed made entirely out of plywood cut with the Handibot. It’s a handheld luggable CNC router that allows you to place the machine over a work piece, punch some settings into the software, and cut mortises, CNC engravings, and just about any other shape you can imagine.

The Handibot recently finished a very successful Kickstarter, and from the looks of it they have a really great tool on their hands. They managed to carve a few Hackaday logos in the floor of their shed, but we forgot to film that. It was a busy day.

Future Crew and a 1930s teletype Model 15 Teletype

Scope

Being from the area, NYC Resistor, the Brooklyn-based hackerspace just had to make a showing. Some of the smaller project they brought with them is Space Rocks, an Asteroids clone played on an old, slowly dying oscilloscope. They also had a Minitel terminal made for the US market, which was just weird.

Their big, impressive project for the Maker Faire was Future Crew a Starship/TARDIS bridge simulation game that pits five players against a common enemy: time itself.

Each station has a certain task, such as advancing the timeline on an old video edit console, playing a short ditty on a toy electronic piano, and reading what a Model 15 Teletype was printing out. All these stations are connected to a Raspberry Pi, and the game looks really fun, provided all the players know what’s going on.

Now we know what Make does with their networking hardware

For anyone who visited Maker Faire, you may have noticed your iDevice’s current location was in San Mateo, CA. I noticed this when my MacBook’s time was set for Pacific time, and a few other people who were there early on Saturday told me their iPhones were doing the same thing.

Apparently, shipping a bunch of WiFi routers across the country (along with a bunch of PA gear and other ephemera) is cheaper than buying two sets and warehousing them. This was mildly interesting and we’re now accepting proposals to figure out how quickly Apple/Google/Whatever’s database can be updated with the correct information. Deadline for applications is before the next SFO Maker Faire.

Phone Trucks Around the World

2600

Like most years, 2600 made a showing with their reclaimed Bell service van, ‘Free Kevin’ bumper sticker included. They had a ton of swag including a few old HOPE badges, current and back issues, t-shirts, Department of Hopeland Security passports and stickers.

The 2600 van did give us a few ideas should Hackaday ever need a booth for Maker Faires and other shows. Anyone up for building a heart-shaped bed?

Fixing the worst video game ever: E.T. for Atari 2600

fixing-et-for-atari-2600

This hack has got to be every gamer’s dream. Someone actually took the time to dig through the binary file of E.T. the Extra-Terrestrial and fix the errors that made it an abomination of a title for the Atari 2600.

This is quite a feat in many ways. First off, you need to know the game well enough to understand where they problems lie. The Internet is a huge help in that regard as there’s no shortage of sources complaining about the game’s shortcomings. This turns out to be one of the articles strongest points as the author takes time to address the most common myths about bugs in the game. From there he goes on to discuss the problems that were actually fixed. Some are just general tweaks like the color fix listed above. But most of them are genuine improvements in the game play, like the falling fix which prevents E.T. from falling in this pit when his feet are obviously not anywhere near the edge.

So you couldn’t get your hard earned bucks back for a bummer of a game back in the day. But at least a few decades later you can fix the things that made it suck and play it through the way it should have been.

[via Reddit]

Help 2600 Magazine Compile a List of Dates for their Hacker Calendar!

2600, the magazine familiar to many as a preeminent hacking quarterly, is publishing a calendar. While, according to the 2600 site, most calendars only mark holidays, 2600 intends to “provide as complete a guide to milestones in the hacker world as humanly possible.” Not an easy task considering that, depending on your definition, hacking could extend to the discovery of fire, or at least the wheel.

2600 gives some examples in which they only list events back to March 3, 1885, when AT&T was founded.  If this example is followed, that “only” gives one 126 years to work with, but compiling a full list of hacking dates is still a daunting task. If you can think of any dates worthy of consideration, email them to: calendar@2600.com.  We think maybe September 5th, 2004 might be a notable date to include. We’ll leave it up to figure out what that date is, in case it wasn’t painfully obvious.

2600 magazine runs a sale for the 20th century back issues

In an effort to clear out some warehouse space, 2600 magazine has dropped the price for issues from 1984 to 2000 down to $2.50 each. If you haven’t read 2600, the Hacker Quarterly, shame on you. Pick some up and get reading. They are a resource beyond any other magazine out there for hacking and security related issues. They don’t gloss over the good bits either, they give detail because they know what they are talking about.  Just to further prove that point, we present to you, the image above. Yes that is a schematic of a bluebox on a child and yes, you can buy it in their store(the shirt).

Update: Atari pause button

The Atari 2600 pause circuit is now available in a kit form. We saw this pause method back in February and the kit uses the same circuit. We don’t really need a kit for this, the board is very simple to throw together. But we do appreciate the detailed installation instructions (PDF) that accompany it. After all, you don’t want to kill you classic gaming rig with a botched install.

[Thanks CPUWIZ]

2600 game jukebox

[Yuppicide] sent us a link to a photo album of an Atari 2600 modified to play ROMs stored inside. We did some digging around and have an idea of what’s going on. It seems that the creator, [Victor] has taken his Atari 2600 cartridge emulator one step further.

Previously, he had replaced the chip in an Atari cartridge with an EEPROM that he could reprogram via a ribbon cable. This new iteration places that EEPROM inside the case of the gaming console along with a PIC development board. The PIC board interfaces an SD card with somewhere around 1200 ROMs on it. Three switches added to the front of the Atari allow the user to cycle through available games and flash the desired title to the EEPROM. As you can see, a 2×16 LCD display now resides in the cartridge opening.

This seems a little more eloquent (and less legal) than the Super Genintari.

S-video from an Atari 2600

atari

[Ben Heck] posted this writeup about getting S-Video/composite out of an Atari 2600. This is actually the hack of [Longhorn Engineer], who showed it to [Ben] at a recent event. If any of you have tried to play these classics on a modern TV you may have found it to be quite difficult. If you manage to get it physically connected, through adapters and such, you may still have video issues. This alleviates that issue completely. After you solder this in, your Atari has native composite/S-video. As you can see in the video after the break, it seems to work pretty well.

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